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Messages - ApolloGrimoire

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1
I've decided to leave that scene for now and it's been changed back to the original scene. Though I did manage to change Blank to Erin for the Blue Narciss segment.

Not sure if this goes here but...

Later at Ipsen's Castle, there seems to be something odd if you have Beatrix join the party inside.
Quina's missing. I did a separate playthrough earlier with Quina in the party and Eiko was missing. Beatrix was also present in the party.

Seems that Beatrix is overriding something here in a Function.


2
Yes, everything is set up after Kuja's boss, I just can't get case 144 to trigger after the boss. :(

I looked at Black Waltz No. 3's case for his fight at the Cargo Ship for referance and that didn't need any variables when his boss fight finished. :(

3
Code: [Select]
case 143:
RunSoundCode( 0, 134 )
        RunAnimation( 5199 )
        WindowSync( 7, 128, 336 )
        Wait( 5 )
        Battle( 1, 198 )
        Wait( 5 )
        break

Do I need to add some variables after Battle( 1, 198 ) to get to case 144?

4
This happens after Kuja's boss fight ends.

I've appeared to have hit a bug where the scene after the first Mistodon fight occurs but Dagger, Kuja and his silver dragon are still there.

So it skipped the FMV with the Red Rose appearing at the Iifa Tree and the first fight with the Mistodon.

Guess I'm missing variables in Kuja's case 143 to trigger his case 144?


5
Facepalms.

I forgot to change Kuja's group position. (I think the game thought that Zorn was still there.) That fixed it and triggered the battle.

6
I still seem to be in a soflock.

The transition to Kuja's boss fight happens, but it never gets past the black screen.

This is his case to trigger the fight which works...

Code: [Select]
case 143:
        RunSoundCode( 0, 134 )
        RunAnimation( 1698 )
        WindowSync( 7, 128, 336 )
        Wait( 5 )
        Battle( 1, 198 )
        SetHP( 0, 9999 )
        SetHP( 1, 9999 )
        SetHP( 3, 9999 )
        SetHP( 2, 9999 )
        SetHP( 4, 9999 )
        SetHP( 5, 9999 )
        SetHP( 7, 9999 )
        SetHP( 6, 9999 )
        SetHP( 8, 9999 )
        SetMP( 0, 999 )
        SetMP( 1, 999 )
        SetMP( 3, 999 )
        SetMP( 2, 999 )
        SetMP( 4, 999 )
        SetMP( 5, 999 )
        SetMP( 7, 999 )
        SetMP( 6, 999 )
        SetMP( 8, 999 )
        CureStatus( 0, 127 )
        CureStatus( 1, 127 )
        CureStatus( 3, 127 )
        CureStatus( 2, 127 )
        CureStatus( 4, 127 )
        CureStatus( 5, 127 )
        CureStatus( 7, 127 )
        CureStatus( 6, 127 )
        CureStatus( 8, 127 )
        Wait( 5 )
        break

Is there stuff I need to change in his Enemy Script to trigger the fight properly?
It looked like he's missing his Loop function. I'll look into that. :oops:

Nothing seems to be working now.

7
It worked.

I managed to trigger the boss battle but it got stuck at the black screen.


Looks like I already know what I forgot to add. But I'm happy I managed to trigger it first time.
I still have to add more code after the fight though.

8
I made a start in Zidane's Function Zidane_Loop and when I tried to parse it I got this message

- Line 251: Cases amount doesn't match

When I press OK and open the box again, the case disappears.

This was what I put in for Zidane

 case 142:
    WindowSync( 2, 128, 335 )
    set VAR_GlobInt16_47 = 143
    break

When I changed Kuja's varglobal to 142, that parsed just fine.

9
So if I want to add an extra line when the party confront Kuja, do I need to add these cases like this that's already in the game?

Code: [Select]
case 49:
        RunAnimation( 10382 )
        WaitAnimation(  )
        WaitAnimation(  )
        SetAnimationFlags( 2, 0 )
        RunAnimation( 10388 )
        WindowAsync( 2, 128, 212 )
        WaitWindow( 2 )
        set VAR_GlobInt16_47 = 50
        SetAnimationFlags( 0, 0 )
        RunAnimation( 10392 )
        WaitAnimation(  )
        RunAnimation( 8197 )
        WaitAnimation(  )
        SetAnimationFlags( 2, 0 )
        RunAnimation( 8195 )
        break

In my mod, Zidane will have  a new line after Kuja's Oh, brother... line

Zidane: Play with us?

Looking at Zidane's Function Zidane_Loop, his last case is 141 when they decide to go after dagger

So do I need to make a case 142 for Zidane's new line right after case 49?

10
OK, I'm nearing the end of disc 2 and one of my major changes is to add another hopeless boss fight.

I plan to add Kuja and end the battle against the party with Flare Star.
Down the line I plan to the same with Steiner and Beatrix face him at Alexandria for another hopeless fight.

I know I need to do a few changes in the fields tab to trigger the fight, but how do I add him as a boss in the enemy tab?

11
I've changed it, but it won't let me import it back in.

The text for it is greyed out.


NM, I saw I had to close the launcher and import it that way. :-[

Works fine. :-D

12
Thanks. It worked fine.

I'm almost at the point where I have to fight Beatrix for the last time and I want her special boss theme to play instead of the regular one.

Do I need to go into the Field tab for the Queen's Chamber or dnspy for this?

13
Is there a way to increase or decrease the time limit when getting to Dagger at Alexandria?

14
That's what I've done for Beatrix, Dualcast with her White spells.

All I can do for now is leave Dagger with 6 white and 10 black spells until later.

15
I have to be more specific in future, sorry. ::)

I want Dagger to learn more spells, not Beatrix.

Beatrix's commands will stay the same.

16
I am using the Beatrix mod, but not her Shiroken Trance abilities. I made her a third dualcaster with her white magic.

In dnspy, her code is:

Code: [Select]
new rdata.FF9COMMAND(89, 349, 8276, 1, 16, 8UL)Like in your guide, I changed the last number to 192.

I changed the 16 to 24 so she could gain new spells. But HW still says I can't add anymore commands.

17
I never saw that error in dnspy. It complied just fine.

It was in HW when I was trying to add more spells to Dagger's magic command.  Despite following the guide, it says I can't add anymore spells to what she already has. :?

Hope that cleared the confusion

18
Meant perfect/ ::)

Anyway, I'm trying to add some black magic spells to Dagger with this guide.

Code: [Select]
new rdata.FF9COMMAND(89, 349, 8276, 1, 16, 192UL)
It's not working as I'm getting that error.

Is there more I need to change to get it working?

I plan to make her a Red Mage.

19
Thanks, it works pefect.  :)

20
Editing's going well though I seem to have an issue activating the rewards against Baku in Evil Forest.

He's supposed to give exp, gil and a drop, but only AP was given at the results screen.

I also unticked disabled rewards but that didn't work.

21
I'll give it a shot.

22
It's me from the Steam forum. I've decided to take a shot at modding this with the AF Beatrix source files.

I'm reading up on the threads in the first post and I would like to make a mod that would make her permanetly playable (not optional) after you obtain the Blue Narciss. She would be present at Lindblum when Dagger can no longer speak.

What steps would I need to do to make this possible if at all?

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