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Messages - Livesey

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76
Releases / Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.5
« on: 2012-01-08 12:56:07 »
I actually loved the mime fight, If I recall correctly this is one of the fights you can beat at pretty much any level provided you have a sound strategy, maybe a bit of luck too.

77
Releases / Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.5
« on: 2012-01-08 03:02:37 »
Yeah he is, unless I was underpowered, though in mideel I only managed to hit him once lol.

EDIT: Please tell me someone else struggled with diamond. I couldn't find a reliable way to hit him so spammed dice. I have to say though, most use my Cait Sith has ever got.

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It looks like it's coming along great, the legs almost seem too long for my eye now though, it is an untrained eye so don't take my comments too heavily,

Keep up the good work I'm looking foward to seeing the final peice.

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General Discussion / Re: About games from FFX to today
« on: 2012-01-08 02:58:14 »
FFXII actually has quite a deep story, the problem is with the fact that it's not character driven. What makes Final Fantasy games is the fact that you actually care about what happens to the characters because they have aspects of their personalities that hook you. Relationships with each other etc.

XII didn't have that. XII had a story that could have been great if the characters actually had more of a purpose. The only one that really did was Basch, and even then, there was next to no development. You just really couldn't care less about the characters in that one, that's the problem.

I thought the problem with XII was that if you remove Vaan the story would have been the same.

80
Releases / Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.5
« on: 2012-01-08 02:53:42 »
Carry Armor seemed like he had potential to be problematic, but the take-one-arm-out-at-a-time-then-go-for-the-body strategy still works perfectly fine.

Just for the lulz I had a quick look at Emerald Weapon (needless to say I died VERY quickly)... ouch. o_O

Just wait for ultima weapon, luckily he doesn't heal between bouts or I was in for a lot of trouble.

81
General Discussion / Re: I need to find that tool.
« on: 2012-01-07 17:57:34 »
Not to mention convertiong from psx to PC seems like a smaller task than from PC to PSX.

Though I may be wrong.

82
FF7 Tools / Re: [1.0] Gast - a FF7 damage calculator
« on: 2012-01-07 17:42:45 »
I mean an untouched version fresh installed from the disc as opposed to a modded one, also when dealing damage to an opponent, would it not take their magic defense, def, spirit into account?

83
General Discussion / Re: About games from FFX to today
« on: 2012-01-07 17:28:27 »
The gameplay of FFX-2 in my opinion is fine its everything else about it I don't like and that really ruins it for me, I love final fantasy games for their story.

Also I'm unsure of if games themselves are getting worse or if story telling is, Mind you Sonic 1-3 and Super Mario 1-3 had no story to speak of and they are among my favourite games, damn you nostalgia.

84
FF7 Tools / Re: [1.0] Gast - a FF7 damage calculator
« on: 2012-01-07 17:18:54 »
One question, is this for vanilla and does it still work after the spirit, mag def fix?

85
Releases / Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.5
« on: 2012-01-07 17:16:52 »
that's a rather complicated strategy for the trio of n00bs. i destroyed them using L4 suicide and demi 3 (really, really dislike the name change for that. gravity/gravira/graviga would be my own preference lol). the hardest part of that entire train section was stealing the armors: the warrior bangle from birdy mclolsauce and the minerva/escort/mystile from the trio. i only managed the warrior bangle and mystile before they bit the dust. curse you steal modifier :(.

i'm considering retrying it for the other 2 armors, but i'm reluctant to do that drawn out sequence in hopes that all 4 steals happen within the first couple of tries.

That is what I also did but Gjoe's strategy seems like it would be more viable at a lower level or with worse equips, mind you it does involve getting dazers... Which some don't know where to obtain.

Also agreed on the gravity name change. I also dislike the names of quake but, hey , minor quibbles.

86
Ahh, alright I must have been getting confused with the 255 thing.

88
Releases / Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.5
« on: 2012-01-03 12:02:59 »
The train fight was by far the hardest fight with them for me, so many times I almost won to be wiped out by the final attack... So many curses.

89
Releases / Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.5
« on: 2012-01-02 20:44:22 »
.. Why didn't I think of that for Schizo?
I ended up making tifa resistant to everything but sometimes she'd randomly take damage, it was really confusing I assumed he had a few non-elemental attacks. and he was using them a lot I also had the same thing with the breaths giving good status' and sometimes removing them, also same thing with the earth elemtal half the tme I absorb half the time I get damaged.

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Stupid question but have you tried fiddling around with the graphic settings in aali driver? or changing the audio settings?

91
Please correct me if I'm being dumb but could you not change the drop values of a certain enemy to 255% in ProudClod and then test an enemy formation to see if the can get a 3x grenade drop?

92
That's an old onboard? on my PC I'm running an ATI Radeon 1200 and it runs "Avalanche low res" just fine, Not sure how relevant this information is seeing as it's not an onboard but well there's my 2 cents, hope it helps... But it probably wont. =P

I've not heard anything about the music hanging.. but maybe some of the music files are corrupt..? Or something like that, you might try installing ff7 music and seeing if that helps at all.

93
Releases / Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.5
« on: 2011-12-23 17:30:38 »
Well my reasoning is simple during a 1 on 1 it's all about set-up, if your materia config is good and you're around the right level you can win, where-as in the other fights you need the proper set-up as well as the right battle strategy, and there is undeniably more options if you have more people.

I really found 1 on 1 fights to be mainly about sadness and big guard. as well as just not being reckless and keeping your health up

94
FF7 Tools / Re: Kimera: FF7 p model simple editor
« on: 2011-12-23 17:24:37 »
That would be it. Thanks.

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FF7 Tools / Re: Kimera: FF7 p model simple editor
« on: 2011-12-23 06:12:00 »
There is an auto LGP tool available or download somewhere, although I am unable to find the link.

96
Releases / Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.5
« on: 2011-12-22 22:32:20 »
You've missed a shocking fight with a guard scorpion and the first Venus Theo Locke fight the fight against Reno was interesting but I wouldn't have called it strategic i don't think a 1 on 1 fight in a final fantasy game can be strategic. But missing the first Lock Theo Venus fight is fairly big.

97
Releases / Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.5
« on: 2011-12-22 08:32:52 »
Not to mention if you start halfway thorugh you're missing out on some truely intense boss fights and gameplay.

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Releases / Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.5
« on: 2011-12-19 00:18:56 »
I would very much reccomend the break 9999 patch as the hades boss has hit all of my characters for over 10,000

Also kill a tank and use the bolt plume you get from them use ice on the battery looking things.

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Releases / Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.5
« on: 2011-12-18 18:23:23 »
Gravity's a funny spell.. in the vanilla all the bosses were immune because taking 1/4- 3/4 health from it in one turn was way too powerful and on the normal enemies it's just not worth it because you can attack for more.
In a hardcore mod it is invaluable.

100
Releases / Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.5
« on: 2011-12-18 13:34:07 »
Thanks for the reply ! I did manage to beat him, just held out cloud and tifa's limit breaks till the 3rd form. Now i am trying to get the hades materia and that boss is proving tricky but i am sure i will get it sorted (^_^)

I gotta add that not being able to sense these guys HP in the Gelnika is a srs pain when it comes to morphing. :( I have just been quadra casting demaga then demara then morphing but some are immune to gravity :(

Woo Tifa lover we don't care for no tier list! =P

For the hades boss I reccomend just trying to blast him down as fast as you can he is resistant to gravity but he only 1/2's the attacks so for me it was still the most significant damage I could do to him.

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