Miscellaneous Forums > Scripting and Reverse Engineering
(PSX FF7) FIELD\*.BSX files - sample breakdown, correction to wiki, & questions
Akari:
--- Quote ---2. Why did Akari skip Model ID 3's model data in Q-Gears? Perhaps only Akari has this answer...
--- End quote ---
Because game use data from sector 7 of dat file instead of BSX data. When I wrote exporter i make it work like the gme engine.
Lazy Bastard:
--- Quote from: Akari ---Because game use data from sector 7 of dat file instead of BSX data. When I wrote exporter i make it work like the gme engine.
--- End quote ---
Ah, I hadn't looked into sector 7 of DAT files. Thanks.
Lazy Bastard:
So, could someone please verify my conclusion concerning the BSX header, and if correct, update the wiki page on BSX files?
myst6re:
--- Quote from: Lazy Bastard on 2012-08-12 16:43:41 ---So, could someone please verify my conclusion concerning the BSX header, and if correct, update the wiki page on BSX files?
--- End quote ---
Soon as I can. I have some code for BSX in Makou.
Lazy Bastard:
--- Quote from: myst6re on 2012-08-13 10:12:42 ---Soon as I can. I have some code for BSX in Makou.
--- End quote ---
As in, for the next release? :)
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