Author Topic: FF7 PSX/PS1 New Status AI/Limit Space  (Read 3826 times)

FF7 PSX/PS1 New Status AI/Limit Space
« on: 2020-08-28 02:04:11 »
Hello everybody,good?

It's me again to hurt everyone with bad ideas...
I want to create a STATUS using the useless and unused IMPRISIONED STATUS(reno and other monster use) to make a like virus STATUS?

When the status(imprisioned) is used, the player cannot use restorative spells and your max hp will be current hp for the end of the battle. I want this can used in both player and monster and can cure with a Antidote(?). Yeah, the HP had to come back to original max HP of the begin battle

Here the code:

Code:
Code: [Select]
12  2060
10  42A9
80
02  2060
00  4003
80
90
02  2060
00  4003
80
70 001C
12 2060
13 4180
80
02 2060
03 4160
80
90
73

This really do something to game?

Both codes come from BOSOLA(MAYBE?)

Another code:
which (maybe) do what i want...
Code:
Code: [Select]
12   0000
02   20E0
90
12   0020
61   0001
90
12   0040
02   0000
02   0020
35
90
02   0040
70   002E
12   0040
10   42A9
80
02   0040
00   4003
80
90
02   0020
61   8000
45
70   0045
12   0020
02   0020
60   02
32
90
72   000E
73
Can I use this combined with above code and all characters use this AI?

Anyone have solutions of the limit space used for Kernel/Scene.bin?The patch from bosola HAS bugs in the real console?I have not a real ps1 to test all the game in all cds.
And the MassIsoUpdate program? In the real console(ps1)the iso will break somewere?

Sorry for my Asks...
« Last Edit: 2020-09-06 01:27:18 by Darkslayerpowerfull »

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Re: FF7 PSX/PS1 AI Help/Kernel and Scene.bin Limit Space
« Reply #1 on: 2020-09-05 16:16:57 »
I can't help with the status question but for psx space problem there is this patch http://forums.qhimm.com/index.php?topic=11541.0

This if you don't use the ntsc psx version (manual) http://forums.qhimm.com/index.php?topic=11541.msg220543#msg220543

Re: FF7 PSX/PS1 AI Help/Kernel and Scene.bin Limit Space
« Reply #2 on: 2020-09-06 01:24:58 »
You have some info if this patch have bugs in the real console?If not i will patch my iso with this and end my mod, almost finished

usb

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Re: FF7 PSX/PS1 AI Help/Kernel and Scene.bin Limit Space
« Reply #3 on: 2020-09-07 12:17:04 »
You have some info if this patch have bugs in the real console?If not i will patch my iso with this and end my mod, almost finished
Sorry, never tried in real console (and no info on the thread for real hardware). I think you need to test yourself :-\