Author Topic: [PSX/PC] KERNEL.BIN editor - WallMarket (v1.4.5)  (Read 632688 times)

nfitc1

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Re: [PSX/PC] KERNEL.BIN editor - WallMarket (v1.4.5)
« Reply #1275 on: 2022-08-14 14:28:33 »
Is it possible to increase how often 'Added Effect' goes off and change Chocobuckle to also multiply by level like in the original Japanese release? Or would I need something else like 'Materia Keeper'?
This is a function of the special effect of the action (summon). It would require some asm rewrite to change it.

The Great Sephiroth

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Re: [PSX/PC] KERNEL.BIN editor - WallMarket (v1.4.5)
« Reply #1276 on: 2022-11-06 08:44:00 »
In the "Weapon" tab checking "Sellable in shops" does not work. Instead it checks "Miss if not Dead".

Axel Firestorm

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Re: [PSX/PC] KERNEL.BIN editor - WallMarket (v1.4.5)
« Reply #1277 on: 2022-11-07 16:28:12 »
Is it possible to set certain limit break names to be different depending on whether an in-game variable is active or not? The reason I'm asking is because I'm making Jessie a fully playable member of the party in a mod I'm working on and this is done via model & avatar swap with Tifa. I was hoping that although they share the same set of limits that they could at least be named differently for Jessie than for Tifa and possibly have slightly different effects as well. But I'll settle for just different names if need be. Is there any way to do this? I've tried using hext files but while I can make the changes live in Cheat Engine, the address where the information is stored changes every time I load the game, so it doesn't seem like I can do it that way.

nfitc1

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Re: [PSX/PC] KERNEL.BIN editor - WallMarket (v1.4.5)
« Reply #1278 on: 2022-11-09 00:30:15 »
That’s not a WM question. That’d have better luck as its own topic.

Axel Firestorm

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Re: [PSX/PC] KERNEL.BIN editor - WallMarket (v1.4.5)
« Reply #1279 on: 2022-11-09 03:15:50 »
Well, since WM is the only other way I know of to edit kernel.bin and that's where the information is stored, I asked here. There's no function in WM to use & define variables for things like limit names? Like through the AI section or something?

nfitc1

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Re: [PSX/PC] KERNEL.BIN editor - WallMarket (v1.4.5)
« Reply #1280 on: 2022-11-09 05:14:50 »
No. And this thread is for discussing the tool, not modding.

Axel Firestorm

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Re: [PSX/PC] KERNEL.BIN editor - WallMarket (v1.4.5)
« Reply #1281 on: 2022-11-11 07:37:51 »
I was discussing the tool, asking a question about it. And it is a modding tool. So I don't understand the distinction you're trying to make. Markul basically told me to ask here when I messaged him about it.