So the battle script for Netzech, how does it work? Sometimes he does one magitek bomb, sometimes 3 in a row even without his minions up (guess what, 3 in a row mostly kills my casters even with Wall up, wierd huh?). Same with the other abilities, what triggers all of it?
It should be similar to Jenova Birth's/Vector's AI; I did not know that Tail Laser/Magitek Bomb could be used three times though, I thought the max was two. What I could try and do is remove the random checks in there and leave it with the 'one per party member' check for the single-target attacks and 1 Magitek Bomb.
Additional Advice:
I always forget about Gravity.
In the Shinra Mansion, when you read the note that gives you the hints for the Safe Combination. There's a 5th row which says The fifth row has been blank and underneath it is written (melody). I assume you need to play something on the broken piano but past that I don't have a clue.
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I completed the Sidequest for Tifa's L4 Limit Break. As far as I know Vargas starts with extremely high defensive stats and they drop as you perform each of Tifa's Limit Breaks on him, it's a cool mechanic however... He has a very large Health Pool (Not always fun by the way) but the fight is heavily trivialised by his vulnerability to Poison (Ticks 9999's), Gravity doing sizeable damage even with just the standard Demi Spell and L5 Suicide hitting him for 9999's for most of the fight.
Is he supposed to be relatively simple because I saw that Tifa said "So much for that" upon defeating him? It does seem that Vargas is a bit soft in the head. Furthermore he's a big fella, how did he fit through the door of Tifa's Room to leave that note?
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Since I've reached the bottom of the North Cave I'm now doing sidequests for L4 Limits and stuff, as part of the Limit Break Kills grinding process I decided to head down to Mideel with Precious Watches (Triple AP) and use the Flash command for some instant kills. Now the whole hit and miss deal with Flash wouldn't normally be an issue however I found that using Flash + Restore Rod (Aeris Weapon, 255% Acc) means you pretty much instant kill everything in the area without missing (except for the Hippogriffs).
While I can understand not wanting too much grind in a game this does seem somewhat broken for anything without immunity to Sudden Death. Personally I would recommend if possible, to cap the Accuracy on Flash so it doesn't hit every time with Max Acc Weapons (Restore Rod, God's Hand, Sniper CR etc.), I'd rather not suggest making everything immune to Sudden Death since while I don't want to have this as a universal solution, I also don't want it to be useless either otherwise there's no point of having it in the game.
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What on earth is up with the Goldberry fight (Firstly why are there 6 of the bastards)? I go into the cave and pick up the Mime Materia which triggers the fight. There are 6 Goldberries and they start the fight by making you absorb the Restorative element (Dying and then being revived via Phoenix doesn't get rid of it). It is safe to say I haven't discovered a suitable strategy for this fight, among the Max HP Formula attacks (Not Gravity), Current HP Formula attacks (Not Gravity), Dual etc. it's painful to say the least.
There are some other issues with the fight, such as my characters growing to ridiculous sizes (all hail the 30 Feet Tall Vincent). I also tried to see if Aeris' Pulse of Life Limit Break would ignore the whole Restorative Element thing and... It said Recovery but it just meant my character was lying dead on the floor with full HP (4575/4575 HP and Red HP Bar).
I also somehow ended up with all my characters dead on the floor but with two of them they had 263 and 148 HP remaining. The game does not go to Game Over and the Goldberries just stand there staring at the corpses of my Party Members.
One of life's mysteries I guess.
Vargas was put together last minute; the idea was to lower his defence with a Limit (in FF6, you beat Vargas using one of Sabin's Blitzes) but the other idea was to have a high HP pool that needs a combination of Poison + high-damage attacks to whittle down (9999 ticks means you can have more than the usual 16 or 32 ticks for the fight) but I guess it doesn't mesh. I'll be looking to improve on it at some point, and I also need to fix up the Magnade AI in general; I think a sword flies out when he uses Dropkick? That's an animation error enemies use when they can't find a proper animation ID for the attack.
Flash I think uses the weapon accuracy and if it has it's own accuracy then it'll be in the .EXE somewhere, like Deathblow. As Flash is a very late command (later Disc 2 or so and needs a lot of AP?) and most North Crater enemies (should) be immune to Death, I don't mind enemies in the other areas being farmed quite so much; they've ran their course by that point.
That sounds interesting with the Goldberries; I remember a test where I found you could make a character 'immortal' by having them be at 0HP but with the Death status removed (but not their MaxHP, otherwise it caused a crash; it was a prototype that ended up being the MaxMP reducing Spirit Needles). One of the attacks does increase the size of the party member slightly, but doesn't actually have any other effect. If it's possible to create a situation where the game is soft-locked, though, then I might need to revise the fight again.
After the events in Mideel, when Cloud is talking to the party in the Operation Room, he says that all members of SOLDIER are injected with Jenova cells. If this is a change you've just chosen to make then fair enough, but I think SOLDIER is just made with Make showers and training, and the wiki didn't mention anything about SOLDIER having Jenova cells. Just thought I'd mention it.
I think early in the game they say it's just Mako and surgery, but later on Cloud reveals the truth about it (from the original PSX script):
Cloud
"You see, someone in SOLDIER isn't simply exposed to Mako energy."
"Their bodies are actually injected with Jenova cells......"
"For better or for worse, only the strong can enter SOLDIER."
"It has nothing to do with the Jenova Reunion."
"But weak people...... like me, get lost in the whole thing."
Would capping accuracy be that useful since there's still a lot of other ways to instant kill, like Odin for example ? (fight would be a bit longer tho).
I wonder if there's a way to avoid the status preventing the use of restorative. I'm not at this point yet, but so far the only idea I have is that you could try a "Sneak attack" = "Heal" to cast resist on your party. It might not work if the AI is the same as the Curator (Curator will hit first, you will use sneak attack, curator will do his second attack before anyone can play a turn). The other solution would be to shield your team but it would be again useless if they have non-elemental, non-physical damage.
It's set with a flag, so resistances won't work. However, you can heal using any element so long as you absorb it; so if you all absorb Fire then you could use Flare/fire-element physical attacks to heal. Problem is that the player party's defences are treated as doubled in-battle so you might need to stick with something that ignores defence.
Part of it is the whole cost/time part of things. Odin has a rather long animation and like all summons cost a significant amount of MP, where with Flash and a 255% Acc Weapon, it's extremely quick and costs 0 MP. Out of the things that can inflict instant death it absolutely stomps on everything else in terms of effectiveness, speed and cost.
Heal + Sneak Attack doesn't work, the AI is indeed the same as Curator in that it gets the move in before anyone can Sneak Attack. I think all their attacks are Non-Elemental and some use both Current HP and Max HP Formulae. Not to mention they can inflict Dual-Drain and some of them get Peerless under conditions I'm not too sure of.
They gain Peerless or Reflect depending on if they move Left or Right. These two statuses are removed if they move forward. However, in both cases the enemy isn't visually updated with the Peerless status until they're attacked, so you gotta remember....
It looks like i got to take a break from NT for a while, Netzechariah made me so mad. After countless of strats and tries i manage to find a rhythm to fight him (involving wasting a lot of megaelixirs, luck and whatnot). Around 30 min later with "intense" combat i manage to beat him.....but wait there is more. The last challenge showed itself just as i though i was dealing the final blow.
The secret ability that the boss hasn't shown up until then was a last resort attack that was sure to put a kink in my plans.No matter the preparation i could have not prepared myself for the ultimate ability called.....wait for it.....
"Soft-Lock" of Mechanical Doom!!!
Any tactics i can use to beat this hidden deadly attack?
That's really disappointing that it broke; might be the adds not being cleaned up properly or maybe an attack that wasn't set. I could set up a secret backdoor so you can get the KOTR Materia rather than fight it again? I'll get it fixed ASAP in any case.
Hello, I'm really interested in trying this mod. I have the steam version of FF7 and have been trying to get the patcher to work. I've tried, and it just doesn't run, I just get my cursor with the circle next to it until I close the folder. I've tried running it in compatibility mode, as well as an administrator(Crashes Windows Explorer entirely.)
Could someone please help me?
What version of Windows is it? Might be that the patcher program is either too old, or that there's some kind of security issue at play. I'll arrange an alternative either way.