Yo Sega Chief, got a couple of questions for research purposes, not all are related to eachother:
- How much HP does Netzechariah have?
- You said Dual-Drain wears off for enemies with abnormally large HP pools, it wouldn't happen to be > 262,144 would it and could you test it?
- Do you have an ETA for the next flevel hotfix and the Dark Cave sidequest?
- Is it possible to make it more obvious when a target is affected by Dual-Drain (Maybe make it glow like with Berserk, Poison, Manipulate, Peerless but have it purple or something)?
I never found out what the specific number was, but that seems to be the in the general ballpark for it.
I'm working on the patch just now, hoping to have it uploaded before tomorrow morning. Dark Cave is taking a little longer due to bugfixing the other issues that are appearing but I'm getting there.
There was a discussion about this for Shield and it looks possible to set a status to have it's own colour, but I don't have the know-how to do it; it's an .EXE change.
Edit: I think that's everything. Going to check the last couple of pages again for any remaining issues.
Edit 2: Uploading patched files at the mo (I'll get that alternate solution to you once they're up, IvoryValor). The changes are:
X) Ending Behaviour changed:
No Hero Medal = Normal Final Seph Fight, Ending FMV + Credits
Hero Medal = Special Final Seph Fight, NT Ending Card
[Secret] = [Secret] (overrides other two endings)
X) Large mechanical thing removed from Church :I
X) Icicles can be hit with Gravity again
X) Changed Gaea Dragon's Morph
X) Crash on Materia fight? Temporarily changed Battle Background while
I figure this one out
X) Brawler Cup text
X) Netz softlock at end & reduced possible bombs from 3 to 2.
X) Mime has wrong info on equip effect; tried setting it to drop as a normal 2-star Materia.
X) Pre-emptive now working, not a duplicate of Chocobo Lure.
X) Fixed merged text (compression issue) of Enemy Lure & Enemy Away
X) Party reform after leagues (attempted)
X) Planet drop (no issue found?)
X) W-Summon (actually Underwater Materia) drops from Kalm traveller; added deactivation to it's main script
X) Hungry MP issue/wrong ability
X) Magnade AI; reverted to default
X) Griffon slow anim issue
X) W-Magic Drop (mastered it)
X) Teleport NPC Crater, Checked it again: Seems fine
X) L4 Death allemagne; - changed to L?? Death & L?? Flare
X) Final Attack, Bahamut Zero, Phoenix; drop as mastered
Might be more that I made over the last two nights as well.
Edit 3: Main is up, getting the hotfixes together now.