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Messages - Axel Firestorm

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1
WIP / Re: Final Fantasy VII Play as the Shinra Project.
« on: 2025-06-14 22:04:15 »
Any chance of a "Play as the Avalanche Trio" mod along the same lines as this one? It's just sad that Jessie, Biggs, and Wedge always seem to get overlooked and forgotten and that bad guys tend to get more attention than allies. Wish I wasn't the only one trying to give these three characters a substantial amount of new content and appreciation.

2
FF7 Tools / Re: How to edit a materia's ability list?
« on: 2025-02-19 22:12:13 »
Thanks, mav. I want to keep the exist 5 materias, just wanted to also have materia for the other three stats (Strength, Defense, and Spirit). I've made them and they work fine, I just didn't know I couldn't change the text under the ability list to show what they do. Can that text be edited via Scarlet, which has an FF7.exe editor?

3
FF7 Tools / Re: How to edit a materia's ability list?
« on: 2025-02-19 01:54:02 »
Partially, but there doesn't seem to be a way to edit the list in WallMarket or Scarlet, unless there's some variable I'm missing that has to be set for it to show up.





Basically, I'm trying to figure out how to get the Strength Up materia to show the bonus percentage like the Magic Up one does. Magic Plus (Up in my mod) is, as you know, a normal materia in the game. And in WallMarket the only difference I can see between it and the Strength Up materia I made is the code to set the latter to Strength instead of Magic. Is there something else I have to do to get it to show the percentage bonus instead of "Strength Up" under the ability list?

4
FF7 Tools / How to edit a materia's ability list?
« on: 2025-02-18 22:59:45 »
So I've added a few new materia to my mod, things like Strength Up and Defense Up, but unlike existing ones like Magic Up, they don't show the progressive bonuses under the ability list even though they're independent materia made in the same way. Does anyone know how to edit that list to make things like Strength +10%, Strength +20% etc. appear the way the Magic + bonuses do?

5
Is there a way to create a scrollable text box to have a longer menu list than what can normally fit on the screen? I'm trying to figure out the best way to build the in-game bestiary for my mod. Currently I have it as a standard menu with ten items max per page (that includes the Next/Previous/Finished options). With as many enemies as there are in the game, that would end up at over 40 pages to list all of them (each enemy's intel page is its own separate field done by copying the Nibelheim photo field).




6
WIP / Re: Final Fantasy VII: Lifestream Edition
« on: 2025-01-23 19:46:11 »
Hello there, I have the exact same problem after logging in to discord from the given link btw.  It says no text channels You find yourself in a strange place You don't have access to an text channels or there are none in this server!..  It happens every single time I attempt to use the given link as well so I am at a loss to figure this out myself.!!  Anyways Thanks for your time anyways at least and Have a great day ahead in the meantime as well..

Sorry about that. I didn't realize the link was broken. This one should work:

https://discord.gg/UZUKMjBC


hey greetings, such an amazing mod to play. enjoying so much, how good if we can have a fully playable sephiroth included in your mod, either replace vincent or cloud and can be used with hd model mod :D

keep up the great job axel ;) good luck

Thanks! I wasn't planning to have playable Sephiroth, actually. There's another mod that does that, though. I don't think it would cause any problems with mine if you used them together since I think it swaps out Vincent for Sephiroth.

7
General Discussion / Re: Location of limit break data
« on: 2025-01-01 19:41:22 »
Oh ok. I wasn't sure. I'll just use static lists of the starting totals, then, which was what I'd originally gone with anyway. Thanks for your help.

8
General Discussion / Re: Location of limit break data
« on: 2025-01-01 15:24:08 »
Thanks. How would I convert that to the [xx][yyy] variables used in Makou Reactor? Is there a way? I want to add a feature to my mod that shows how many current uses/kills a character has left to do before learning his or her next limit.

9
General Discussion / Location of limit break data
« on: 2024-12-31 23:58:03 »
Does anyone know where the limit break use totals and character kill totals are stored, which hex addresses/banks & bytes they're kept in? Reunion's save map listing only goes so far and doesn't seem to include them. Thanks.

10
WIP / Re: Final Fantasy VII: Lifestream Edition
« on: 2024-11-02 03:54:25 »
Sorry, I don't know much Spanish. What does that say? And I only just saw this now, sorry it took so long to respond. The link should work. Is it not taking you to the server?

11
General Discussion / List of variables
« on: 2024-09-02 17:54:48 »
I was wondering if there was a list of all the different variables used in the game, or at least the most common ones, both in hex format and Makou Reactor format. I remember there being such a list somewhere once but I'm not sure where that was. I need both kinds of formats so I can reference MR variables in the mod.xml file for 7H. Or is there a way to convert one to the other? Thanks for any help you guys can give.

12
WIP / Re: Final Fantasy VII: Lifestream Edition
« on: 2024-07-21 00:08:03 »
I've made a discord server for Lifestream Edition, you can find all the latest updates there, though I'll still post things here as well. You can get glimpses of how the mod's progressing between releases as well as find a guide to all the new gameplay additions such as 1/35 soldier locations, sidequest walkthroughs, and more, along with videos of each completed section, notes and screens of whatever I'm working on during a given day, and a fun little community. I hope to see you there! :)

FFVII Lifestream Edition Discord Server
https://discord.com/channels/1209331354370834532/1209339407493111829

13
Hi, I was hoping someone could help. I'm trying to add battle avatars to Lifestream Edition since now they show up from the ESUI anyway, but even though I've got DDS images of ones I've done to match the avatars my mod provides, the ones from ESUI are still showing instead. I looked at ESUI's mod.xml file and found that there's a part of the code that seems to force its battle avatars onto any mod that doesn't have its own. So even though I've done the code right in my mod.xml file and directed it to the folder with my DDS images, they still won't override the ones from the ESUI even though my mod is above it in the load order. Is there any way to fix this?

14
WIP / Re: Final Fantasy VII: Lifestream Edition
« on: 2024-02-16 04:14:13 »
Screens of Cloud and Aerith's arrival in Wall Market:

Wall Market
https://imgbox.com/g/pzLlJ75LtM


15
WIP / Re: Final Fantasy VII: Lifestream Edition
« on: 2024-02-16 01:05:14 »
Here are screens of the expanded Evergreen Park scene. Just go to the gallery to see them. I'll have screens from Cloud and Aerith's arrival in Wall Market up soon, too.

Evergreen Park
https://imgbox.com/g/AZO0285uxK




16
WIP / Re: Final Fantasy VII: Lifestream Edition
« on: 2024-01-11 22:30:11 »
Here's a sneak peek at another new feature I'm adding to Lifestream Edition. I'll have screens from the expanded Evergreen Park scene and the arrival in Wall Market and dialogue around the lower part of town up soon as well.







17
WIP / Re: Final Fantasy VII: Lifestream Edition
« on: 2023-10-18 01:36:40 »
A third alpha version of Lifestream Edition is now available, featuring another brand new section!



Watch it here! - https://youtu.be/V8LUaZOSb1A

LSE 1.02 changes
- Fixed issue with field changes not loading
- Fixed an issue with misaligned graphics during battle
- Modified gameplay now goes through a new section in the Sector 7 slums
- Adjusted inventory in the Sector 5 weapon shop
- Added 4 more 1/35 soldiers to find from Reactor 5 to the Sector 5 slums
- Moved a 1/35 soldier from the Sector 7 slums to the item shop
- The house in Sector 5 with the Turtle's Paradise flyer is now the Leaf House
- Added 3 new sidequests in Sector 5 that can be done before leaving
- Changed Jessie's Punchy Girl limit break to cause Darkness instead of Fury
- Renamed some of Jessie's limit breaks

If you use the ESUI's "No Battle Boxes" option, make sure to use one of the single-column battle views as well to avoid overlapping graphics when choosing spells.

Download the alpha here!
https://mega.nz/file/UAgnHApA#PT4rT15exfPY1fU064I0ZkziczmXLXp8KXQhrxf7w50

18
WIP / Re: Final Fantasy VII: Lifestream Edition
« on: 2023-09-30 03:40:31 »
Thanks, mikasa! I'm really glad you're enjoying my mod! :) Sorry things have been slow with updates lately, I've been busy with work and my two sons, but I haven't forgotten my mod and I'll be getting back to work on it soon. Adding another new section with Jessie, Tifa, and the others after Cloud rests at Aerith's house and before he leaves Sector 5. Then it'll be on to Wall Market, which'll have quite a few adjustments as well, hehe. ;D

19
WIP / Re: Final Fantasy VII: Lifestream Edition
« on: 2023-07-11 00:21:44 »
Here are the gameplay videos for the Sector 7 return and the Sector 5 slums. Jessie meets Barret & Tifa when they come back from Reactor 5, then ends up chasing a certain ninja thief around the slums to get back her stolen materia. In the meantime, Cloud & Aerith make their way to her house, with more optional sidequests along the way & a new fight with Rude!




Watch it here! - https://youtu.be/LE0EqE30Irg




Watch it here! - https://www.youtube.com/watch?v=SgykZ9sHlQY

20
WIP / Re: Final Fantasy VII: Lifestream Edition
« on: 2023-05-26 18:50:11 »
Thank you, I appreciate it. Busy working on the next section, which is a new one - Barret & Tifa's return to Sector 7 and Jessie fessing up to them about her past, though still not all of it. That'll be revealed later. Also with a certain feisty ninja eavesdropping on the conversation. You can bet she'll be making herself known soon enough, hehe...  ;)

21
WIP / Re: Final Fantasy VII: Lifestream Edition
« on: 2023-05-25 01:24:29 »
Here are videos of each section of Lifestream Edition that's been finished so far. The Sector 5 church isn't in the second alpha but will be in the third. And also, I've had to move one of the 1/35 soldiers from the Sector 7 slums to the item shop while creating a new scene for the first part of Barret and Tifa's return to Sector 7 after Cloud's fall from Reactor 5. But that section isn't complete yet, so I haven't included it here.












22
WIP / Re: Final Fantasy VII: Lifestream Edition
« on: 2023-05-18 23:56:18 »
You're welcome, and thanks for your interest! There's more to come soon!  :)

23
WIP / Re: Final Fantasy VII: Lifestream Edition
« on: 2023-05-16 18:28:00 »
Just released the second alpha! Here are the new additions:

- Modified gameplay now goes through the entire Reactor 5 mission
- A new alternate field model (the first of two) for Jessie for certain scenes
- A new option in settings to choose a style for Jessie's alternate field models
- Jessie, Biggs, and Wedge now wear their disguises for the entire train sequence
- Jessie's train disguise is now a recolor of the Shinra secretary model
- Fixed an item bag in the Sector 4 Plate Interior that kept reappearing
- Changed an enemy name from Rocket Launcher to Sentry Launcher
- Changed an enemy name from Blood Taste to Bloodhound
- Added another 1/35 soldier to find somewhere in Reactor 5
- Added two new scenes in Reactor 5 and extended the final scene outside
- President Shinra now appears as a hologram instead of actually being there
- Removed the Shinra chopper from the last scene for the above reason

You can download it from the new link in the first post. Enjoy! :)

24
WIP / Re: Final Fantasy VII: Lifestream Edition
« on: 2023-02-20 16:10:41 »
Download the iro from the link in the post above - it's just a playable alpha at the moment, so the modified content only goes to when the group leaves for Reactor 5, but there's already plenty of new stuff in it - and add it to 7H by clicking the Import Mod button on the top right side, browsing to where you've saved the iro, and selecting it. Then make sure it's at or very near the top of your load order above the ESUI, and you should be good to go. :-)

25
WIP / Re: Final Fantasy VII: Lifestream Edition
« on: 2023-02-15 18:34:47 »
I've just released the first alpha! The modified gameplay currently goes only from the Reactor 1 mission to the departure for Reactor 5, with a great deal of new content added in between.

Here's the link, it's on Mega for now:
https://mega.nz/file/ccQigJza#qNrOW2-e_HviVZc22onZZuXA_FSgaqfNbAcTep2sQi8

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