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Topics - Bonez

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1
Team Avalanche / MOVED: project edge and discord 2
« on: 2024-09-27 04:57:50 »
This topic has been moved to General Discussion and merged.

https://forums.qhimm.com/index.php?topic=21366.0

7




This is an IRO file which will require 7th Heaven Mod Manager (see: http://forums.qhimm.com/index.php?topic=19533.0)
Be sure this mod is above any other User Interface mods in your load order.
This mod requires 7th Heaven 2.9+.

DOWNLOAD HERE


If you enjoy the mod, consider a little something for the many many hours it took to put this together: Donate Here

9
Traffic on the forums has been dwindling the past couple of years. A lot of that is due to much of the modding day-to-day having moved to our discord server. So if you're wondering where everyone is, you can get in on the conversations over at https://discord.com/invite/fyE2Vk2

That isn't to say not to post here. Not at all. The forums aren't going anywhere. You can continue to use them as you always have, if you like. Mod homepage threads are still kept up-to-date, threads are still going and FAQ's are a handy resource, but if you want to talk mods, Discord is where a lot of it's happening. And if you need mod/technical support, you'll get it there way faster and more efficiently - in fact for tech support, it's preferred. Troubleshooting is far easier and faster through discord in conversation form. There's always someone online willing to help basically 24/7. A troubleshooting thread on the forum that would normally take a couple days of replies, formatting visual aids, waiting for responses, etc. would only take 10-15 minutes total on Discord... You're more than welcome to still ask for help here if you prefer or are otherwise unable to use Discord, but just know there's a better/faster solution available.

- The Qhimm Moderation Team



10
7th Heaven Catalog Mod Submission/Update Pushing

If you are a mod developer and have a mod you'd like to put in the catalog or need to update your existing mod, this can now be done entirely by you without the need for a "catalog maintainer" or moderator.

The catalog is stored on our GitHub and anyone with an account can create a pull request. These pull requests will then be reviewed and approved by one of us with a single click. You no longer need to wait for one of us to have free time to communicate back and forth and put together your catalog entry. This should enable mods to be updated with much more frequency.

To do this:
-Create a https://github.com/ account if you don't already have one.

-Go to https://github.com/tsunamods-codes/7th-Heaven-Catalogs/blob/master/catalogs/qhimm.xml

-Click on the pen button to edit the catalog xml. (Since you've likely made a mod with a mod.xml file, you should be very familiar with how it works.)


-Once finished, click the save changes at the bottom of the page and follow the prompts to complete your pull request.

-While your pull request is under review, it will appear here: https://github.com/tsunamods-codes/7th-Heaven-Catalogs/pulls. If there are any questions or issues with your pull request, you will be notified there.

And that's it!

11
Frequently Asked Questions


If you do not find your answer here, then please search the 7th Heaven forum section to see if someone else has asked/solved your problem already. If you do not find what you are looking for with a search, please post a New Topic in the 7th Heaven forum section for others to read and respond.

7th Heaven won't open at all.

Open your task manager and make sure to kill any instance of 7th Heaven, even if there's no 7th Heaven window actually visible.

The game runs but crashes shortly after I click Play.

Ensure your mods are in the correct load oder. Do this automatically by clicking the button.

The game immediately crashes when I hit Play or as soon as I get to the New Game/Continue screen.



I have an AMD GPU and the game is unstable or has black screens.

Please disable the anti lag feature as shown in the following screenshot, this has resulted in fixing the problem for many players.


I have an AMD GPU and see visual artefacts when playing.

Please use DirectX12 as your Graphics API under Game Driver settings in 7th Heaven.

Battle encounters are showing the wrong enemies.

Ensure your mods are in the correct load order. Do this automatically using the button.
Beyond, that ensure there are not conflicting mods. Particularly any difficulty mods and ESUI Controller Addon.
If all that fails, it's a good indication that you need to start modding with a fresh install (no previous FF7 modded installs). Follow the procedure above for setting up a fresh install.

How do I uninstall a mod?

Under the My Mods tab, click the mod you mean to delete and click the button.

How do I update a mod?

If a mod update is available, you will see the button next to that mod in the My Mods tab.

I get an "Error Downloading..." message when I download from the Catalog. Is something wrong?

Possibly, please report this as a download link may have died.

The spacing of the menu text is squished together or spaced too far apart.

Make sure you are using the correct ff7.exe
If you are using Reshade, try turning it off.

Every time I get in a battle, the screen goes black, but I can still hear the game.

This is a result of soft-resetting during battle. If you do this, the next battle you get in will be black. Never soft-reset during battle.

When I use the 60fps mod, I can't use speed hack.

Disable VSync.

I get significant slow downs on some screens.

Turn off animated textures within the SYW5 Fields mod.

Does this work with Steam achievements?

Yes. You only need to enable Steam Compatibility in the advanced tab of Game Driver settings. Steam will also need to be open while playing.

Can I launch the modded game directly through steam with one click?

Yes. add the 7th Heaven app to your steam library as a non-steam game

Open its properties

Add "/launch /quit" to the launch options

Now, when you hit play in steam, 7th Heaven will automatically launch the game and close down when you quit the game.

For whatever reasons, I need to start over with a fresh install.

If your install is screwed up and you need to start over or you're having trouble installing 7H for whatever reason, here is the quick, easy, fool-proof, no-nonsense installation process:
0. Don't omit or alter things. Actually follow the steps.
1. If you're starting over, completely uninstall and delete all traces of 7H and FF7 from your PC (you can back up your mods and save files) Otherwise, start at #3
2. Run this to clean FF7 registry keys: https://docs.google.com/file/d/0B-Q_AObuWRSXb1VIdGViQjlVLW8
3. Download FF7 from Steam, then copy and paste your fresh Final Fantasy VII folder from your steam folder to C:\Games\ (yes, literally copy and paste)
4. Download and run the installer from https://github.com/tsunamods-codes/7th-Heaven/releases/tag/canary.
5. Select C:\Games\7th Heaven as the install path. (This isn't totally necessary but is helpful to have everything in one place). If the installer never asks you where you want to install 7th Heaven, this is usually indicative of not having completely scrubbed all previous 7H installs on your PC or you just deleted 7H without running the uninstaller. You'll likely still run into issues. If so, return to step 1.
6. Run 7th Heaven.exe. Double check all the paths at the top of General Settings start with "C:\Games..."
7. Go ahead and run the game once without any mods so 7h can do some stuff in the background. This is important.
8. Download mods and play.


12

A collection of menu enhancements including:
Prelude credits from artist Lap Pun Cheung with option to randomize from 109 pieces on every launch.
Start menu background artist Lap Pun Cheung with option to randomize from 109 pieces on every launch.
New game over screen from artist Lap Pun Cheung.
11 avatar sets.
7 battle/dialogue avatar sets.
Full retro-modern ESUI theme.


New ESUI Theme Preview:
Spoiler: show

Main Menu

Item Menu

Materia Menu

Finishing Touch Battle View

Finishing Touch 2 Battle View

Optimized V1 Battle View

Optimized V2 Battle View

Minimal Battle View

No Box Battle View

Expanded Icons

Live Status Ailments

Keyboard Icons


Xbox Icons


Playstation Icons


Switch Icons

Indicators/Other







Avatars Preview:
Spoiler: show

Portraits Borderless Cropped

Portraits Borderless Feathered

Portraits Bordered Transparent

Portraits Bordered Opaque

Brushstrokes

Chibi Transparent

Chibi Opaque

Tactics

FFVI Sprites

Tactics Sprites

FF7 Beta



Mini Avatars Preview:
Spoiler: show

Portraits

Brushstroke/Vanilla

Chibi

Tactics

FFVI Sprites

Tactics Sprites

PSX Memory Card

Dialogue Avatars



Prelude Credits Preview:
Spoiler: show

Random

Static



Start Screen Preview:
Spoiler: show


Random


Static



Game Over Screen Preview:
Spoiler: show






Additional credits: Lap Pun Cheung for all the start screen artwork. Chrysalis for the ESUI base. Xhris for the Barret and Cait Sith weapon icons. Twinees from ffhacktics for all the Tactics stuff. Vertex for live status ailments. Prism for the FF7 beta avatars

This is an IRO file which will require 7th Heaven Mod Manager (see: http://forums.qhimm.com/index.php?topic=19533.0)
Be sure this mod is above any other User Interface mods in your load order.
This mod requires 7th Heaven 2.9+.

DOWNLOAD HERE


If you enjoy the mod, consider a little something for the many many hours it took to put this together: Donate Here

13

Formerly known as "Bonez' Sound Effect Suite". Cosmo Memory uses the new FFNx SFX engine and is an entirely new mod rebuilt from the ground up with a ton of new features. This project started out in 2018 as a little mod to just replace the FF7 menu sounds with the menu sounds from FFXIII. Since that time, it has evolved into something far more... After following the community and modding the game for several years, I noticed the graphical and musical mods were growing and advancing but the sound effects department was totally stalled. I mean, it's an entire 1/3 of what your senses are taking in, along side the visuals and music! I wanted something to match the beautiful/advanced graphical and musical mods provided by the very talented authors/creators of this community... So, I present to you Cosmo Memory: A Complete Sound Overhaul.

Features:
  • Replaces/updates all 724 original sound effects including battle, magic, enemy skills, limit breaks, summons, world
  • Ambient sounds for every field and battle scene in the game
  • Ground-conditional footstep sound effects for every field and world map
  • FMV audio tracks completely rebuilt from scratch (Compatible with any FMV video mod and Echo-s voices)
  • Voiced attacks or "grunts" for all party members
  • Shuffles battle impact sounds as well as other often-repeated sounds randomly so you never hear the same exact sound twice in a row
  • 3 selectable menu sound sets
  • Complete compatibility with New Threat, Echo-S and any other mod

Launch Trailer: https://www.youtube.com/watch?v=Zt0GRSb8KcA


IMPORTANT
-This mod REQUIRES 7th Heaven 2.4+ and FFNx 1.11+
You can download the latest 7th Heaven here : https://github.com/tsunamods-codes/7th-Heaven/releases/tag/canary

-For best experience, use headphones and set music volume to ~60%

FAQ
Will you add the option to/Can I turn off the replaced sfx?
Spoiler: show
No. There are several technical reasons for why. I won't go into all of them, but among which; it's impossible to use the stock engine for some sounds and the new engine for others. It's all one way or the other. If you were to "just stick on the ambience", then the new engine would be used for the ambience and you'd get no other sfx at all. Also a few of the fields have a stock ambience, so if you did import the vanilla sounds to the new engine, you'd have some fields with super high def ambience and some with crushed midi vanilla ambience. There are several areas in the game where doing this would be very awkward or be outright cringe. Some people suggest to change everything except battle sounds. The thing about that is many, many sounds are reused throughout the game. Just one example, a wave sound: The wave sound may be used in battle for the sewer monster, or Leviathan, but also used near the ocean. So, when you're near the ocean you'd suddenly hear midi waves next to HD sounds. This happens with probably half of the sounds in the game. There is also dealing with the complexities the mod adds like shuffled melee sounds. Setting up contingencies for if replaced battle sounds are off would compound those complexities. Which leads me to my second reason - I just don't want a hodgepodge mod where you'd have real recordings of birds etc. clashing against staticy-midi battle sounds. This was the problem with previous incomplete sfx mods for FF7. They only changed a hand full of battle sounds, which clashed against other battle sounds immediately surrounding them... Which leads me to most importantly; Cosmo Memory is a sfx replacement mod for the 724 vanilla sounds first and foremost. Identifying and making and editing and replacing them took 2 years to complete. That is the entire purpose of the mod - to update everything. The same way Nino replaces every model in the game, the same way SYW updates every field in the game, and the same way any music mod replaces every song in the game. The other features like ambience, footsteps, etc. were just last minute bells and whistles to go on top of them thrown in during the final couple weeks of development.

Most of the FF7 modder's philosophies are to provide the remake everyone really wanted. If Square had made the 1:1 remake, they wouldn't have used those original sounds...


Special Thanks:
TrueOdin - the FFNx sound engine
vertex2995 - world map footsteps

Download Cosmo Memory HERE Size: 350MB


If you enjoy the mod, consider a little something for the many many hours it took to put this together: Donate Here

14
Releases / [FF7PC] Bonez' Avatars 1.2 - Deprecated
« on: 2020-12-01 10:11:54 »
This mod has been deprecated and replaced by Finishing Touch
I thought it was crazy that no one had taken the Testuya Nomura character sketches and turned them into transparent, portrait-style avatars (with the exception of the Zendar avatars, but they're set in opaque white circles), so I took a shot at them and I think they turned out pretty well.


1.1: Cleaned up some transparency issues, adjusted the saturation on the less-saturated avatars, automatic DDS selection.
1.2: Moved Cloud over a tad. The sliver of his hand showing was driving me nuts!



This is an IRO file which will require 7th Heaven Mod Manager (see: http://forums.qhimm.com/index.php?topic=19533.0)
Be sure this mod is above any other User Interface mods in your load order.

DOWNLOAD HERE Version 1.2 Size: 7.4MB


If you enjoy the mod, consider a little something for the many many hours it took to put this together: Donate Here

15

This mod has been deprecated and replaced by Cosmo Memory.

An optional add-on for Bonez' Sound Effect Suite that plays physical attack sounds randomly from pools of slightly different sounds so repeating actions don't sound the exact same and never plays the same sound twice in a row, as is done in modern games. So when Cloud hits someone with 4xCut or certain Limit Breaks for example, each slashing sound will sound slightly different leading to more realism! Every physical attack and impact in the game is randomized with pools of at least 4 sounds each, as well as a few other appropriate world sounds like doors, buttons, foot steps, etc...

FF7 also has a few missing sound effects (they're technically not missing. They're in the game. The game engine just refuses to play them for some reason) that you may have noticed before like Leviathan's wave. This mod has the ability to play those missing sounds, so I put them back in - the ones I'm aware of off the top of my head, anyway. If I discover more or if anyone knows of anymore, let me know and I'll add them back in as well.

If shuffled sounds are too loud or too soft, change the volume of 7th Heaven in your Windows Volume Mixer accordingly. Changing the volume of SFX in-game will nave no effect on shuffled sounds.


Randomized sounds:
Miss
Cloud Melee
Receive Melee Damage
Cloud Critical Melee
Receive Melee Damage 2
Field Kick
Aerith Melee
Field Button 1
Field Button 2
Land From Jump 1
Red 13 Melee
Honey Bee Smack
Field Door
Red 13 Critical Melee
Footsteps (President's entrance sounds awesome!")
Bing
Honey Bee Boop
Receive Melee Damage Small
Receive Cut Damage/Sword Impact
Receive Stab Damage
Bite/Lay Flat
Land From Jump 2
Cait Sith Melee
Tifa Punch
Cait Sith Melee 2
Yuffie Critical Melee
Cid Mop Melee
Yuffie Melee
Cid Stab Melee
Tifa Beat Rush Melee
Tifa Kick Melee
Receive X-Small Cut Damage
Sephiroth Melee
Sword on Metal
Squats

Missing sounds added back in:
Leviathan's Wave
Part of Neo Bahamut/Part of Omnislash

Preview Video: https://youtu.be/YSeDtksaB0s



After the game is closed, 7th Heaven must be restarted before the sound shuffler will work again. There is a reminder window that pops up when the game closes.

Thanks to ficedula and Martin Barker for the program Ultrasound for which this mod relies and thanks to unab0mb for helping to get Sound Shuffler working correctly with 7th Heaven. Without them, this mod would not be possible




Installation:
This mod REQUIRES 7th Heaven 2.2.3.522 or later. Available here: http://forums.qhimm.com/index.php?topic=19533.0
Due to the nature of how this mod works, packing it in an IRO file is not possible, so:
Automatic installation (Recommended):
Download and install automatically from the Mods of the Round catalog in 7th Heaven the same as you would with an IRO.
Manual installation is a little different:
1. Create a new folder in your 7th Heaven mods directory called "Bonez' Sound Shuffler Add-on"
2. Download the 7zip file from https:///
3. Extract the contents of the 7zip file into the "Bonez' Sound Shuffler Add-on" folder you created.
4. Open/Restart 7th Heaven. If the mod is not automatically imported, Turn on "Import Mods From Library Automatically" in 7th Heaven's General Settings and restart 7th Heaven again.

16
Releases / [FF7 PC]Wizard Staff: Modern Spell Names
« on: 2020-05-02 10:12:15 »


The goal of this mod is to update the spell names to their modern counterparts (E.g., Bolt2 > Thundara) as well as provide more informative spell/item info (E.g., "lightning element attack" > "Deals moderate lightning damage"). All spell names are real/official names you can find on finalfantasy.fandom.com.

Compatible with New Threat 2.0

Spell Name/Info Changes
Code: [Select]
Cure - Restores HP > Cure - Slightly Restores HP
Cure2 - Restores HP > Cura - Moderately Restores HP
Cure3 - Restores HP > Curaga - Significantly Restores HP
Full Cure - Restores entire HP > Curaja - Fully restores HP
Life2 > Full Life
Confu > Confuse
Barrier - Creates a Barrier resistant to physical attacks > Protect - Creates a barrier resistant to physical attacks
MBarrier - Creates a Barrier resistant to magic attacks > Shell - Creates a barrier resistant to magic attacks
Wall - Creates [Barrier/MBarrier] simultaneously > Wall - Casts Protect/Shell simultaneously
DeBarrier - Destroys function of any barriers > Breach - Removes Protect/Shell
Despell > Dispel
Fire - Fire element attack > Fire - Deals light fire damage
Fire2 - Fire element attack > Fira - Deals moderate fire damage
Fire3 - Fire element attack > Firaga - Deals severe fire damage
Ice - Ice element attack > Blizzard - Deals light ice damage
Ice2 - Ice element attack > Blazzara - Deals moderate ice damage
Ice3 - Ice element attack > Blazzaga - Deals severe ice damage
Bolt - Lightning element attack > Thunder - Deals light lightning damage
Bolt2 - Lightning element attack > Thundara - Deals moderate lightning damage
Bolt3 - Lightning element attack > Thundaga - Deals severe lightning damage
Quake - Earth element attack > Quake - Deals light earth damage
Quake2 - Earth element attack > Quara - Deals moderate earth damage
Quake3 - Earth element attack > Quaga - Deals sever earth damage
Bio - Poison element attack > Bio - Deals light poison damage. 48% chance to inflict status
Bio2 - Poison element attack > Biora - Deals moderate poison damage. 48% chance to inflict status
Bio3 - Poison element attack > Bioga - Deals severe poison damage. 72% chance to inflict status
Demi - Gravity-based attack. HP at 3/4 > Gravity - Gravity-based attack. Reduces HP by 1/4
Demi2 - Gavity-based attack. HP at 1/2 > Gravira - Gravity-based attack. Reduces HP by 1/2
Demi3 - Gravity-based attack. HP at 1/4 > Graviga - Gravity-based attack. Reduces HP by 3/4
Comet2 > Cometeor

Gunge Lance > Gungnir
Steel Bladed Sword > Zantetsuken

Loco weed - Uses "Confu" on all opponents > Loco weed - Uses "Confuse" on all opponents
Fire Fang - Uses "Fire2" on all opponents > Fire Fang - Uses "Fira" on all opponents
Fire Veil - Uses "Fire3" on all opponenets > Fire Veil - Uses "Firaga" on all opponents
Antarctic Wind - Uses "Ice2" on all opponents > Antarctic Wind - Uses "Blizzara" on all opponents
Ice Crystal - Uses "Ice3" on all opponents > Ice Crystal - Uses "Blazzaga" on all opponents
Bolt Plume - Uses "Bolt2" on all opponents > Bolt Plume - Uses "Thundara" on all opponents
Swift Bolt - Uses "Bolt3" on all opponents > Swift Bolt - Uses "Thundaga" on all opponents
Earth Drum - Uses "Quake2" on all opponents > Earth Drum - Uses "Quara" on all opponents
Earth Mallet - Uses "Quake3" on all opponents > Earth Mallet - Uses "Quaga" on all opponents
Deadly Waste - Uses "Bio2" on all opponents > Deadly Waste - Uses "Biora" on all opponents
M-Tentacles - Uses "Bio3" on all opponents > M-Tentacles - Uses "Bioga" on all opponents
Stardust - Uses "Comet2" on all opponents > Stardust - Uses "Cometeor" on all opponents
Light Curtain - Creates [Barrier] around all allies > Light Curtain - Casts "Protect" on all allies
Lunar Curtain - Creata [MBarrier] arround all allies > Lunar Curtain - Casts "Shell" on all allies
Holy Torch - Uses "DeSpell" on all opponents > Holy Torch - Uses "Dispel" on all opponents
Graviball - Uses "Demi" against one opponent > Graviball - Uses "Gravity" against one opponent
T/S Bomb - Uses "Demi2" against one opponent > T/S Bomb - Uses "Gravira" against one opponent
Cauldron - Uses [Poison/Confu/Sleepel/Silence/Small/Frog] > Cauldron - Uses [Poison/Confuse/Sleepel/Silence/Small/Frog]

This is an IRO file which will require 7th Heaven Mod Manager (see: http://forums.qhimm.com/index.php?topic=19533.0)
DOWNLOAD HERE

If you enjoy the mod, consider a little something for the many many hours it took to put this together: Donate Here

17

This mod has been deprecated and replaced by Cosmo Memory

This project started out about a year ago as a little mod to just replace the FF7 UI sounds with the UI sounds from FFXIII. Since that time, it has evolved into something far more... After following the community and modding the game for several years, I noticed the graphical and musical mods were growing and advancing but the sound effects department was totally stalled. I mean, it's an entire 1/3 of what your senses are taking in, besides the visuals and music! I wanted something to match the beautiful/advanced graphical and musical mods provided by the very talented authors/creators of this community... So, I present to you most complete sound effect replacement mod currently available!

The goal of this mod is to give the sound effects of FF7 a complete overhaul/update with carefully chosen, professional quality, accurately timed, equalized, and edited sounds; on a scale previously never achieved. I'm very proud of what I've managed to accomplished so far and I hope everyone enjoys it as much as I do.

This mod currently replaces/updates ~480 magic/battle/world sound effects with many more to come.

*Disclaimer: This is NOT the same mod of mine that is included in the Qhimm Media mod. That mod only changes the menu sounds. Some people are apparently under the impression that they are one and the same.

3/14/2020 1.0 Initial Release
Spoiler: show
100+ sounds changed:


3/17/2020 1.1 Update:
Spoiler: show
Added 20+ new sounds


3/20/2020 1.2 Update:
Spoiler: show

Replaced a further 130+ sounds


3/21/2020 1.21 Update:
Spoiler: show
-Consolidated Bonez' SFX Replacement Pack, FFXIII UI Only, and ProtoX+FFXIIIUI into a single .IRO.
-While I was there, I added 5 small sounds so that you're not hit with vanilla sfx as soon as you jump off the train:


3/26/2020 1.3 Update:
Spoiler: show
Added 43 New World/Field Sounds
Added 14 New Battle Sounds:
Modified Existing Sounds:
-Cursor - Made volume slightly lower
-Bigshot - Made volume slightly louder
-Mindblow - Made volume slightly louder
-Item Get
-Limit Break Cast - Sped up to match animation better

Added Bonus Optional Start Menu Background

Renovated Config Menu


4/9/2020 2.0 Update:
Spoiler: show
-Added 183 total new sounds
-Added All Summons
-Added Various World,Enemy Attack Sounds
-Fixed/Updated 15 Existing Sounds
-Discontinued "ProtoX+FFXIIIUI" and "FFXIIIUI Only" due to deprecation
-Turned bonus start menu background off by default
-Added 3 selectable UI Sound options: 2.0 UI Sounds, 1.0, and Vanilla with previews (2.0 on by default)


4/24/2020 2.1 Update:
Spoiler: show
-Added new UI sound set: FFX Style
-Relabeled other UI sound sets appropriately: FFVII (Vanilla), FFXIII Style, FFXV Style


7/25/2020 3.0 Update:
-Re-replaced Fire spells
-Fixed all machine gun sounds to loop a little better
-Re-replaced the Limit-Break Casting sound to something more akin to the original
-Touched-up Barret's Big Shot
-Re-replaced Battle Swirl to something less jarring
-Replaced all field button sounds
-Replaced Honey Bee smacking sounds to something less "aggressive"
-Replaced ominous footsteps (for president entrance - sounds amazing with future shuffle addon)
-Re-replaced chest open sound
-Re-replaced Red-XIII's howl to an actual howl - not a growl
-Mod prepared for Shuffle Addon release


Preview/Comparison Video (2.1):
https://www.youtube.com/watch?v=-sLFLNH5an8


Todo:
  • Green Materia Spells - All done. Comet1+2 and Ultima completed for 2.0
  • Party Melee - All done.
  • Critical strikes - All done.
  • Enemy Skill spells - All done.
  • Limit Breaks - Most are done. Still a couple left for like Cid and Vincent
  • Enemy attacks - Most are done. All enemy attacks up til Mideel are definitely done. Any stragglers being identified through playthrough.
  • World/Field - Most are done. All intended world/field sounds up til Mideel are definitely done (some won't change. Like Corneo. His SFX are perfect as is). Any stragglers being identified through playthrough.
  • Fix Barret's Catastrophe limit - fixed for 2.0.
  • Summons - They're coming along faster than expected - Coming in 2.0
  • 3 Selectable Versions; 1: 2.0 UI Sounds 2: 1.0 UI Sounds 3: Vanilla UI Sounds - Coming in 2.0



This is an IRO file which will require 7th Heaven Mod Manager (see: http://forums.qhimm.com/index.php?topic=19533.0)
Be sure this mod is above any other sound mods in your load order.
I've tested as many sounds as I could and have found no issues. If you run across any, please let me know here
Depending on the music mod you use/don't use, you may need to adjust the music volume down in game. -Better to be too low than too high! Eg; I use EDMusic and Tsuna Arranged and I find SFX:100% and MUSIC:70% to be perfect.

DOWNLOAD HERE Version 3.0 Size: 492MB


If you enjoy the mod, consider a little something for the many many hours it took to put this together: Donate Here

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