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Messages - Bonez

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251
Try updated version just posted in OP. It only touches the spell name/info strings and doesn't effect anything else. If the problem still persists after that, let me know but after that, I would ask in the NT thread.

252
New mod also enables stereo SFX. Would anyone be interested in having the ENTIRE mod redone in stereo?

253
Pretty cool announcement for Bonez SFX: Updated sound effects are cool, but when they're played back to back, being the exact same sound kind of sucks... Well, I'm currently working on setting up sound banks for certain sound effects! What this means is Instead of a singular sound effect playing for any given action, it will pull from a pool of pre-determined sounds and play one at random (this is actually completely coincidental from Carlucci's music randomizer and works a totally different way lol)... So when Cloud hits someone with 4xCut or certain Limit Breaks, each slashing sound will sound slightly different leading to more realism! It's already completely functional and works perfectly! It also opens up the possibility for situational things... like being in the sewers will result in sounds having some reverb, etc. etc.! So, cool stuff ahead!

https://www.youtube.com/watch?v=FLVq4p3seh4

254
hello,

is there anyone else have a problem of "random" enemy Encounter that not suppose be in that location?

i just want use spell modern name
You're probably using New Threat (and an old version, at that). Make sure the New Threat option is selected in the Spell Names mod. The newest version of New Threat automatically selects the correct option for you.


255
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2020-05-16 22:27:11 »
Hey sega appearently with mod list i posted above your mod seems not working properly... to reinstall it i just remove from 7th heaven and re download it or i must removce FFVII entirely from pc?

EDIT: Bonerz bla bla mod that rename spells cause d NT mod to NOT WORK for me so i removed it, reinstalled your mod and now seems working fine i started fresh game and cloud have fire-bolt-ice lpus the first 3 mobs are TRAINEE whatever so MAYBE that mod (spell renamer) causes some sort of conflict :/

It's "Bonez"

And we've set up a compatibility check so next release of the New Threat iro should automatically change the spell names mod to the correct option so this won't happen anymore.

Rejoice.

256
Not to my knowledge.

257
You can unpack the .iro and drag the songs to reunion folders.

258
You can use Antimicro and map your dpad to you keyboard to regain dpad functionality.

259
Yes, that's because this mod is in itself, a kernel edit. so when this mod is active, it overwrites your custom kernel. In your case, you can unpack my mod and patch my kernel together with yours in wallmarket... Other option would be; you can edit your custom kernel with the changes I made manually, which I have posted in the OP.

260
Isn't already in the Media mod under "OST Remastered" in the catalog and has been for years?

261
I mean improve it like, orchestral tracks "improve" the original.

I'm going with the ff7 ui sounds for now so I don't get musically confused and retain the right association.
Yeah again, that's what the FFX sounds do. They're the exact same sounds, just updated and not midi.

262
Is there any way to improve on the existing "UI Sounds" rather than just replacing them with something else from another game?

The original ff7 UI sounds are an option. There isn't much you can do to a midi file to "improve it"... And the FFX sounds are essentially "improved" ff7 UI sounds. They are already exactly what you're asking for, so you're covered.

263
Releases / [FF7 PC]Wizard Staff: Modern Spell Names
« on: 2020-05-02 10:12:15 »


The goal of this mod is to update the spell names to their modern counterparts (E.g., Bolt2 > Thundara) as well as provide more informative spell/item info (E.g., "lightning element attack" > "Deals moderate lightning damage"). All spell names are real/official names you can find on finalfantasy.fandom.com.

Compatible with New Threat 2.0

Spell Name/Info Changes
Code: [Select]
Cure - Restores HP > Cure - Slightly Restores HP
Cure2 - Restores HP > Cura - Moderately Restores HP
Cure3 - Restores HP > Curaga - Significantly Restores HP
Full Cure - Restores entire HP > Curaja - Fully restores HP
Life2 > Full Life
Confu > Confuse
Barrier - Creates a Barrier resistant to physical attacks > Protect - Creates a barrier resistant to physical attacks
MBarrier - Creates a Barrier resistant to magic attacks > Shell - Creates a barrier resistant to magic attacks
Wall - Creates [Barrier/MBarrier] simultaneously > Wall - Casts Protect/Shell simultaneously
DeBarrier - Destroys function of any barriers > Breach - Removes Protect/Shell
Despell > Dispel
Fire - Fire element attack > Fire - Deals light fire damage
Fire2 - Fire element attack > Fira - Deals moderate fire damage
Fire3 - Fire element attack > Firaga - Deals severe fire damage
Ice - Ice element attack > Blizzard - Deals light ice damage
Ice2 - Ice element attack > Blazzara - Deals moderate ice damage
Ice3 - Ice element attack > Blazzaga - Deals severe ice damage
Bolt - Lightning element attack > Thunder - Deals light lightning damage
Bolt2 - Lightning element attack > Thundara - Deals moderate lightning damage
Bolt3 - Lightning element attack > Thundaga - Deals severe lightning damage
Quake - Earth element attack > Quake - Deals light earth damage
Quake2 - Earth element attack > Quara - Deals moderate earth damage
Quake3 - Earth element attack > Quaga - Deals sever earth damage
Bio - Poison element attack > Bio - Deals light poison damage. 48% chance to inflict status
Bio2 - Poison element attack > Biora - Deals moderate poison damage. 48% chance to inflict status
Bio3 - Poison element attack > Bioga - Deals severe poison damage. 72% chance to inflict status
Demi - Gravity-based attack. HP at 3/4 > Gravity - Gravity-based attack. Reduces HP by 1/4
Demi2 - Gavity-based attack. HP at 1/2 > Gravira - Gravity-based attack. Reduces HP by 1/2
Demi3 - Gravity-based attack. HP at 1/4 > Graviga - Gravity-based attack. Reduces HP by 3/4
Comet2 > Cometeor

Gunge Lance > Gungnir
Steel Bladed Sword > Zantetsuken

Loco weed - Uses "Confu" on all opponents > Loco weed - Uses "Confuse" on all opponents
Fire Fang - Uses "Fire2" on all opponents > Fire Fang - Uses "Fira" on all opponents
Fire Veil - Uses "Fire3" on all opponenets > Fire Veil - Uses "Firaga" on all opponents
Antarctic Wind - Uses "Ice2" on all opponents > Antarctic Wind - Uses "Blizzara" on all opponents
Ice Crystal - Uses "Ice3" on all opponents > Ice Crystal - Uses "Blazzaga" on all opponents
Bolt Plume - Uses "Bolt2" on all opponents > Bolt Plume - Uses "Thundara" on all opponents
Swift Bolt - Uses "Bolt3" on all opponents > Swift Bolt - Uses "Thundaga" on all opponents
Earth Drum - Uses "Quake2" on all opponents > Earth Drum - Uses "Quara" on all opponents
Earth Mallet - Uses "Quake3" on all opponents > Earth Mallet - Uses "Quaga" on all opponents
Deadly Waste - Uses "Bio2" on all opponents > Deadly Waste - Uses "Biora" on all opponents
M-Tentacles - Uses "Bio3" on all opponents > M-Tentacles - Uses "Bioga" on all opponents
Stardust - Uses "Comet2" on all opponents > Stardust - Uses "Cometeor" on all opponents
Light Curtain - Creates [Barrier] around all allies > Light Curtain - Casts "Protect" on all allies
Lunar Curtain - Creata [MBarrier] arround all allies > Lunar Curtain - Casts "Shell" on all allies
Holy Torch - Uses "DeSpell" on all opponents > Holy Torch - Uses "Dispel" on all opponents
Graviball - Uses "Demi" against one opponent > Graviball - Uses "Gravity" against one opponent
T/S Bomb - Uses "Demi2" against one opponent > T/S Bomb - Uses "Gravira" against one opponent
Cauldron - Uses [Poison/Confu/Sleepel/Silence/Small/Frog] > Cauldron - Uses [Poison/Confuse/Sleepel/Silence/Small/Frog]

This is an IRO file which will require 7th Heaven Mod Manager (see: http://forums.qhimm.com/index.php?topic=19533.0)
DOWNLOAD HERE

If you enjoy the mod, consider a little something for the many many hours it took to put this together: Donate Here

264
I put together a better, more competent Preview/Comparison video. If you're on the fence about using the mod or want a little preview before downloading, give it a watch.

https://www.youtube.com/watch?v=-sLFLNH5an8

265
2.1 Released. MOTR Catalog Updated.

266
Hi! I can't get this pack to work (I got a FF XIII UI Replacement to work). I get no errors, I just don't hear any new sound effects when in battle for anything. Everything still sounds vanilla. What should I do? I installed through 7th Heaven. I can toggle it on and off. I just don't hear the difference.
Is you "Media" mod above this mod in your load order? Make sure this mod is above all other mods that have an effect on the sound effects, specifically the "Media", "ProtomanZxAdvent's Mod Compilation" (if you use that), and "FFXIII UI Sounds". The only reason this mod wouldn't work is because of load order... If you can't figure out which mod is overwriting this one, just put this mod literally at the top of the load order. It can't hurt anything since it only changes the sound effects... If it still doesn't work after that, try to re-download it. It's possible the .iro file became corrupt in your initial download.

267
With the surge of users downloading, the Google Drive link keeps hitting it's quota, so if you're having problems downloading from Google Drive/7th Heaven, you can download from the mirror here: https://mega.nz/file/EllkRKwY#7Bf0UzP1huVA8ACk36doxCtfgJo2uNbihEPAfik8X3U

268
THANK YOU SO MUCH FINALFANTIM FOR THIS MASTERPIECE. IT IS INCREDIBLE THE TALENT YOU DISPLAYED IN THIS MARVEL. ALSO THANKS TO THE GUY BELOW WHO SHARED THE WORKING LINKS. IM TRULY HAPPY AGAIN. NO WORDS. NO WORDS... PM ME PLEASE! BEST REGARDS!

Say again?... Speak up next time.

269
No, there isn't. Sorry.

I don't know what you mean by high pitched at the end... It goes down in pitch throughout the sound:
https://www.dropbox.com/s/lkqlnlr2pgzqn4i/42%20battle%20swirl.wav?dl=0

It's definitely lower in pitch than the original high pitched static sound.

I'll think about changing it in the future if more people hate it.

270
2.0 released. Info in OP.

271
Working on summons. They're not necessarily finished. It's more of a proof of concept in working with the overlapping sound layers.

Ifrit: https://youtu.be/AgTnfU5FMV0 (No, his scream is not final lol)

Shiva: https://youtu.be/AKVoyvl6O_4

Ramuh: https://youtu.be/fJl2uLLBR68

Titan: https://youtu.be/lDgSPzEfslE

Phoenix: https://youtu.be/uXn2OwrY5IY

Alexander: https://youtu.be/1Q4mZpNjWug

272
Releases / Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
« on: 2020-04-03 06:21:17 »
You can either;

1. Move it to under the mod that changes your start menu in your load order (this may not be an option if you're using the ESUI that's included with the User Interface compilation since I would assume the theme needs to be on top of ESUI)
2. Unpack the theme and delete the start menu, then add it back to 7H until they add the option to turn it off or they remove it all together. (this is what I did so I just wouldn't have to worry about the load order of my start menus)

273
Completely Unrelated / Re: Real or Fake???
« on: 2020-04-02 04:44:50 »
I watched the video without reading anything you said first... A lot of different thing definitely seemed weird as I watched it... The lady in pink pants walking away from the camera felt like she was never getting any farther away from me and walking in place or something... What was even weirder was the result of that same lady's pose in the thumbnail scrubber:
https://youtu.be/Vfw6A5uf9Tk
her pose is the exact same in every thumbnail! just moved around in the frame...
And I thought to myself "Is this what he meant by faked?"... and you did.

Having said all that, it's definitely just optical illusions caused by some crazy long zoom they have on the camera... like a CRAZY long zoom. That's why it seems like they're walking forever but not getting any closer... and the lady's pose in the thumbnails is probably just a coincidence and she's walking at a VERY steady tempo.

274
Releases / Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
« on: 2020-03-31 01:30:10 »
Sounds good. Thanks for the mod, it looks nice. I know someone is working on SFX, I wonder if they could incorporate the Remake menu sounds. I think those sound really nice.

The UI SFX of Remake are very low, very understated "clicks". They're designed to be heard when you pause the game and it turns ambient noise completely off and turns down the volume of the music. In the original, the UI sounds are heard over top of the battle with the music blaring... If you put Remake's UI sounds in there, you just wouldn't be able to hear them.

https://www.youtube.com/watch?v=PWq2cVRIQ8c

Heck you can barely hear them with the music volume down and the ambient sound off.

275
If using R06, you just rename or delete the file.

Huh?

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