60FPS update 2:
What's not fixed:
a. 1 summon (Start of bahamut zero animation).
b. Damage display speed
c. Battle fade in/fade out speed
I have been at A. a while... I even created a quick spin off of hextLaunch to help me isolate the problem code. I am sure it's a jump that needs nopping. I automatically nopped hundreds of them to try and isolate the correct one. So far, no luck. If it isn't what I think it is, then I'm snookered with regards to Bahamut Zero.
I'm gonna move on in a few minutes and fix the others. At least then we can get this into tomorrows release and see how it fares.
Edit. Pause reinstated.
Edit. Countdown timer fixed.
Edit. Battle arena camera fixed.
b and c are not as easy as first thought. a... I have no idea.
But at least it's good enough for a release, yes?