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Messages - Dark_Ansem

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126
would the new version support higher values?

127
that also means we cannot use anymore the break 9999 limits, right?

128
No, it is easy to mod new exe... it includes the old one.  It is because there is no Aali's driver there... so no modpath.  Hence some mods like Menu Project are not ever going to work.

The problem with translation is that I use the menu project font sometimes to determine an absolute window width.  We will see how it goes.

There is 2 other issues...

1.  I'd have to make an exception for this and make a new program that can edit new exe (pretty easy but I am not supporting new exe)

2.  touphscript needs updating to work around the issue with new flevel.

I will allow the translation to be used outside menu project but it isnt going to work with new ff7...  you will have to convert to old ff7 with kranmers patch.
thanks. so we only have to hope aali does magic again and releases a driver? possibly with ehnanced shaders?

129
Troubleshooting / Re: re-release ff7 black textures
« on: 2012-08-20 06:27:25 »
reinstall the game if it reoccurs.
why would that help?

130
new. no more headaches because of lack of updates of Aali's driver if one wants to use the newest one. and perhaps one with full-screen shaders will come for the new version.
also, no more idiotic disc change, altered registry path for movies etc.
No more awesome UI. but perhaps that will come in time.
And WallMarket works, so I can only guess proud cloud will too. some of the most well-done mods will still work. others might follow.

131
Has anyone ever though of adding new dungeons and sidequests to these games, accessible from the world map and from other places?  Anyone feel like sharing their ideas, or doing some brainstorming on this?
I want to do that. Something ala soul of rebirth.

132
Troubleshooting / Re: re-release ff7 black textures
« on: 2012-08-19 20:43:16 »
has happened only in one area. we'll see.

133
I can do that but in future it may prove tricky since I made this to work with the new font... so it could well be that certain tags make the windows smaller than they should be.

I will make next installer so that you can install it separately.
this because the new exe is impossible to mod?

134
If you can wait just a bit longer, I am working on a guide to put up this weekend  :)
me too. thanks!

135
Wallmarket definitely works. The Kernels are now located in the language specific folders though, so /ff7_en/kernel etc


PrC will possibly work as well?

136
It's nice to see that some of the mods work in the new PC version, even though some files have to be moved to the old locations to be patched.

Nice to see the FF7 Music program doesn't need to be used anymore. I found where someone did the PSX music in .ogg files that loop. Now It sounds like the PSX version. all i had to do was just over right music files.

Other than that, it's sucks that some mods won't work. Though I'm sure people will start mods on the new version and make them better. Only time will tell.

At least i can play FF7 PC without the worries that it might not work next time I load it up. Old PC version didn't want to load anymore, and when it did decided to work, none of the textures would work. :(

well, I hope they'll be redone in time!

137
if you mean to work with the rerelease. they already work. you just have to look in a different folder
so my money was well spent :) thanks!
any idea about the graphical formats used again in the re-release? are we still stuck with kimera?

138
I want to mod the achievements and add the custom ones posted here :P

139
any idea if WM or PrC will be updated?

140
Troubleshooting / re-release ff7 black textures
« on: 2012-08-16 17:25:51 »
have just played the prologue, but sometimes I get a black texture somewhere on-screen during cutscenes, after they finsh it's back to normal.
any idea why?

141
My biggest hope is that this will bring a lot more attention, and hopefully more talent, to FF7 modding.

It's too bad we can't do EXE mods unless somebody cracks it or something though.
my thoughts exactly :)

142
I wonder if the same script will be used for the re-release.

143
I checked it and no, not even on the website.

144
Guess what I found... OGG Music...

IT'S THE MIDI MUSIC CONVERTED TO OGG. THEY DIDN'T EVEN BOTHER TO RIP THE PSX MUSIC. But at least it should be easy to replace, since they also appear to be using vgmstream.

still examining the download. It does have a folder called "plugins" with a bunch of stuff, mostly just image libraries (for tiff, gif, ico, jpg, mng, and svg) and "shaders" with some pretty slick hlsl shaders called "pixel.hlsl" and "vert.hlsl" (hlsl implies it definitely uses direct3d). I won't post the content of the shaders, as I assume it's copyrighted. Also, uses lgps which extracted just fine, so a good number of our mods should still work, and others will need to be converted from png. No big deal.

More info as I find it.

edit: It uses securom. It also won't activate, which I assume is because it's not even supposed to be up. The download and purchase options are completely gone now.

edit: The old MIDIs are here too, as well as the soundfonts. Do any modern cards even support .sf2?

I guess a FF7music update is required, after all. thanks for sharing your findings.

145
I am curious about that as well.
perhaps it could work in a way similar to Dragon age, where they can be unlocked even offline.

146
General Discussion / Re: Modding advice/experiences
« on: 2012-07-10 16:59:31 »
welcome to the forums. you arrive just in time as apparently FF7 is going to be re-released to the PC (unknown release date, however). let's hope it will be moddable.
don't be put-off by how unfriendly can sometimes people be here :)

147
I think it will be a blast. and if moddable, even better. no idea of a release date, right?

148
do you think it will be moddable?

149
Completely Unrelated / Re: Trees
« on: 2012-05-15 06:05:47 »
I like trees and all green in general. makes one feel calm, very.
yep, and to use cannabis to make paper, rather than cutting down forests. it would be a win-win.

150
Java? I can't think of anything else :P

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