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Messages - lssjcorey

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1
It's under the \Settings\General Settings\ menu option

Is there a way to do it without opening the program, as it just crashes on startup due to the old  filepath

2
Have you updated your paths in the 7H config?

I don't think I have and am not sure how to exactly

3
hard to say what exactly is going wrong without logs, probably has to do with how the game is installed

the log was
Could not find a part of the path 'G:\SteamLibrary\steamapps\common\FINAL FANTASY VII\mods\7th Heaven'.

   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   at System.IO.Directory.InternalCreateDirectory(String fullPath, String path, Object dirSecurityObj, Boolean checkHost)
   at System.IO.Directory.InternalCreateDirectoryHelper(String path, Boolean checkHost)
   at System.IO.Directory.CreateDirectory(String path)
   at Iros._7th.Workshop.Settings.LogAndCreateFolderIfNotExists(String pathToFolder)
   at Iros._7th.Workshop.Settings.SetPathsFromInstallationPath(String pathToFf7Install)
   at SeventhHeaven.ViewModels.GeneralSettingsViewModel.AutoDetectSystemPaths(Settings settings)
   at SeventhHeavenUI.ViewModels.MainWindowViewModel.InitViewModel()
   at SeventhHeavenUI.MainWindow.Window_Loaded(Object sender, RoutedEventArgs e)
   at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs)
   at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
   at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args)
   at System.Windows.UIElement.RaiseEvent(RoutedEventArgs e)
   at System.Windows.BroadcastEventHelper.BroadcastEvent(DependencyObject root, RoutedEvent routedEvent)
   at System.Windows.BroadcastEventHelper.BroadcastLoadedEvent(Object root)
   at MS.Internal.LoadedOrUnloadedOperation.DoWork()
   at System.Windows.Media.MediaContext.FireLoadedPendingCallbacks()
   at System.Windows.Media.MediaContext.FireInvokeOnRenderCallbacks()
   at System.Windows.Media.MediaContext.RenderMessageHandlerCore(Object resizedCompositionTarget)
   at System.Windows.Media.MediaContext.RenderMessageHandler(Object resizedCompositionTarget)
   at System.Windows.Media.MediaContext.Resize(ICompositionTarget resizedCompositionTarget)
   at System.Windows.Interop.HwndTarget.OnResize()
   at System.Windows.Interop.HwndTarget.HandleMessage(WindowMessage msg, IntPtr wparam, IntPtr lparam)
   at System.Windows.Interop.HwndSource.HwndTargetFilterMessage(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
   at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
   at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o)
   at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
   at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)


basically G was my old drive but my new Drive is E

4
I think I screwed my mods up because I got a new hard drive and transferred everything over and the mod manager is just like freaking out and idk what to do

5
Shame you didn't make these from the ripped PS4 sound files that are floating around, not that the moderators would allow it here anyway

I didn't even know those existed, and I edited the songs anyway just to work and loop properly in the gmae

6
And I tried to use your mod with other audio mods to complete the missing soundtracks, but the other ones didn't work and the game plays the original game soundtrack. Could you try to solve it?

I think I know what the problem is and its a really simple one. I didn't know how to replace only certain tracks so I copied over the default sounds into the IRO for the missing songs. I'll see if it works if I delete the missing songs

7

Hello, my name is Corey, and I have made a mod that replaces the music in the Steam release of Final Fantasy VII with the Remake versions from the new game on PS4. 30 songs have been replaced with the new compositions and are as follows:

Hurry!
Lurking In The Darkness
Fighting
Honeybee Manor
Those Chosen By The Planet
Crazy Motorcycle Chase
Still More Fighting
Don of The Slums
Under The Rotting Pizza
Aerith's Theme
Flowers Blooming In The Church
Victory Fanfare
Gold Saucer
Who Am I?
Trail of Blood
Anxious Heart
mako reactor
Ahead On Our Way
bombing mission
Requiem - game over
prelude
Red 13's theme
turk's theme
Oppressed
Mark of a Traitor
The Shinra Corporation
Infiltrating Shinra Tower
Main Theme (overworld)
tifa's theme

It is planned to eventually replace the whole soundtrack, but not all songs have been remade yet and a lot of the jukebox versions are in such low quality they would not sound good in game. However to accomadate for some songs, alternative arrangements from other sources have been used.

Both One Winged Angel and the Chocobo race victory theme use arrangements from Dissidia Final Fantasy.


I am currently having issues replacing the opening music as well due to the new version not properly synching with the video and I am currently working on modifying the mix for that. I am also trying to work on properly looping and implementing Electric de Chocobo.

The following link will allow you to download my first public release of the mod. This is my first ever mod so please leave feedback



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