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Messages - Reznor007

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1
They are releasing it in the US in March or May(IIRC).

2
General Discussion / CAn any of you program epsxe plugins?
« on: 2002-02-09 01:34:00 »
Quote

On 2002-02-07 20:21, Sephiroth 3D wrote:
It's actually strange as to why most PAL contries use 25fps as their base framerate. PAL could run at 40fps, or really anything. Same's true with NTSC. The only real difference is the way PAL and NTSC handle colors, and their resolutions that make them different.

PAL runs at 720x576 while NTSC runs at 720x486. These are the standards that were set when these formats were created. Despite TVs being able to handle other resolutions, and such, those are the broadcast-standard sizes for the two formats, meaning that's what everything made for TV is created at. That's the way it is.

HDTV, however, has about 3 sizes, but the generally accepted one is 1920x1080. That's a HECK of a lot more than standard NTSC, OR PAL. It's almost Film quality, but not quite. (I don't know exactly what film is, but I know it's slightly over 2000 wide.)

Sephiroth 3D

"I don't understand..." "You don't have to understand." - Final Fantasy: The Spirits Within

Sephiroth 3D.com
[email protected]


1920x1080 interlaced, or 720x480 progressive are basically the common HDTV resolutions. I'm not sure about film either, but I don't think it's an actual resolution since it is done with celuloid film.

3
General Discussion / CAn any of you program epsxe plugins?
« on: 2002-02-05 01:23:00 »
Quote

On 2002-02-04 20:01, Goku7 wrote:
Why not ask Pete for the source code? But *ONLY * ask him if you know the plugins are open source, otherwise...well....you know how protective people can be about there work.

I do know that is Soft GPU is open source now, don't know about his other plugins.

If you care that much about it, why not ask him about getting involved in the P.E.Op.S project?


Correct me if I'm wrong, but he started the PEOPS project. It's his soft GPU.

4
Your best bet for DVD on a computer screen would be 1280x960. Since most DVD software does the anamorphic trick that Sony Wega TV's do, you get enhanced resolution for anamorphic DVDs, even though they are still letterboxed.

Or use Dscaler ( http://www.dscaler.com ). A de-interlacer for BT8x8 TV cards. Very nice program(open source as well). Looks very nice with Svideo input from a set top DVD player, and has auto calibration for THX Optimode and other setup discs.


As for the original post, TV's are interlaced, so there is no way around that(other than HDTV).

5
I want to see how the AMD Clawhammer compares to Northwood P4's. With Clawhammer supporting SSE2, it should kill any advantage the P4 gets in some benchmarks.

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General Discussion / CAn any of you program epsxe plugins?
« on: 2002-01-30 03:30:00 »
Use the newest ePSXE (1.50) and Pete's OpenGL driver 1.56b, with auto framerate, and set it for a PAL system, and see how it works.

7
General Discussion / Anisotropic Filtering
« on: 2002-01-20 01:13:00 »
It's basically the next level after trilinear. And the more samples you use, the better it looks. Geforce1/2 supports 8 tap, Geforce3 supports 64tap, and the 3dfx Rampage(never released) supported 128tap.

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The XP2000+ just recently came out :)

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An Athlon will perform better clock for clock than a P4. Hence the naming convention on the AthlonXP. The 2000+ really runs at 1.67GHz, but performs on the same level as a P4 2GHz. And is usually cheaper.

10
Don't go for the P4...way overpriced. Get an AthlonXP 2000+ (1.67GHz). Much better performance.

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Quote

On 2001-12-26 22:03, Threesixty wrote:

Do you guys remember when Athlon first came out? They where saying that their FSB was at 200mhz......what  they didn't tell you was that they meant it was 200mhz with DDR Ram. I imagine that they thought that when the DDR was finally put out on the streets (Back then DDR was experimental) that all you would have to do is plug it in your current Athlon motherboard and it would work.....guess they were wrong, huh.

You see....Intel isn't the only one guility of playing the numbers game. Those older Athlon systems really had a 100mhz FSB (SDram), and AMD was claiming it as a 200mhz FSB.(DDR SDram)


The 200MHz figure is correct. Sort of... AMD licensed the Alpha EV6 data bus technology for use in the Athlon. It operates at 100MHz physical, 200MHz effective because it sends data at the beginning and end of each pulse. 133-266 for the newer ones.

12
Sadly, I have an ornament of a mouse(rodent) "surfing" on a mouse(input device) sitting on my case. My mom gave it to me last year.

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Hehe, yeah, I'm well aware of everything V3 can and can't do :)

Somewhat strange though, as I've only used V3's in friends systems and such, never owned one. I have a V5 though(beautiful FSAA).

Yes, Geforce2's FSAA is an iffy thing...I hate the method they use...works horribly with direct framebuffer writes and many other effects. I prefer Geforce3's 2xRGMS method when forcing 64 tap anisotropic filtering.

14
Goku...what GPU plugin are you using? Pete's OpenGL 1.55 is the best in my opinion. Makes everything look so nice. And the best way to emulate PS1(and N64 for that matter) is 640x480 in 32bit color with the best FSAA your card can use. The 2D objects look best that way.

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General Discussion / Quake II Source code released....
« on: 2001-12-24 20:19:00 »
Weird, it's showing up now...oh well.

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General Discussion / My disaster...
« on: 2001-12-24 03:14:00 »
When I did tech support for Gateway, I got a call with the same problem. A CD exploded in the drive. Had to replace the drive because it scratched the lense.

Since it wasn't my computer, I was  :rotfl:

Anyway, I feel sorry for you. Ive had a few hardware problems of my own this year(motherboard fried, power supply died).

17
General Discussion / Quake II Source code released....
« on: 2001-12-24 03:06:00 »
Uhh...why isn't my whole post showing? If you try to edit it, you see the whole thing...

18
General Discussion / Quake II Source code released....
« on: 2001-12-24 03:03:00 »
Quote

On 2001-12-22 20:54, PurpleSmurf wrote:
oh and the Q2 code had been out for AGES. maybe not leagaly and not so straight forward but it was avaliable.


Umm...no?

A decompiled version of the binary isn't exactly helpful.

Urg....forgot to login.

Umm...why isn't my whole post showing?
[edited] 93 2001-12-24 04:05

[edited] 1 2001-12-24 09:09

19
General Discussion / Playstation 2 emu isn't possible!
« on: 2001-12-18 02:47:00 »
PowerPC chips rule x86 though. The Mac in general is decent for multimedia, but games are rare.

An example of good PowerPC usage is the Gamecube :)

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Quote

On 2001-12-10 22:40, Jari Huttunen wrote:
So, there we are, waiting for new $150+ CPU to be delivered because $10 fan failed. _If_ we are getting replacement CPU at all.

Sure it is better choice in every way... *cough*


Or just a simple trip to the computer store you bought it at :smile:

But if you have a good fan, it probably won't fail for a few years. And a fan on a P3/4 has just the same chance of failing and taking the system with it. A P4 will usually survive. P3 can, but will die alot of times.

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Quote
In addition it's more than capable of causing meltdown in your computer, often taking the motherboard with it. And the chipsets you have to use with it will give you much joy when you start to ponder whether this version of Insert-Name-Here-4-in-1 drivers will give you trouble, and will they work with your soundcard drivers that were written by the elite of programmers (*cough* I'm not talking about Creative's driver 'support' here, not... *cough*). It also offers you much higher chance of chipping the core when you are installing the heat sink


Meltdown? Only if your fan fails, in which case many places will replace the CPU if the fan is within warranty. VIA drivers have gotten to a point where there aren't any serious issues(no more than Intel's chipsets anyway). And most PC stores will install the fan themselves just to prevent any such issues.

AMD is a better choice in every way. Cheaper, same or better performance, same compatibily.

22
Definitely go AMD. The cooling issue isn't a problem unless you have a defective fan, in which case, the PC shop will probably replace the CPU/mobo.

You can get an AthlonXP 1800(1.5GHz?) for $180 US. $252 gets you an Intel P3 1.2GHz... let's compare there.

I would say go for an Epox 8KTA3+ motherboard and the AthlonXP 1800. It uses standard SDRAM at PC133 speed. It really performs well. It also has an ISA slot, and 6 PCI and 1 AGP, plus onboard sound(easily disabled in BIOS).

I have the standard 8KTA3 board and an Athlon 1.33GHz, and I love it. Very stable.

23
General Discussion / Starcraft Discussion Thread...
« on: 2001-12-07 20:01:00 »
Quote

On 2001-12-07 07:48, mirex wrote:
if they would put audio in mp3s it would save space, but it would take more processor time to play it, so it would go slower.


Nah, N64 is good with compressed formats. Perfect Dark and Conker(the only other 64MB game) both used tons of MP3.

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General Discussion / Starcraft Discussion Thread...
« on: 2001-12-07 04:32:00 »
I wish Blizzard had used a 64MB cartridge instead of the 32MB one they used. They could have used mp3 for the audio and MPEG for the video to save space as well.

Resident Evil is the best example of N64 video. It has all the video from the 2 disc PSX version...It is also 1 of only 2 64MB N64 games.

Yeah, the N64 is a bit slower, but not too bad. Plus using it on a big TV with Svideo looks pretty nice.

25
General Discussion / Starcraft Discussion Thread...
« on: 2001-12-06 21:21:00 »
I'll try to play a game with one of you guys some time. I'm fairly good, but I'm used to LAN play, not Bnet, so I'm as good when there is alot of lag.

And a serious pet peeve of mine: I HATE RUSH GAMES! I want a full on war, not a 5-10 minute quick kill.

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