Qhimm.com Forums
Miscellaneous Forums => Graphical => Topic started by: kicker on 2012-05-19 22:47:44
-
Hi there people. Could someone tell me what would be preferable to create models for Final Fantasy 7. Will it be easier starting from the rigging parts and the skeleton or create the whole model and then try rigging it? I am a little bit confused on this and if you can explain to me the situation it will be easier for me to move on with helping out in the forum here. :)
-
export the model you want to modify, and model your custom mesh based on those proportions.
-
I have already done that as it was once instructed to a tutorial that you released. My question though is should I create it part by part? For example first the torso, then the hands etc or just create it over the whole model and worry about how it will move later on?
-
eitherh way could work, but if you model them separately you wont need to split them after. also - split them before texturing, or you will have nasty seams.
-
So is there a limit to the amount of polys/tris in the model you can have with Aali's custom driver? And when rigging, are there any common bugs or mistakes I should look out for?
-
i think its 65535 polies/ per object, but its unlikely you'd reach that for an entire model.
as to rigging.. just make sure everythiing is scaled and positioned nicely
-
65000 polys? Pretty sure even top of the line games don't run that many polys on one character. I believe Tidus was only 800 to 1000 polys... maybe smaller. Thanks for the response. XD
-
i think the main character in crysis was around 60k polies. Tidus cutscene mode was ~ 10k, and battle model was bout 2-3 k to give you an idea. FF7 battle models are about 1k afaik