Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Acro

Pages: [1]
1
Troubleshooting / Ifalna 1.40 - Mirrored models
« on: 2020-01-10 11:42:38 »
Hello everyone,

I have been using the Ifalna model viewer tool since many years. I have kept screenshots of it with the last version (1.40), that I had taken in 2012-2013.
Recently, I wanted to re-use the tool to make better screenshots and I realized that with the same char.lgp, the models now all are mirrored.
Some quick examples below comparing with in-game 3D model / Makou Reactor's 3D model displayor.



Makou Reactor


Ifalna


Did someone have the same glitch? I use the last version of Ifalna and the original char.lgp.
On my previous computers, some years ago, it was working fine for sure.
Can it be due to Windows version?

Thanks a lot for your help!

Acro

2
Hello everyone,

I have been using the Ifalna tool since years. I have screenshots of it with the last version, that I had taken in 2012-2013.
Recently, I wanted to re-use it and I realize that with the same char.lgp, the models all are mirrored.
Some quick examples below comparing with in-game 3D model / Makou Reactor's 3D model displayor.



Makou Reactor


Ifalna


Did someone have the same glitch? I use the last version of Ifalna and the original char.lgp.
On my previous computers, some years ago, it was working fine for sure.
Can it be due to Windows version?

Thanks a lot!

3
FF7 Tools / Re: [1.6] Makou Reactor - a FF7 field editor
« on: 2014-03-16 12:44:28 »
It doesn't happen to me at all.
Can you give more details?

4
FF7 Tools / Re: [1.6] Makou Reactor - a FF7 field editor
« on: 2013-07-27 18:42:55 »
I love you.

5
Releases / Re: The Reunion
« on: 2013-03-31 11:56:47 »
Hello DLPB,

I'm writing to you because I have been retranslating FF7 in French from Japanese (Project "Neo Midgar") for three years, and I have one urgent problem remaining. I thought you could have the answer, as you worked on this aspect for the Menu Overhaul Project.
As you know, the real names of FF7 item are large, and it's difficult to find a compromise between the japanese name and the size of the name in English. It's even worse in French, where names take more place due to the possessive pronoun "de". I was wondering if you knew how to move the number of exemplary of the items (for example ": 99") on the right, because there is a big useless space in the Item menu on the right. Is it in the FF7.exe?
I would be very grateful to you if you could help me on that subject, because I have been tearing my hair out for so much time now.

Thank you for all, and congratulations for all your work on FF7!

Acro

6
FF7 Tools / Re: [1.0] Gast - a FF7 damage calculator
« on: 2012-01-29 18:33:40 »
The program should not work anymore since it was a trial version of the converter.
I will soon buy a license for it.

Meanwhile, you can use it putting back the clock of your computer.

Sorry for the inconvenience.

7
FF7 Tools / Re: [1.0] Gast - a FF7 damage calculator
« on: 2012-01-07 21:16:43 »
Is D:\ an external hard drive or a partition of C:\ ?
It may be a problem of firewall/antivirus.

8
FF7 Tools / Re: [1.0] Gast - a FF7 damage calculator
« on: 2012-01-07 20:58:18 »
Did you try to extract in on the Desktop ?

Note: I fixed a bug in the English version about back attacked damage with Acrophies, Air Buster and Aps. ;)

9
FF7 Tools / Re: [1.0] Gast - a FF7 damage calculator
« on: 2012-01-07 20:44:40 »
It's weird. What version of Windows do you use ?
Thanks, I'm going to work on it.

10
FF7 Tools / Re: [1.0] Gast - a FF7 damage calculator
« on: 2012-01-07 20:34:12 »
That's good to know :)

Also, first bug report. When I start it, I get this message :

Server Error: HTTP/1.0 500 Internal Server Error
PHP Fatal error: Unknown: Failed opening required 'D:\Vgr\Final Fantasy\Data\deGast.php' (include_path='.;C:\Users\Vgr\AppData\Local\ExeOutput\UserApplication\{B2CE5BCC-C348-4C29-A20C-09FAE5ACA5F0};D:\Vgr\Final Fantasy\Data') in Unknown on line 0

What did I do wrong?

You have to unrar it for the program to work. :)

11
FF7 Tools / Re: [1.0] Gast - a FF7 damage calculator
« on: 2012-01-07 20:29:35 »
Hi, nice to meet you here. :D
Indeed, it's a much more complete version of the PHP program on my website, and it's entirely in javascript, so now you don't have to load any page and you can do modifications and see their effect very quickly.
(and I'm not back on the scene, I have been working on my projects (Neo-Midgar, Master Support and the biggest update of my website, and also translations for Black Chocobo) so far. ;) )

Originally, I named my program deGast to play on words (because "damage" is "dégâts" in French) but then I decided to change it because nobody would have understand the name here.  :-D

12
FF7 Tools / Re: [1.0] Gast - a FF7 damage calculator
« on: 2012-01-07 17:54:16 »
I mean an untouched version fresh installed from the disc as opposed to a modded one, also when dealing damage to an opponent, would it not take their magic defense, def, spirit into account?

As I told in the first post, it does not use the current scene.bin data but the original scene.bin data. I don't have enough knowledge in programming to take the stats modifications into account. :)
And yes, you must specify the enemy's Defense or Magic defense, either by selecting the enemy in the list or by specifying it yourself!
So even if you modded your game, you can specify enemy's Defense and Magic defense yourself in the program.

Did you implement this in Titanium Appcelerator or Adobe Air?

I was thinking about brushing up on my JS by rolling out an update to Libre in Titanium.

I did not know Adobe Air and Titanium Appcelerator, so I'm going to see if I implement this in it! I used ExeOutput for PHP 1.4. I had many difficulties to find that kind of software because I'm a web programmer and I don't have time to learn C++ language.




13
FF7 Tools / Re: [1.0] Gast - a FF7 damage calculator
« on: 2012-01-07 17:37:26 »
I think we've already got a program named GAST... though I can't currently find it.

I did not find it myself too!

(Sorry for the double post)

14
FF7 Tools / Re: [1.0] Gast - a FF7 damage calculator
« on: 2012-01-07 17:34:04 »
One question, is this for vanilla and does it still work after the spirit, mag def fix?

What do you mean by "for vanilla" ?

The program calculates the damage you do to enemies, so the character's Magic Defense is useless. ;)

Maybe in a future version, I will add enemies attacks and their damage on characters.

15
FF7 Tools / [FF7] Damage Calculator - Gast (1.0)
« on: 2012-01-07 16:49:19 »
Hi!
I would like to introduce you my javascript program converted to an executable program I named Gast !
You won't need to load any file from the game like other FF7 programs. It's just a program that might be useful for FF7 gamers and challengers. Indeed, it will calculate for you all damage from any ability able to remove HP in the game (Commands, Limit Breaks, Magics, Enemy Skills, Summons and Items) using the least formula of the game.

Current version: 1.0 (3.85 MB)

Windows XP or later:

Languages:
  • French
  • English








Pages: [1]