Qhimm.com Forums
Miscellaneous Forums => Scripting and Reverse Engineering => Topic started by: Borde on 2009-07-06 23:56:15
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Hello everyone.
I was looking at the battle models and found those ??ba files. Biturn says they are FF8 models, but they obviously aren't. So I was wondering if anyone around here knows what they contain and what's their format.
Thanks.
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i beleave they have something to do with limits but im not so sure all i know is a model without one the game crashes it maybe an animation look up tableor something like that
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I dont know exactly, but Zack fair is right, it does have something to do with Limit breaks. Swapping a character in battle is stable if you do not change those files, however it crashes when using a limit if you do not swap them.
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Part of it is some kind of mapping between animations/camera movements and actions/attacks.
By modifying awab I made the guard scorpion have serious spasms (plays the "hit" animation all the time).
I don't how this mapping works or what its really mapping *to* but there seems to be a varying amount of data for different actions/attacks (look at apab for an extreme example) which indicates a fairly complex system. Messing with this data has so far only resulted in the game hanging completely when the battle starts.
:EDIT:
It's definitely some kind of script system.
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I see. Well, thanks everyone for the information. Guess It's out of my scope :-P
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:EDIT:
It's definitely some kind of script system.
You can look at my notes in QGears SVN and find what already known in this scripts )
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So, in short, not much is known at all about this :-P
And it seems rather irrelevant to my projects, so I'll leave this to someone else to figure out.
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Magic scripts most likely :P
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So, in short, not much is known at all about this :-P
And it seems rather irrelevant to my projects, so I'll leave this to someone else to figure out.
I now how it called I know how it works for first few enemies. Just not looked futher.