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Basically Mandatory => 7th Heaven => Topic started by: ZodiakHunter on 2016-01-09 00:48:52

Title: Team Avalanche Fields not working?
Post by: ZodiakHunter on 2016-01-09 00:48:52
After reinstalling with a clean registry after the random battle issues, I got the chance to update to the 2.0 version of the catalog mods.

Most everything seems to work as it should, except for the Team Avalanche fields (for the record, it's second on my priority list under the dynamic Cloud weapons, since I don't use the Sephiroth or Jesse mods). I'm also using the Because exe despite not actually using Because since the Menu Overhaul mod doesn't work with the normal exe.

Am I missing something? The mod doesn't seem to have a readme so I can't check if there's anything I'm doing wrong, but I think it should work since everything else does.

For reference, I attached an image of what my field looks like, in Wutai. http://imgur.com/IdF9fxR
Title: Re: Team Avalanche Fields not working?
Post by: EQ2Alyza on 2016-01-09 01:56:14
The Team Avalanche Fields are only a handful of field scenes from the Midgar Slums at the beginning of the game. It's nothing extensive, and the team has decided to stop making anymore new ones since the announcement of FF7 Remake.

Here is the thread for viewing the fields done: http://forums.qhimm.com/index.php?topic=15975.0

The ff7.exe for using only MO is a mistake on my part when uploading. I forgot to add the correct ff7.exe to the Game Converter for this release. I'll have a new one out today, so check for the update post here: http://forums.qhimm.com/index.php?topic=15902.0 --- I won't repost in this topic about it "beacause" I've already posted about this in multiply topics. It's too hard to keep up with them :)