Author Topic: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions  (Read 580926 times)

Silent Warrior

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Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #325 on: 2012-01-19 03:48:27 »
Hm... I'm not crazy about the BdLink-whatevers that keep failing, but I'm going to ignore it on account of not knowing jack about that.
Try a different resolution, e.g. 1024x768. 640x480 is quite low - I can't even set my monitor that low, 800x600 is the lowest available to me.

Tysterkaar

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Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #326 on: 2012-01-19 06:28:51 »
Hello,

long time FF7 fan but new to modding. I tried to install Aali's driver, followed these instructions:
http://www.finalfantasy7pc.com/mods/aalis-custom-graphics-driver/

After following all the steps (including installing the retail patch and saving in all the save slots) I opened the FF7config, but did not get a selftest.

I'm running Windows vista, and am running the game off of an .ISO set.

I successfully installed the PRP mod and really want to see how great this game can be! Any help is much appreciated, please let me know if any more info is needed.

P.S. as for the APP and config files asked for at the beginning of this thread; my APP seems to be blank, and only attempted to change my game's resolution in the config file, to 1280x960. everything else was left the same

EDIT: Yes, I always run everything as administrator
« Last Edit: 2012-01-19 06:37:33 by Tysterkaar »

LemonJuice

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Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #327 on: 2012-01-19 06:40:17 »
Hey, whenever I try to download the latest driver or any of the drivers for that matter, an error message comes up: "You don't have permission to access /share/ff7_opengl-0.7.11b.zip on this server."

Is there another mirror I could download from?

Silent Warrior

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Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #328 on: 2012-01-19 08:06:17 »
LemonJuice: First time I've ever heard of something like that. Maybe your ISP or firewall blocks it, for some reason? Or maybe the site's security settings block your browser? Are you using the link provided in the first post in this thread?
Meh, maybe someone can e-mail it to you, if you can't get this sorted. Just present your address in a spam-fighting manner.

Tysterkaar: Those instructions refer to an outdated version of the driver. Doublecheck that you have the latest version (0.7.11), then report back.

Aifamok

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Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #329 on: 2012-01-19 09:39:36 »
Hey, whenever I try to download the latest driver or any of the drivers for that matter, an error message comes up: "You don't have permission to access /share/ff7_opengl-0.7.11b.zip on this server."

Is there another mirror I could download from?

same with me

Hellbringer616

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Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #330 on: 2012-01-19 13:22:21 »
Getting the same error so i don't think it's an ISP issue, as i downloaded from here before with no issue in any of the past releases

Telémaco

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Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #331 on: 2012-01-19 13:42:09 »
Hm... I'm not crazy about the BdLink-whatevers that keep failing, but I'm going to ignore it on account of not knowing jack about that.
Try a different resolution, e.g. 1024x768. 640x480 is quite low - I can't even set my monitor that low, 800x600 is the lowest available to me.

Much obliged, man. The situation got better adjusting to 1024x768.  ;D

Oh, and regard that BdLink fail, I think...  I'll try to explain what I think it has relation with: when I enter in a battle, always, an error message appears. It says the next in yellow font: GLITCH: UNSUPPORTED TEXTURE FORMAT. Reiterating, I am not sure if there's a conecction on that. The app suggest it, but I am not the expert.

But the thing is, I don't observe something specially strange or defective during the battle so... I can do my battle normally, and that's because I didn't reported.
« Last Edit: 2012-01-19 13:59:36 by Telémaco »

Tysterkaar

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Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #332 on: 2012-01-19 16:28:43 »
LemonJuice: First time I've ever heard of something like that. Maybe your ISP or firewall blocks it, for some reason? Or maybe the site's security settings block your browser? Are you using the link provided in the first post in this thread?
Meh, maybe someone can e-mail it to you, if you can't get this sorted. Just present your address in a spam-fighting manner.

Tysterkaar: Those instructions refer to an outdated version of the driver. Doublecheck that you have the latest version (0.7.11), then report back.

I am using version 0.7.8, because that was the only one that I could download, I seem to be having the same problem as LemonJuice. That being said however, the version that I used is also the version that is linked to in those instructions so technically, shouldn't it have worked?

If anyone is reading this and has the newest version, could you please email it to me? :)
[email protected]

Kompass63

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Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #333 on: 2012-01-19 16:47:44 »
I think, the Server is crashed. You can download Aali's Driver from here.
« Last Edit: 2012-01-19 17:29:23 by Kompass63 »

Tysterkaar

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Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #334 on: 2012-01-19 17:33:14 »
Thanks!

LemonJuice

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Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #335 on: 2012-01-19 20:35:48 »
Er, could you reupload it to a different site? megaupload was just shut down today

Aali

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Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #336 on: 2012-01-20 18:20:50 »
Server is down until further notice. It will probably remain down until march actually as I have no access to it at the moment.

Feel free to post mirrors of the important stuff in the meantime.

Dorkimus Maximus

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Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #337 on: 2012-01-21 17:42:45 »
Hello everyone, this is my first post as I just registered. I see from various mod pages that using the latest Aali driver is recommended when installing mods. Unfortunately Aali's links appear to be down due to server issues, the megaupload link is moot, and Kompass63's link is unavailable in my country. If any who has 0.7.10 or 0.7.11b could email it to me at [email protected] I can finally use the Bootleg configurator and get this show on the road.

PitBrat

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Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #338 on: 2012-01-21 17:46:03 »
Try the link here:
    The Big List of FF7 Mods

AESamuel

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Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #339 on: 2012-01-21 18:11:53 »
Hi, FF7 loads fine and the start menu is fine but as soon as I go into the game it looks like this:



Please let me know if you need any other information from me.

Thanks for any help,
AEsamuel

Dorkimus Maximus

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Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #340 on: 2012-01-21 18:23:32 »
Hot damn PitBrat, a thousand apologies for not looking in the first place. I'm gonna start my downloading now.

AESamuel

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Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #341 on: 2012-01-21 20:56:52 »
Just adding some more information. These are my settings in the ff7-opengl.cfg file.

Code: [Select]
# ff7_opengl-0.7.10b config file



## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.

# set the window size (or fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1024
window_size_y = 768
preserve_aspect = yes
fullscreen = yes

# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = none

# check your driver settings if this option doesn't seem to work
enable_vsync = yes

# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on

# same thing, but for the battle swirl
battleswirl_framelimiter = off

# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off

# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.
# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
#music_plugin = plugins/ff7music.fgp



## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.

# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = off

# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugo
break_9999limit = no

# include armor in magic defense calculation
mdef_fix = yes

# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = off

# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = no



## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.

# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes

# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes

# enable alpha blending for textures without an existing blending effect
fancy_transparency = on

# display frames per second counter in upper right corner
show_fps = no

# display some real-time debug information
show_stats = no

# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = yes

# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = no

# replace FF7's default framelimiter timer source
use_new_timer = yes

# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = no

# plugin used to play movies, FFMpeg is the only choice for now
movie_plugin = plugins/ffmpeg_movies.fgp



## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.

# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
direct_mode = off

# show every failed attempt at loading a .png texture
show_missing_textures = no

This is my APP file:

Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce GT 540M/PCI/SSE2 4.1.0
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 4
INFO: Original resolution 1280x1024, window size 1024x768, output resolution 1024x768, internal resolution 1280x1024
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: No shaders, codecs with YUV output will be slow.
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,
midi data type: GENERAL MIDI
using midi data file: C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
100% of 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: G:\FF7\Movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152
set music volume trans: 127->0, step=60
MIDI set volume trans: 127->0; step=60
MIDI stop - OK
MIDI stop - OK
END OF CREDITS!!!
Entering MAIN
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
MIDI play: 36
reading midi file: ROCKET.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
WM_CLOSE
END OF MENU SYSTEM!!!
Field Quit
MIDI stop - OK
resetting MIDI driver volume - OK
UNINITIALIZE DD
END UNINITIALIZE DD

Having read through the thread, I tried turning off fancy transparency and shaders and neither worked.
« Last Edit: 2012-01-21 21:08:27 by AESamuel »

Silent Warrior

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Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #342 on: 2012-01-22 02:00:07 »
AESamuel: If you have a mod that alters field screens (flevel.lgp), my guess is that this is what is to blame. If that's not the case... maybe you SHOULD go and try one? :)

AESamuel

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Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #343 on: 2012-01-22 10:45:17 »
AESamuel: If you have a mod that alters field screens (flevel.lgp), my guess is that this is what is to blame. If that's not the case... maybe you SHOULD go and try one? :)

Ok, I got SL1982's field mod pack but there seems to be a problem setting up my modpath in opengl. Here's what it says at the moment:

mod_path = c:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\fieldmod


That is where I have the modpack but when I load the game there is an error in the config file and that some options may not have been parsed (no such option 'Files').

Still have the same in-game look as well.

Thanks for the help.



Nevermind, I un- then re-installed ff7 and aali's driver and everything is fine. If I find any problems with my other mods I'll post in the relevant threads.

Cheers!

Double posting less than an hour apart is generally frowned upon. Please take the time to read the rules. ~Covarr
« Last Edit: 2012-01-22 19:27:45 by Covarr »

anything5678

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Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #344 on: 2012-01-23 11:35:04 »
Hi Aali,

sl1982 recommended that I post here to try and find a solution to my problem.

My problem is that upon installing Avalanche GUI, the FF7 crashes after the very first battle, when the exp screen should come up. 
The game works fine when it is just vanilla, with the 1.02 patch, and with the custom driver.

Here is a link to my crash.dmp file: http://www.mediafire.com/?12kjn13cmqd2gm6

Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce 9600M GT/PCI/SSE2 3.3.0
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1280x800, output resolution 1066x800, internal resolution 1280x960
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: No shaders, codecs with YUV output will be slow.
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file c:\Games\Final Fantasy VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,
midi data type: GENERAL MIDI
using midi data file: c:\Games\Final Fantasy VII\Data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
100% of 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: F:\FF7\Movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152
set music volume trans: 127->0, step=60
MIDI set volume trans: 127->0; step=60
MIDI stop - OK
MIDI stop - OK
END OF CREDITS!!!
Entering MAIN
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
Exiting MAIN
START OF MENU SYSTEM!!!
WM_CLOSE
END OF MENU SYSTEM!!!
Field Quit
MIDI stop - OK
resetting MIDI driver volume - OK
UNINITIALIZE DD

Code: [Select]
# ff7_opengl-0.7.10b config file



## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.

# set the window size (or fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1280
window_size_y = 800
preserve_aspect = yes
fullscreen = no

# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = avalanche

# check your driver settings if this option doesn't seem to work
enable_vsync = yes

# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on

# same thing, but for the battle swirl
battleswirl_framelimiter = off

# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off

# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.
# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
#music_plugin = plugins/ff7music.fgp



## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.

# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = off

# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugo
break_9999limit = no

# include armor in magic defense calculation
mdef_fix = yes

# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = off

# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = no



## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.

# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = no

# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes

# enable alpha blending for textures without an existing blending effect
fancy_transparency = on

# display frames per second counter in upper right corner
show_fps = no

# display some real-time debug information
show_stats = no

# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = no

# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = no

# replace FF7's default framelimiter timer source
use_new_timer = yes

# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = no

# plugin used to play movies, FFMpeg is the only choice for now
movie_plugin = plugins/ffmpeg_movies.fgp



## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.

# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
direct_mode = off

# show every failed attempt at loading a .png texture
show_missing_textures = no

Prince Lex

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Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #345 on: 2012-01-24 00:53:41 »
This MAY belong in audio, as it relates to audio, but I'm sure it's the driver causing the issue. Feel free to correct me if this is not the case.

So I play using a laptop connected to my HDTV using a HDMI cable. In addition to this as an audio output source, my laptop also has another 2. Manually selecting HDMI as the audio output allows the music to play correctly.

HOWEVER, sound effects play through the laptop speakers. They are not the default output source in Windows, HDMI is. This is easy to resolve by opening FF7Config and again manually selecting HDMI as the output source. But as I am then required to run the driver registry again, it resets the settings and I'm back to my crappy laptop speakers.

I can play the game in crap quality with good sound, or good quality with crap sound effects. And obviously it's irritating that the music is playing correctly when the sound effects are not.

Is there a way around this?

DLPB_

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Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #346 on: 2012-01-24 00:54:19 »
@anything This might be me again...  we did change the limit bar size with a patch (i think...) and this could have meant a code cave.  Please make sure dep is not active or that ff7 is exempt. 

see

http://forums.qhimm.com/index.php?topic=11992.msg175614#msg175614
« Last Edit: 2012-01-24 00:55:58 by DLPB »

Silent Warrior

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Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #347 on: 2012-01-24 01:05:18 »
Prince Lex: Is it at all possible to disable the laptop speakers from Windows? Reducing the available options, don'tchaknow. (There must be some Use this device/Don't use this device option somewhere.)

Prince Lex

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Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #348 on: 2012-01-24 01:14:40 »
I've right clicked and disabled all but HDMI, doesn't work. If I do that the game refuses to start and I get an error saying "unable to load sound driver" obviously because the game is trying to use audio that is no longer "there" :(

Sad bunny.

EDIT: Reinstalling bootleg has resolved this issues. See the bootleg thread for details.
« Last Edit: 2012-01-25 16:07:04 by Prince Lex »

anything5678

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Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #349 on: 2012-01-24 02:00:47 »
@anything This might be me again...  we did change the limit bar size with a patch (i think...) and this could have meant a code cave.  Please make sure dep is not active or that ff7 is exempt. 

see

http://forums.qhimm.com/index.php?topic=11992.msg175614#msg175614

Brilliant!

I had added ff7 to the exception list before, but that didn't work. However, following your advice I turned it off entirely and reinstalled it, and it finally worked!

Thank you very much.