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Messages - howlerleech

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-08-07 23:30:38 »
Actually, after 4 failed attempts at killing one goldberry by one i decided to go full yolo and comboed knights of the round + mp boost and w+quadra magic ultima. they died in 2 rounds, they don't have much hp so it wasn't that hard. Seriously though, first i tried to W-summon KotR+Bahamut Zero, baha dealt 700 damage, KotR dealt 2.3k (with mp boost) per hit and each Ultima dealt 4k. I also figured in that fight that resist acts as a empowered "Ribbon", which prevents EVERYTHING, including the item Remedy, and Goldberries have resist on their grudges.

And i'm seriously not looking foward at fighting Ruby Weapon, i never defeated it even in vanilla with all the tricks. I managed to beat emerald weapon on first try when i was a kid but never ruby.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-08-07 19:27:24 »
Not really struggle, i only really started using Shield on Disc 3 when even normal mobs were too much. Up until then the game was very clear on what you could and could not fight, great examples are Lost Number and the optional boss on Nibelheim mountains that you get Hp<->Mp. It's impossible to fight them the first time, but they are optional. After that i would die once or twice in most boss fights but mostly due to poor management or overuse of haste, not counting Satan Gate. Demon Gate used to be the hardest fight in FF7 by far and apparently it was scaled the same way but without the cheese, so it ended up being a rng fight, i might've reset the game 20x for each successful attempt because he would instantly kill 1 or 2 with basics before i could act.

My team is all physical with Yuffie and Tifa, everyone with 4x cut and add effect+contain/hades/time, so i can hit the enemies with most possible effects. Magic for me is not that useful late game when 1 basic can deal so much damage and not spend finite mp. Talking about Yuffie again, it seems her Doom of the Living has a damage cap? i can hit for 8k with Conformer but her limit only hits for 850 per hit.

Btw, need help about Dark Cave,
Spoiler: show
i got Cait Sith and Yuffie, but Aeris is stuck inside Corneo's table and i don't know if it's a bug or she will join later.


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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-08-07 05:18:17 »
That is one thing i never figured out, Dispel says "clear buffs/debuffs" but it never cleared any kind of debuff (i figured dual would be a debuff since esuna doesn't work). And i didn't know you could add cut on deathblow so i just went for 1 star multi-cut. I feel like this game has so many mechanics and combos but since vanilla is extremely easy you just play whatever and win anyway i know almost nothing on how to do things the proper way, that is why i refused i play normal and went straight to arranged.

I'll try hp absorb with 4 cut later to see if it works. Btw, i think i found a bug, Yuffie has such high dex, if she starts the fight with high enough ATB bar, it resets to 0.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-08-07 00:04:48 »
I'm not saying removed, i'm saying nerfed, like put it to halve instead of nullifying elemental basic attacks and draining elemental magic. Yeah you can't heal with it, but x-potion and elixir exist. To be honest, i think shield can even be removed if bosses aren't allowed to crit anymore.

Also, i'm kind of at a loss of how to proceed with golden tonberries and quadra magic bomb squad. I managed to get the bombs confused with hades and kill each other, but died to boss' perma-paralyze. After that i can't get it to work anymore, and the tonberries just massacre me.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-08-05 21:53:04 »
Alexander is in the same location as in FF7 Vanilla.

You have to go to location 11, put your hand in the hot spring and then go to 14 via the great snow field. Be careful, that fight can be hard if you are unprepared.

If you are in location 10 and leave it North-East, you can find the Deathblow Materia.



Thanks, i managed to get the deathblow before but not alexander, and i don't know why, but Yuffie never misses a deathblow.

Edit: So.... There is this materia named "Shield"... I didn't use it for a long time because "block elemental damage" didn't seem that good to me... NERF IT. The game which i was having some challenge playing until now became much easier. I don't need barrier or anything else anymore, just each person with shield and Ribbon. On another note, shield is what makes me think arranged is possible to beat.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-08-04 21:23:40 »
Ok, just did Pagoda Tower... Were they that easy? I remember being owned by Godo but now the fight only lasted longer because i forgot big wall had a reflect that lasts for 5 minutes and kept healing him. Also... Sorry for being impatient but... Where is Alexander? There was this guy(?) on the cave telling me to leave and i got frustrated when Cloud collapsed/teleported to the cabin.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-08-03 21:06:25 »

1) Status-defence ignoring attacks are being removed (some may slip the net, but the ones used by Goldberry, Mirage, and some others have had this flag removed).

2) Summons are getting buffed

3) The level-adjustment formula used in AI is getting a heavy adjustment; this'll result in an increase of physical attack damage and, to a lesser extent, magical damage. This might throw the balancing off a bit but it'll help physicals not feel so wimpy without a big set-up behind them.

4) Materia stat bonus/penalty adjustment; people were saying that they were too severe and it was putting them off. I'm also going to swap around some so that if the .EXE changes aren't applied, the effects will match vanilla ones.

5) Couple of level fixes; the PHS on that Junon Raid save point for instance.

If there's any issues you've mentioned prior, or want to bring up before this patch goes up, then let me know; I go through older posts and notes to get issues together but may have missed something.

About 4), i think the only problem is the pay-off from summons, you can only use once and the only one that can clear minions is Titan's petrify. Otherwise yes, the -15 and -10 from blue and pink materia (forgot the name) are kinda heavy but so is their pay-off, they are too good, especially Cloud's drain weapon with counter and/or 4-cut, if i can get my entire team to get drain might as well wall>berserk them. Imo they are fine for what they bring to the table.

Talking about wall though, did Big Wall always have reflect? It's actually the first time i'm using it, i didn't even use barrier on vanilla, but having my counter-magic reflect cure2 to the enemies kinda breaks it.

Oh yeah, btw, is backrow halving basic attack damage even for ranged characters? I feel like it is.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-08-03 18:10:23 »
Iirc, you can exchange materia between chars in the materia menu even when they are unavailable through PHS.

I don't know a cheesy way to beat it, i was genuinely surprised myself when my Barret with 4 [Cover]-materias still got hit for +2k per rock.

@yutterh

All of the lost numbers are vulnerable to the stop status. And especially in Arrange, you can steal excellent weapons from them. Don't miss it.
And i am not sure but shouldn't Cloud's Braver help against the high def/MR of them?. In the Ancient Forest there is a crab with both 255 MR and DEF. I did ~ 4 damage per hit until i braver'd it enough for ~600 per hit.


I tried everything but i can't seem to find this exhange materia through menu, you sure it wasn't because you were in PHS available area?

And I'm aware of the slow/stop, but from what i've seen it's impossible to have stop as spell or 2 added effect for a long time, the fight simply becomes too RNG. And Cloud's Climhazzard(?) reduces enemy armor too. Will have to check lost number again after i'm at least rank 5/8.

Also, i stole Powersoul from Satan Gate, what does that do?

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-08-03 10:11:03 »
Ok, now i really need help. How do i beat "Satan Gate"? Cheese denied aside, he starts the fight either with Avalanche, dealing half hp to everyone, or instakilling 2 with basic attacks, about 3.5k per basic and Cloud has 2.5k. I can't change teammates to get Earth back from Yuffie and the only option left is to farm about 15 levels to get enough hp to survive 1 basic attack before i can use barrier.

Can't delete the message so i'll edit. Managed to beat the Gate with EXTREME luck. After hitting slow successfully he used Satan Rush every other turn, giving me enough time to heal/barrier everyone. Vincent's Gigas killed it after Satan rush critted my party killing Aeris and leaving everyone critical. Aaaaaand power outage before i could save and now i have to fight it again. Seriously, why is he critting for 7.5k before even reaching Disc 2?

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-08-02 05:49:09 »
Ok, i got gud and i'm still at 1st visit of Nibelheim, but i have to ask... What is up with "lost number"? Not only when he splits up he drains poison, his attacks become much stronger, not to mention the lowering your level every now and then. First part is easy to cheese but i can't figure out the way to beat the second part of the fight. Will try other things later but me dealing 40 while taking 4000 made me think i shouldn't be there yet.

Tbh this mod is reminding me of the Ocarina of Time remaster for Game Cube, it changed item locations and keys and a lot of small things, it's refreshing.

Edit: I think there is something wrong with the exp system. Lvl 30-32 requires a total of 40-50k exp each, lvl 33+ requires less than 10k.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-07-28 05:12:30 »
Sorry for barging in but i feel like i should give my feedback on my 1:30h experience so far. I heard about this mod from someone in another game and decided to try it. Seeing as vanilla FFs are all extremely easy i decided to go for Arranged. Ohh boy, common enemies attack twice before my char can queue an input and bosses attack 3 times. I'm stuck at the sewer monster after Cornello because Aeris stays unconscious, forcing me to 2x1 a boss whose normal attack deals 500 to Tifa, she has 450hp, and 340 to Cloud with defense items.

Now, it could be my fault since i read that the mod has some sort of customized stat upgrade, but i have no idea how to use or even how to reach it, everyone has the same stats since the start.

Seriously, i just died to the rapist trio on Cornello mansion because they attacked 6 times before my queued attack was used.

Edit: Managed to kill the sewer monster out of pure luck, Aeris dodged a back attack wave, which normally instantly kills her, in time to use her barrier on both again. Also i was using maximum battle speed, which was what was causing the insane enemy attack queue even with wait atb.

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