Yes Tyler Durden
Although I never got around to the hair. Duplicating Edward Norton and Brad Pitt circa 1999 and building their clothes, rigging and carving blends shapes based on their expressions is allot of work! It never came close to completion and I'll sit on it until I get the nerve to tackle them again... At least now I'm a matchmoving genius! And I've even discovered a way to use Autodesks Matchmover and two camera's to make a very
VERY cheap motion capture. Particularly I'm interested in using this for rapidly fast facial motion capture, Cause having a face rig is just easier than blend shaping it all... But blendshapes can be more accurate, it all depends on who built the rig and who's animating them on which is easier.
Okay champs. He's THIS close to being ready to port into zbrush to do it's impossible magic. It's a thousand time easier to paint the detail on after laying out the uv's on it's simpler mesh. And the ability to just... PAINT on the model its self!? (Okay 3DS Max 2011 had a baddass feature that does this too, like photoshop in your modeler, but zbrush can do it even if you don't have your uv's laid yet!) And well... You guys want normal maps, I'll give ya normals maps, Freakin badd@$$ ones! Even so, I'll bake some Ambient Occlusion and some simple shadows cause it'll add a layer of believability and style. A normal map alone doesn't replicate dynamic shadows, or reflective properties.
Yes guys I know what I'm doing, it just takes... time to do!
And I'm so stretched!