Just curious, were there any changes made to vincent's limits? I thoroughly enjoyed using him in vanilla, and plan on using him this play through, but they seem a tad underpowered (unless i'm doing something wrong O.o), just want to know if it's worth using his limits, or if i should just leave him in a perpetual state of limit throughout the game while taking advantage of his excellent magic stat?
Vincent's Limits will be beefed up a little (specifically the physical attacks) when I've got the new .EXE patch made. The magic abilities on his Limits tend to hit very hard, but the physical attack is very weak.
It's Hippogriff's L2 Confu in the Mideel Area.
Is each Comet2 hit 1.875x Base Power like in Vanilla or is it lower to take into account the extra hits. Original = 1.875x for 4 Hits for 7.5x Base Power, is Comet2 in this mod 1.25x for 6 Hits for the same 7.5x Base Power or is it the original 1.875x for 6 hits for 11.25x Base Power?
As far as player Limit Breaks go, Big Brawl is the only one I've seen any issues with. I like seeing enemies make use of Satellite Beam but I am not sure how long it would take to fix the issue (if fixable).
I could have sworn it was only Def%, thanks for clearing that up.
The base power of Comet2 is unchanged, just has two extra hits.
Any tips for quickly dealing with the Eyes for Carmine Weapon, Lucky Dodge only goes so far and Time Attack Storm deals over 8000 HP damage because I like to take my time. In other words I am pretty much screwed if it hits all my party members.
What's the best strategy for Morphing North Crater enemies, I'm specifically refering to Iron Man, Armoured Golem, King Behemoth, Crater Dragon, Dragon Zombie and Master Tonberry. All of them have over 30000 HP so sensing is out of the question.
What will happen regarding people missing certain Key Items that haven't dropped (X-ATM Core, Pulse Ammo, Micro Engine etc.) and also where does one obtain the Red Crystal.
So each eye has 36,000HP with middle-ground Defence and Magic Defence. They take double damage from Hidden, Bolt...and Wind for some reason. I guess because it levitates, but that's more floating in the water than flying; must have been a long night when I put in wind weakness. They absorb Water, null Earth/Gravity, and Absorb Holy.
Pandora's Box would be ideal to hit them all at once, but that's locked behind a boss. Shadow Flare could be a good high-damage substitute, or a Bolt/Hidden-Elemental physical attacker. Quadded-Ramuh might deal a good chunk of damage if the caster has a good Magic stat; Summons ignore Defence and don't suffer from split-damage like most normal spells do.
There is another thing you can do though; an odd trigger in his AI from his vanilla scripts involving Summons. If you use any of the three Bahamut summons on him when his eyes are open, he will not use Time Attack Storm; instead he'll use Carmine Beam which deals %-based damage (16/32). That can give you a way to avoid it, in a pinch. You can also Slow the Eyes along with Emerald; a Slow-All should buy you some extra time to get them down.
Morphing the Crater enemies has been reported as being too difficult due to their high HP pools. The plan is to add a handler that, when they're struck by the Morph command at low HP, they report their current increment of HP (so when Iron Man is below 4/32 of his HP and he's hit with Morph, it'll say 'Current HP <= 18375. When he's below 1/32 of his HP, it'll report 'Current HP <= 4594'. It's not perfect by any means, but it'll give people a rough idea of when to hold off on the heavier attacks.
I'll be sorting the issue of missing key items out by moving the missing ones to unmissable locations. Junon Leagues, Dark Cave, and maybe a new event or two to cover what's missing.
Hey SegaChief thanks for the awesome mod, really enjoy playing it but i got a few issues right now :
- Can't start the "Dark Cave" sidequest, I'm at the end of the game and basically cleared almost all of the mod content but Dio is nowhere to be found, i searched for him in all the Gold Saucer at different points of the story but he seems to have just disappeared after the Key of the ancients event, any ideas ?
- This one may be on my end but i can't do the Yahcobo fight right now, 5sec after the beginning of the fight the game crashes with the "An unknown exception has occured" message. Also tried with a different setup/party with no success
This is on 1.4 with the 18th april hotfix
Oh and a quick feedback :
- I was stuck on the Nitz fight too because of the softlock problem, the hotfix worked perfectly and I could finally beat it, still i don't know if it's intended but i couldn't kill the adds that he spawned, they seem to be vulnerable for like 1 turn then they just become impervious to all source of damage, also the boss kept using "Deployment' through the fight resulting in a miss on the bots.
- Final X-ATM fight has no music
Dark Cave is currently down for some heavy maintenance. I needed to re-do some of the scripts there to fix a problem that clashes with the new 1.4 scripts and to get it ready for the Aeris Unrevival project (new official name for NT's first 'unfeature').
I'll check the Yahcobo fight. Maybe the kernel synch is a bit off or something.
Deployment is only supposed to be used once, so I'll have a look at why it's still triggering. The bots are vulnerable to damage for that first turn so they can be properly revived before getting their flags set, but I'll see if I can't come up with a more efficient way to do it; maybe make them untargetable or something after they pop up.
And the X-ATM fight hasn't had music for a while now; I clean forgot to fix it, despite many reports about it throughout 1.3 and 1.35 ^^'
Took a while but I'm back with the report. I'm sure some of these have been reported and/or fixed already, so if they have been, apologies.
- The enemy Valron in the Rocket Town area forests locked up for me once. Not sure what did it but he was flying, went to the ground then the battle just held there if that helps. They also try and cast something they do not have enough MP for even at full.
- I found the above bug trying to find Zieg, who I still could not find after an hour+ looking around all the forests of the land. Could still be a case of horrible luck but I think I'm gonna have to request a double check on this one. However, a buddy of mine managed to get not 1, but 2 MP Plus materias from the teammates in the Crater. I do not know if the prizes are randomized or where you send whom where matters. I can ask and see if he remembers if it would help if this is a bug?
- W-Magic and Mime also drop 1-Star like Underwater instead of mastered. Should also mention Mime comes greyed out, insinuating that we can't use the ability until we level it up. We can so no worries about it being usable, it's just a visual glitch. One last thing about Mime, it comes with an "MP+96%" bonus. You don't actually get the bonus MP stat wise, just in writing on the materia itself.
- The fight you get from handing in the Earth Harp locked up on me a few times. I'm trying to avoid spoilers so I don't want to say but uhh.. If you cast Resist on your team and Command then uses Manipulate, it locks up. Also if you inflict Berserk on Command it can lock the game up sometimes as well. If it doesn't lock then Command, when berserked, will only attack its teammates instead of you. Can't imagine that is intended?
- During the battle for Cloud's level 4 limit break, if you W-Magic cast Bio and it poisons, then follow with Resist, the enemy will get stuck in a never ending loop trying to cure it. This forces a reset of the game.
- During the fight with Netz, if you kill "Byte" the game locks up. You can kill "Bit" no problem. Also as dazheel mentioned somewhat quickly they become immune to damage with no indicator or seemingly intended way to deal with it. Is that intended and if it is, is there some way to deal with them?
- After beating the bosses from handing in the Earth Harp and Guidebook, I went outside to save and came back and found a second Underwater materia. Also when I picked it up it said it was a W-Summon.
Can confirm another dazheel report. Yahcobo locks up immediately for me as well. No clue what the issue is here.
- Questions and comments now. The man in the cockpit of the Highwind mentions Cid can repair the gun in Wall Market if he leads the party, I tried this with several different party configurations but to no avail. Am I missing something?
- Vincent's level 4 limit battle and maybe Red XIII's could use a bit of a buff in my opinion. Could be good discussion, see what others think.
- Planet works fine, what I meant was we can get multiple Planets through AP but only one Contain as it comes mastered. I don't think Contain is stronger then Planet overall so Contain should be able to be mastered if Planet is I think.
Think I got it all. Thanks again.
Might be an AI thing for Valron; I made adjustments to his scripts in the Nibelheim area then copied them over, but might have missed the actual abilities themselves if they were changed. I'll get him sorted out.
If MP Plus is dished out by an ally in the Crater, then it's probably an oversight on my part. You used to get MP Plus from the Crater before the Zieg thing was set up. I'll get the variable checked for it and if I can't find a cause then I'll add that event players can trigger themselves later to get the fight (and MP Plus).
The Materia fight seems to be causing a lot of problems; the fight itself sounds very buggy though the AI should have been fairly straightforward. Maybe it's a problem with the models + animation they use? Movers animations affect each other so that they move like a group, but they're all different IDs so maybe it's tripping the script up. Although the Manip-Resist thing does bring to mind an older bug report involving Rudra I think. I'll do some tests with Manip & Resist.
I didn't think of that with Resist; that might bugger up Reno as well, and a few other bosses. I'll sort it out.
The two bots that spawn in the Netz fight are supposed to be invulnerable and there to harry the player's team. The brief moment where they can take damage though is a bit misleading, and it's a flaw in the script I made. I'll try to iron it out.
I set a thing to the Main script of that Materia to try and have it removed from view altogether, but if it's in the latest patch then I guess it didn't work. I'll remove the model group altogether and the scripts referring to it.
I forgot to change that text. Cid's old Lv.4 Limit thing was obtained from the weapon shop, but now it's obtained by talking to the kid that appears in his house after your party 'commandeers' the Tiny Bronco. There's three fights that unlock at certain points of the game, but if you're on Disc 3 then they'll all be available.
Red and Yuffie have the weakest Lv.4 Limits because they only hit once, whereas the others hit multiple times. Vincent's Chaos is also pretty weak because it doesn't have the benefit of a hard-hitting elemental attack like Galian and Gigas. The .EXE patch I'm making will let me tune these up a bit.
Ah, so that's the thing. I'll set Contain to drop a star short of being Mastered so that multiple copies are available.
Possible soft lock?
Got the gold ticket to the golden saucer
used the quick warp while it is closed on disc 2
Cant get out past dio
Not sure if there is a way out or if I'm stuck.
Thanks
Also unable to find Zieg as above.
<3
I didn't think of that for the Gold Saucer teleport; I'll set the script to disable it during that segment of the game. Did you save your game while you were in there? I could disable Dio's collision in the next patch temporarily if you need to get out.