Hello everybody,good?
It's me again to hurt everyone with bad ideas...
I want to create a STATUS using the useless and unused IMPRISIONED STATUS(reno and other monster use) to make a like virus STATUS?
When the status(imprisioned) is used, the player cannot use restorative spells and your max hp will be current hp for the end of the battle. I want this can used in both player and monster and can cure with a Antidote(?). Yeah, the HP had to come back to original max HP of the begin battle
Here the code:
Code:
12 2060
10 42A9
80
02 2060
00 4003
80
90
02 2060
00 4003
80
70 001C
12 2060
13 4180
80
02 2060
03 4160
80
90
73
This really do something to game?
Both codes come from BOSOLA(MAYBE?)
Another code:
which (maybe) do what i want...
Code:
12 0000
02 20E0
90
12 0020
61 0001
90
12 0040
02 0000
02 0020
35
90
02 0040
70 002E
12 0040
10 42A9
80
02 0040
00 4003
80
90
02 0020
61 8000
45
70 0045
12 0020
02 0020
60 02
32
90
72 000E
73
Can I use this combined with above code and all characters use this AI?
Anyone have solutions of the limit space used for Kernel/Scene.bin?The patch from bosola HAS bugs in the real console?I have not a real ps1 to test all the game in all cds.
And the MassIsoUpdate program? In the real console(ps1)the iso will break somewere?
Sorry for my Asks...