Miscellaneous Forums > Scripting and Reverse Engineering
[FF7PC 2012]MetaData.xml
Erzfreund:
Maybe they are using salt?
What happens if you restore the meta data of a save file like »last time modified«, etc.?
bloodygood:
*snip*
removed for not being useful to users who updated their client after the pre-release build.
DLPB_:
sithlord will be pleased ;)
dziugo:
--- Quote from: bloodygood on 2012-08-22 21:21:49 ---Incase anyone is still wondering. I have tested this a few times and have had no saves deleted.
First I opened one of the save files I already had unaltered in a hex editor and ran an MD5sum.
--- Code: ---4FF3FAFCAC649E3DB00751545B4221BB
--- End code ---
then I opened up the metadata.xml and looked for that save slot number
--- Code: ---<signature>4ff3fafcac649e3db00751545b4221bb</signature>
--- End code ---
starting to look familiar? Apparently all they do is .tolower() the output md5sum of the .ff7 file per save slot. I did not have to adjust the <timestamp> at all when I modified my save file.
Original/Unmodified Files
http://www.mediafire.com/?hvd900ghthvack7
Modified files +gil +all items +1 of each maxed materia (bottom of the list) using Black_Chocobo of course.
http://www.mediafire.com/?6nev03g18ife9y9
--- End quote ---
Are you using some sort of... *No-CD* patch?
Covarr:
That'd be impressive, considering the 2012 release doesn't even use CDs.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version