Author Topic: Not all mods activating  (Read 2059 times)

LordUrQuan

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Not all mods activating
« on: 2018-12-23 20:43:04 »
Not too sure what I might be doing wrong on this...
OS - Win7 x64 inside VirtualBox
FF7 - Original PC CDROM release
7th Heaven - v1.54

Followed http://forums.qhimm.com/index.php?topic=15520.0... installed using original installer (no Tom's involved) to C:\Games\Final Fantasy VII\, ran the GC without issue, 7H installed just fine.  Got my catalog downloaded/installed and *mostly* activated.  I say mostly because even though I've gone over the load order several times, not everything is actually running.  All of the character (PC and NPC) field and battle models are working, the sound effect changes are working, and the object (potions, materia, etc) replacements are working.  When it was active (I'm out of Midgar, so I've turned these off), the Jessie mod also worked, though the Team Avalanche fields and yarLrson textures did not.  The spellcasting/limit break effects have never worked, and the movie mod does not seem to be replacing anything, either (though I've only triggered two of them so far).  Finally, all the battle/conversation/whatever boxes are still FF7 defaults, not the HD and transparent style I see in so many screen shots.  I've attached my OpenGL config and the APP log from a quick run I just did (inside spoiler tags since I don't see an 'attach' button), which runs between the second-half of Cloud's flashback in Kalm, to exiting the city.
Config
Spoiler: show
# ff7_opengl-0.8b config file



## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.

# set the window size (or fullscreen resolution) of FF7
# 0 means use original resolution in window mode, your current desktop resolution will be used in fullscreen mode
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1024
window_size_y = 768
preserve_aspect = on
fullscreen = off

# mod directory
# subdirectroy of mods/ where textures will be loaded from
mod_path = none

# check your Nvidia/ATI/Intel control panel settings if this option doesn't seem to work
enable_vsync = off

# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
# only affects low-res textures, high-res replacements will still be filtered where appropriate
linear_filter = on

# plugin used to play music, VGMstream requires a set of looping .ogg files in the music/vgmstream folder.
# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
music_plugin = plugins/vgmstream_music.fgp



## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.

# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = off

# include armor in magic defense calculation
mdef_fix = yes

# post-processing shader, used to apply fullscreen effects
# post_source = shaders/bloom2.post
post_source = shaders/SmartBloomHDR.post
enable_postprocessing = no



## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.

# enable alpha blending for textures without an existing blending effect
fancy_transparency = on

# display frames per second counter in upper right corner
show_fps = no

# display some real-time debug information
show_stats = no

# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = no

# max size of the texture cache to hold in RAM, in megabytes
# don't set it any higher than 1GB unless you want your game to crash
texture_cache_size = 768

# use pixel buffer objects to speed up texture loading
# might crash horribly on ATI cards but should work for NVIDIA users
use_pbo = no

# use mipmaps (anisotropic filtering) for high-res textures
use_mipmaps = yes

# replace FF7's default framelimiter timer source
use_new_timer = yes

# plugin used to play movies, FFMpeg is the only choice for now
movie_plugin = plugins/ffmpeg_movies.fgp



## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.

# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
direct_mode = on

# show every failed attempt at loading a .png texture
show_missing_textures = no
load_library = Multi.dll


Log
Spoiler: show
[00000000] INFO: FF7/FF8 OpenGL driver version 0.8.1b
[00000000] INFO: Auto-detected version: FF7 1.02 US English
[00000000] INFO: Humper Chromium 2.1 Chromium 1.9
[00000000] INFO: OpenGL 2.0 support detected
[00000000] INFO: No swap_control extension, cannot control framerate
[00000000] INFO: Max texture size: 16384x16384
[00000000] INFO: Original resolution 640x480, window size 1024x768, output resolution 1024x768, internal resolution 1280x960
[00000000] INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 4096
[00000000] INFO: FFMpeg movie player plugin loaded
[00000000] INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
[00000000] INFO: VGMStream music plugin loaded
[00000000] INFO: Loading external library Multi.dll
[00000000] LOCK UNLOCK TEST
[00000001] MATRIX INITIALIZE
[00000001] INITIALIZE DD/D3D END
[00000001] initializing sound...
[00000001] creating dsound primary buffer
[00000001] reading audio file
[00000001] loading static sounds
[00000001] sound initialized
[00000001] set music volume: 127
[00000001] set music volume: 127
[00000001] Entering MAIN
[00000001] Exiting MAIN
[00000001] START OF CREDITS!!!
[00000001] INFO: D:\FF7\Movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152
[00000257] set music volume trans: 127->0, step=60
[00000322] END OF CREDITS!!!
[00000322] Entering MAIN
[00000322] set music volume: 127
[00000322] Exiting MAIN
[00000322] START OF MENU SYSTEM!!!
[00000822] END OF MENU SYSTEM!!!
[00000822] Entering MAIN
[00000826] Exiting MAIN
[00000826] Field Start
[00000826] set music volume trans: 127->40, step=1
[00001167] set music volume trans: 40->127, step=96
[00007650] set music volume trans: 127->0, step=120
[00007816] set music volume: 127
[00010181] set music volume trans: 127->0, step=10
[00010285] set music volume: 127
[00012066] INFO: D:\FF7\Movies\nivlsfs.avi; truemotion2/pcm_u8 320x224, 15.000000 FPS, duration: 20.133333, frames: 302
[00012398] INFO: D:\FF7\Movies\mtnvl2.avi; truemotion2/null 320x224, 15.000000 FPS, duration: 11.533333, frames: 173
[00012600] set music volume trans: 127->0, step=255
[00021682] set music volume: 127
[00022289] INFO: D:\FF7\Movies\jenova_e.avi; truemotion2/pcm_u8 320x224, 15.000000 FPS, duration: 42.800000, frames: 642
[00023525] set music volume trans: 127->0, step=255
[00023576] set music volume: 127
[00025987] Field Quit
[00025987] Entering MAIN
[00025987] Exiting MAIN
[00025987] -=-=[START OF WORLD MAP!!!]=-=-
[00025987] stop_sound
[00025987] cross play music: 0
[00025987] set music volume trans: 127->0, step=4
[00025990] set music volume: 127
[00026050] -=-=[END OF WORLD MAP!!!]=-=-
[00026050] START OF MENU SYSTEM!!!
[00026481] WM_CLOSE
[00026481] END OF MENU SYSTEM!!!
[00026481] Field Quit
[00026481] UNINITIALIZE DD


Edit to add profile:
Spoiler: show
Battle Models - Weapons
   ID: fe92e17c-f60d-4cf5-9c79-889f93d1edcb
   Version: 2.1
   weapons_aerith = 3
   weapons_caitsith = 1
   weapons_cloud = 2
   weapons_sephiroth = 1
   weapons_yuffie = 1
Field Models - Objects
   ID: 7f1274cf-3bf8-4ae6-a722-d2f374c902fc
   Version: 2.1
   huge_materia = 1
   materia = 2
   potions = 1
   save_point = 2
Animations
   ID: 653bb2b6-3999-4bb0-bc21-2ae299bb7b87
   Version: 2.1
   f_animation = 1
   w_animation = 1
   60fps = 1
   fba = 1
   fbn = 0
   fed = 1
   fs = 1
Battle Models - Characters
   ID: 1917178d-5ef1-42e2-9c5c-58045588b3f4
   Version: 2.1
   models_aerith = 1
   models_barret = 1
   models_caitsith = 1
   models_cid = 1
   models_cloud = 3
   models_redxiii = 1
   models_sephiroth = 1
   models_tifa = 2
   models_vincent = 3
   models_yuffie = 2
Battle Models - Enemies
   ID: 267ef1d2-599c-4f4d-860c-b838f402c587
   Version: 2.1
   models_diamond = 1
   models_frogs = 1
   models_scorpion = 1
   models_jenova = 1
   models_joker = 1
   models_life_form = 1
   models_motorball = 1
   models_ruby = 1
   models_soldiers = 1
   models_sweeper = 1
Battle Textures
   ID: ad83c8b5-249d-41f9-84a4-cd35200da6af
   Version: 2.0
   battle_bg = 3
Field Models - Main Characters
   ID: efe1b0ec-6ce3-43f7-9659-f1bc9d36f60c
   Version: 2.2
   models_aerith = 2
   models_barret = 2
   models_caitsith = 1
   models_cid = 1
   models_cloud = 3
   models_redxiii = 1
   models_sephiroth = 4
   models_tifa = 3
   models_vincent = 4
   models_yuffie = 2
Field Textures - yarLson
   ID: 339ca282-645f-4053-83d1-de8777f8b1bc
   Version: 2.3
   field_bg = 1
Media - Movies
   ID: 4f61f4cf-6733-4503-93f4-ed7fdfee21a6
   Version: 2.1
   movie = 4
Media - Music and Sound
   ID: 2bdd4a94-4b06-46ca-af0a-37b9dfef25aa
   Version: 2.1
   music = 4
   sound = 1
Menu - Avatars and Backdrops
   ID: aec06415-0f12-410b-ac43-f4e89e363729
   Version: 2.1
   avatars_aerith = 1
   avatars_barret = 1
   avatars_cait_sith = 1
   avatars_chocobo = 1
   avatars_cid = 1
   avatars_cloud = 1
   avatars_cloud_young = 1
   avatars_red_xiii = 1
   avatars_sephiroth = 1
   avatars_tifa = 1
   avatars_vincent = 1
   avatars_yuffie = 1
   game_over = 1
   prelude = 1
   start_menu = 10
Minigames Collection
   ID: ee718ab3-0aa5-43b2-b7bc-82c69fcd19d0
   Version: 2.31
   chocobo_models = 1
   condor_models = 1
   motorbike_models = 2
   chocobo_textures = 1
   coaster_textures = 1
   condor_textures = 1
   motorbike_textures = 1
   snowboard_textures = 1
   wonder_square = 1
Spell Textures
   ID: b97373a2-aa9f-40e3-9a3d-aeaa846391d4
   Version: 2.1
   magic = 2
   coin = 12
   limit = 2
World Models - Characters
   ID: a5b9a2f3-c9e3-4cbb-947a-1489ebeeb921
   Version: 2.1
   cid_world = 1
   cloud_world = 3
   tifa_world = 3
World Models - Enemies
   ID: 0d0cc481-4cc3-4e7e-9529-fa7077b38615
   Version: 2.0
   diamond = 2
   emerald = 1
   ruby = 1
   ultima = 1
World Models - Vehicles
   ID: 0e056cf4-7b37-49e1-aa9e-c57bc73db954
   Version: 2.0
   buggy = 1
   chocobo = 1
   highwind = 1
   submarine = 1
   tiny_bronco = 1
World Textures
   ID: 35e0906d-7da4-4da2-b10d-87149d291a38
   Version: 2.0
   world_bg = 3
« Last Edit: 2018-12-24 01:35:54 by LordUrQuan »

LordUrQuan

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Re: Not all mods activating
« Reply #1 on: 2019-01-25 03:24:30 »
100+ views with no replies... so, I decided to have some fun, because what are virtual machines good for if not testing out all sorts of creative... havoc (at one point, Cloud somehow had half a face transplant, while cowgirl Tifa sported a vertex-point waist)  :D  Anyways, here's what's changed since my OP compared to where I am now.  Maybe someone can come up with other stuff to throw at the wall.  It's only a VM (hehehe)

Original: Win7 x64 inside VirtualBox v5.2.22 on Win10 Pro v1803 x64, 7H v1.54
Now: VirtualBox v6.0.2, 7thHeaven v1.55.  Clean install on fresh VM (so stale registry settings wouldn't exist)

Results:  Everything seems to be working except...
Media-Movies: They don't look too different from original to my old eyes, but I did find some giveaways after digging into the IRO that tell me it's not working. An easy one is that I'm seeing the original Eidos logo from:
[00000001] INFO: D:\FF7\Movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152
instead of the cmh175 remastered version (the smoking gun is that cmh's version leads off with a high res "Square Enix" while the original does not)

Field Textures-satsuki: The tell here is that waterfalls look like a five year old discovered the "oil paint" filter on Photoshop, though I suppose this could be caused by bad OpenGL options?

Text/menu type graphics: These are all still very much original FF7 in style, and nothing like what the library preview images for the "Battle Textures" and "Spell Textures" mods would suggest.  Perhaps I'm missing a mod, or should be running something other than ff7.exe (I have not the Beacause/MO mod)?

EQ2Alyza

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Re: Not all mods activating
« Reply #2 on: 2019-01-25 07:12:29 »
Be sure that "movies" is typed into the Extra Folders box in the settings.

It's going to look a bit smudged, like an oil painting, but that's the pay off for trying to upscale and smooth out old textures.

If you're not using the Menu Overhaul option, then the menus won't change.

LordUrQuan

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Re: Not all mods activating
« Reply #3 on: 2019-01-25 12:21:42 »
Quote
Be sure that "movies" is typed into the Extra Folders box in the settings.
Aha!  This is missing from Step 3 of the modding tutorial sticky.  Added and fixed :)

Quote
It's going to look a bit smudged, like an oil painting, but that's the pay off for trying to upscale and smooth out old textures.
Ok.  I saw a picture somewhere from an earlier release (of course I can't find it now) that might have been from a different mod?  Turns out what I'm seeing in-game is exactly what satstuki demo'd here

Quote
If you're not using the Menu Overhaul option, then the menus won't change.
Added BC/MO mod, switched to ff7_mo.exe, and now it looks beautiful :)