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Messages - Tsuna

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176
Troubleshooting / Re: Sq Logo Start Menu blending
« on: 2017-11-19 23:12:35 »
thats fine for me, but if i make something that others can use a mod wont delete it

177
Troubleshooting / Re: Sq Logo Start Menu blending
« on: 2017-11-19 17:05:09 »
Sorry for bringing this to life again but i got a question.

The solution to skipping the opening credits is here, i tested and its fine.
But is there a way to only skip certain ones?

Like going from the squaresoft logo movie to the new game screen?
Rather than skipping them all

178
Team Avalanche / Re: JuseteĀ“s field scenes
« on: 2017-11-15 15:19:49 »
Do you make these in 3d?
Or better yet can you work with 3d versions?
I can supply a few im making if you can texture them.

If you can do that then im in to make a few to help out

179
Scripting and Reverse Engineering / Re: Hex Editing
« on: 2017-11-01 01:14:26 »
Aha. I understand now. FINALLY!
Thanks dude. I like how instead of giving me the answer you give me a riddle haha.
Let me solve it myself. Works out better in the long run.

Yeah it's completely incomparable but at the same time it IS the reunions script so...
It could be worse.

Now this should allow me to do anything i want. Finally

180
Scripting and Reverse Engineering / Re: Hex Editing
« on: 2017-11-01 00:53:04 »
So what i need is 0xDC0BCF right?
If im getting this right. If so then i now understand this stuff and should never have to ask again haha

181
Scripting and Reverse Engineering / Re: Hex Editing
« on: 2017-10-31 22:48:10 »
Your database only goes up to 5 255 doesnt it?
I need 11 243

182
Scripting and Reverse Engineering / Re: Hex Editing
« on: 2017-10-31 14:28:07 »
Haha no i know. I was just making sure it was possible first.
I use Var 11 243 for my subtitles in my project.
Once you click new game it will ask if you would like them on or not.
Someone told me to have the game open and select yes while running it in variable mode through 7th heaven then Alt+F4'ing and it would save it somewhere.

I couldn't find it anywhere. So i just need the hex string that var is using. Thanks :D

https://mega.nz/#!pB8mFCbS!jt6SqCh7WA2JRXZ7Rdv3dWH1H0Wwpm-oP4qpb1_d-OU


Also for some reason the fight in this scene starts immediately too, not your concern but if you happen to be able to get it to be the way it normally is that would be fantastic.

183
Scripting and Reverse Engineering / Hex Editing
« on: 2017-10-31 00:03:13 »
Is anyone available to help me find a single hex number in FF7 for 1 variable?
I literally need one thing and even though i know what im doing. I cant seem to do it...

184
FF7Voice / Re: Looking for Beta-Teaters for VA mod Echo-S
« on: 2017-10-27 17:12:40 »
It will be yeah

185
Catalogs / Re: Catalog v2.3x Report / Mod Requests
« on: 2017-10-14 20:15:30 »
When you add a new update you might wanna just edit your previous post.  This forum has a dislike to miltiposting. Sorry. Just wanna help you avoid getting watched.

Edit: Also I emailed you back

186
Catalogs / Re: Catalog v2.3x Report / Mod Requests
« on: 2017-10-14 17:17:38 »
That video contains all ripped models so they can't be relayed to anything on this forum. A lot of people have requested this guys stuff. Send me a pm at some point. I'll get you into Discord and I can start anytime

187
Catalogs / Re: Catalog v2.3x Report / Mod Requests
« on: 2017-10-14 03:56:35 »
Id day unless there is a team somewhere that make models from scratch.
All enemies will never be done. Its too much work when you must make all resources yourself

188
Heres a video to go with your music tutorial if anyone happens to ever need it
https://youtu.be/nvwsc-wEoVU

189
General Discussion / Re: How to open the Crash Dump file
« on: 2017-10-09 22:31:00 »
Any luck with my problem anyone? Really need to see this variable. Same way the Dynamic weapons mod did to get their CloudWeapon var

190
Changed the topic to better fit the new situation

191
FF7Voice / Re: Looking for Beta-Teaters for VA mod Echo-S
« on: 2017-10-08 00:31:39 »
Yeah we will actually need them pretty soon actually.
I only need a single variable and i'll be able to get the playable demo out so i'll let you know asap

192
I know this is already possibly me so this is a much easier task. Anyone kbiw his this works?

So you can see materia but not actually touch it.

193
Hey guys i need to know if i can disable the switch button whilst the menu is open so people cannot change from equip to materia screens

194
Yeah leave your answer for other people.

195
Maybe, maybe,,,
I prefer the subtitles personally. And i want to do them over the normal boxes.

The followers are complaining because they dont want the subs.
Im choosing to do them for many reasons though.
I'll get it eventually

196
I know what you mean, but at this point im dedicated.
It is colossal work and im still doing it alone.

But on other forums and stuff people have raged at the subtitles so i wanna do my best to make it all optional to keep a good size crowd happy.

All i need is that variable thing. Thats it. And were good again. It will be finished because i can make 2 seperate versions of each area with too many texts and 7th heaven will use it instead based on the variable. Its all good

197
Okay that makes sense. i already have all areas coded up to Aeriths church this way now.
But scenes like tin_1, mds7 ect have way too many lines to be able to duplicate them all.

The scene doesnt crash so not sure what that loop is for.
If you know how i can get the variables from the crash.dmp so i can ad them too 7th heaven.var it's all done. Its ready and i can release pretty much right now a playable demo.

Toughscript is still unclear to me, i did try it before and just couldnt do it. No idea why because it looks simple haha.

OH ALSO
The {NEW} thing doesnt work because it's not a new box so it doesnt have a seperate ID. I cant link Ultrasound to it to play a seperate file

198
Okay not sure where to take the thread but ill explain why this code has to be exactly the way it is

199
Okay so heres my very 1st scene.
You'll see exactly how what i do works.

The other way i CAN do this is have 4 seperate flevels for each option and the player chooses what they want in 7th heaven.
But that means coding the whole game 4 times....Making the mod massive.

So i created variables from empty ones to use as my stuff. Also here too to use with Makou Reactor.

The dynamic weapons mod uses the Cloud Swords variable that Kal got from somewhere to put inside 7th heavens "7th heaven.var" to allow them to be changed on the fly.All i know is he righ clicks play in 7th heaven and use the variable option to be able to get them.

Hopefully this makes enough sense

https://www.mediafire.com/folder/6nuulpzp1chhq/DLPB

200
General Discussion / Re: How to open the Crash Dump file
« on: 2017-10-02 18:08:07 »
I Dont exactly understand what I'm looking for tbh but I heard the variable I need is in there.

The same way that the dynamic weapons mod works I Ned to find a specific thing.

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