Heh, shows how rusty I am, thinking Steal and Steal-As-Well are in the same family
So if the number of summons-per-star aren't in kernel.bin, where would they be stored? They've gotta be modifiable somehow
(unless they're hard-coded in the exe; I've seen stuff like that happen before!)
Another question, hopefully simpler: If I want to change the order of the items on the Enemy Skill materia so that the stuff I use / plan on using are the top commands and don't have to scroll every time, is that a possibility? Two ways come to mind: being able to edit each skill's attack ID (ie, swap Frog Song's ID of 72 with Beta's ID of 84 to swap them so Beta is now first list item with ID 72), or edit a game-menu file that contains the specifics that these attacks are [currently] listed in-order.
Changing the Attack ID seems like it would break the scripts for the enemies that use those skills, so those scripts might also have to be edited to reflect the new ID...