Final Fantasy 7 > FF7 Tools

[PSX/PC] Field Editor - Makou Reactor (1.8.5)

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myst6re:

Hi all! Here is my best program: Makou Reactor!
It allows you to edit ff7 field map easily (scripts, texts, walkmesh, encounters, musics and models used...).
You don't need to be a programmer to modify the story of the game!

Just open a flevel.lgp archive (or the ISO of the PlayStation game) and start exploring!

Download Makou Reactor now!
(Use Deling for Final Fantasy VIII)

Documentation:

* Variable database: https://docs.google.com/spreadsheets/d/1DUjmyW94zcYoX7gIW5yAT4giTPeNmCR4TCaHAiXOLlU (Save Map tab)
* Script opcodes: https://wiki.ffrtt.ru/index.php?title=FF7/Field/Script/Opcodes (mirror: https://web.archive.org/web/20171210160505/http://wiki.qhimm.com/view/FF7/Field/Script/Opcodes)
Notes:

* On Mac OS and Linux, you needs the Qt libs up to date
* On Linux, you can use this repository
* Thanks Sithlord48 ;D
Languages:

* French
* English
* Japanese (outdated)
Known bugs (v1.7.1)

* Crash on start: maybe your graphic driver is not correctly installed. Workaround: modify/create the file Makou_Reactor.ini and add the line "OpenGL=false", this will disable field model and walkmesh viewers.
* Issues

See also:
Deleted scenes, unlocked with Makou Reactor.






Old:

* 1.5.1: Source Code, Windows
* 1.5: Source Code, Windows
* 1.4.1: Source Code, Windows
* 1.4: Source Code, Windows
* 1.3: Source Code, Windows, Mac OS
* 1.2: Source Code, Windows
* 1.1: Source Code, Windows
* 1.0: Source Code, Windows

ff7rules:
Hey this is pretty damn sweet! thanks! Any chance at all of having psx version added to it?

Colonel Ramsay:
Excellent...

If I may also suggest a possible feature that doesn't show those dialogues that do not get used in game (as there are tons of dupes)  Not sure you have done that as haven't downloaded yet...

Here goes...

titeguy3:
Cool! If you don't already have a feature like this, it'd be neat if you could implement a method of creating "patch" files that could enable one to change certain entries automatically upon applying the way that the .PrC and .WM files work for Proud Clod and Wallmarket, respectively. This would enable one to share dialogue mods without having to distribute the entire flevel.lgp file.

myst6re:

--- Quote from: ff7rules on 2010-04-09 22:47:07 ---Hey this is pretty damn sweet! thanks! Any chance at all of having psx version added to it?

--- End quote ---

You can edit flevel.lgp archive (ff7 PC) or .DAT files (ff7 PS). To open a DAT file, you must go to "File" > "Open FIELD dir...".


--- Quote from: titeguy3 on 2010-04-10 02:58:12 ---Cool! If you don't already have a feature like this, it'd be neat if you could implement a method of creating "patch" files that could enable one to change certain entries automatically upon applying the way that the .PrC and .WM files work for Proud Clod and Wallmarket, respectively. This would enable one to share dialogue mods without having to distribute the entire flevel.lgp file.

--- End quote ---

It is possible to export/import a file from the lgp, but that's all.

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