Miscellaneous Forums > Scripting and Reverse Engineering

[FF7PC 2012]MetaData.xml

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sithlord48:
you can try the Black chocobo 1.9.7 pre release we have out for testing.. http://forums.qhimm.com/index.php?topic=9625.msg189736#msg189736   it has support for updating the metadata.xml file

AegisKleais:
Hey!  Worked PERFECTLY!!!  That's some smoov code you got there! :)

sithlord48:

--- Quote from: AegisKleais on 2012-09-08 02:41:45 ---Hey!  Worked PERFECTLY!!!  That's some smoov code you got there! :)

--- End quote ---

very good just check back since 1.9.7 will be out and will most likley contain fixes and maybe a feature or two not in the preview release.

dlealb:

--- Quote from: sithlord48 on 2012-08-22 02:43:47 ---the new FF7 Pc uses a cloud save feature that keeps you saves synced with the saves on the server. this causes an issue for people who want to edit their save files. while there is a workaround i think we can do better and just edit the control file for this the metadata.xml file.

here would be a good place to discuss how to do it

it looks like this
now as you can see there are two parts to this first is adding a timestamp to a slot when editing it.. this is the easy part.
and the hard part would be the signature , how is it created (its not an md5sum of the save) it is 128 bit  and while the empty files are not created they do have a signature in the metadata.xml file , i have seen two files each had a different empty signature.  does anyone know how to create this signature?

--- End quote ---


Hi,

I am here looking for the contents of metadata.xml for my FF8 Remastered Game mine only got {\rtf1} which would probably explain why im not able to save the save file after editing it in Hyne
Can someone please provide me the contents of metadata.xml for FF8 Remastered

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