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Messages - Idubaren

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76
hmm... ok thank you, I'll try to do it like that, but as I said the only mods I'm using and have activated are:

in order first to last:

1. Battle Models - Weapons
2. Filed Models - Objects
3. FF7 NT IRO 1.5 May 2019 (an IRO file he updated that fixed a problem with field models character models missing the changes)
4. Menu - Avatars and Backdrops

this is what I have active for a Profile to Play the New Threat mod and don't know what might be the problem. I guess I'll do what you say about disabling them all and see if the model changes work

Edit: I've found another problem. I deactivated all the mods I got activated, but when i start the game it looks as if I had active mods that should have been deactivated. I don't know what's happening anymore, could it be that 7H is trying to load the mods from the Library tab instead of the Active mods tab? I've tried uninstalling the mods i got there but after uninstalling the mods and then launching the game turns out the mods are still active... I don't know what to do anymore here I'll try a new installation of the game or something again because this is starting to get on my nerves.

Edit 2: I've done a fresh installation of everything, the game, 7th Heaven the patching and everything, only installed and activated the "Battle Models - Weapons" with no other mods on the game... the weapon is still broken so I think the issue is with that particular mod.

Edit 3: Aactual mods installed and active:

Battle Models - Weapons
New Threat mod 1.5 (mencionado arriba)

77
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-05-13 00:09:27 »
I think the line you're seeing under text is due to the resolution or some other graphical option.

***

When installing the game through Steam, there should be an option/drop-down to create a new Steam Library (which is essentially just installing the game in a different folder). Copying folders manually isn't a good idea because the registry expects the game to be in a certain place.

After running 7th Heaven Game Converter, what that does is it creates a new separate installation of the game on the PC that can either be used on its own as a 1998 PC version or played through 7H to apply IRO mods. These typically run from a 'ff7.exe' and have an older looking pixelated comet symbol.

The Steam install, however, is retained and runs from a different .exe; the ff7_en.exe (or ff7_xx.exe depending on the language being used) with a higher-res and slimmer comet icon. You should think of the Steam installation as a separate FF7 from the game-converted 7H compatible one. The Game Converter doesn't change anything with the Steam game at all, it just makes a copy of its files and makes a separate installation elsewhere.

7H should always point at the game-converted FF7 files, which can be checked through the Settings tab in 7H. Have it look for ff7.exe rather than ff7_xx.exe otherwise it will run the unmodified Steam version.

Ok, thank you ^^ I'll play a bit with the resolution settings and see if I can find a way that it's fixed and i can see it big :P hehe.

From what you say I think I don't have to worry about the soruces or other things not working properly since I'm using the proper ff7.exe to run from 7H, then, that's a relief then, time to give this great looking game a second run! :D thank you again, Sega Chief, both for the mod and the help ^^

78
I only downloaded that one mod for weapon models, I have no other mod for it since it was the only one in the catalog

79
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-05-11 23:27:59 »
I hope I'm not doing necro with this, but I got a little issue with the installation through 7H you say that in order to work properly we need to set up the exe so it uses the ff7_en.exe (using version 1.5 fixed IRO for field character modles that I found looking around posts related to the mod) however, 7th Heaven asked me to not use a final fantasy 7 that is into program files, I tryed reinstalling it somewhere else but Steam no longer gives me the option to chose the instalation path... so I ended up cpying to a Game folder i had in my C:\ the problem is, after doing everythig  to install 7th Heaven, getting it working and all, if I set up that the archive to start the game is "ff7_en.exe" then the Launcher pops up, and when i hit "Play" it will start from the Final fantasy VII unmodded game i have in my steamapps/common folder (I'm spanish and have a spanish copy of the game with a propper translation i don't wanna lose) I've had an issue with texts looking slightly funny and even for the potion only telling me that it heals 300hp but not that out of combat only heals 100, and I fear I will also get the source's issue as well. I can run the mod, but only if I tell 7th Heaven to use the "ff7.exe" file that's on the modded folder in my C:\Games, but as i have said it makes the text look somewhat funny, here I'll post a screenshot of what I mean: https://imgur.com/mpFSuZB

I'm using a file I from my playthrough of vanilla with spanish retranslation where I completed the game with everything, that's why i got everything so high on everyone, but I started playing the mod and can say that the text issue happens there too: just look under arrange for example, you acn see the top of the letters there too, or under the number 15 that indicates that I've got 15 Ethers, i don't think that's normal and I've checked videos of people playing New threat 1.5 that don't have this problem and it's starting to bug me a bit, to the point of installing again the english version of FFVII from steam and patch that folder instead, and give up on adding more mods to this...

Please help.

Edit: you see the characters images with no backgrounds, that's a mod i got form 7h catalog that i liked, but i can tellthat the text issue has nothign to do with it since i tryed the mod without any aditional mods and it was still there, that's why i think it's an .exe thing

80
Ok, first of all I'm new, and I'm sorry I know there is a post about this somewhere but 1. I can't find it to quote it, and 2. I don't wanna do necro so here ti goes.

I've recently decided to install 7th Heaven to have a better way to put and remove mods from my Final Fantasy VII instalation without having to reinstall every time. So I installed it, got it to work and imported the most updated version of New Threat, then I saw a few mods that gave better looking field items and weapons ingame and decided to try them out. Then I came across this very cool remodel mod for the weapons in the catalog, which is the one i name on the title of this post and download it and install it. Check the configuration to see if there are diferent models to chose and I find sets for various characters which is great :D and then i get to Cloud and his weapons and find this option that sais "Millenia + Mike" and I see the buster sword and I like, and I see the Ăšltima Weapon and I love it! However! when I chose this option i get Buster Sword form Millenia and the Ultima Weapon... well...

https://imgur.com/MgVnXUA

I looked up the mod and found it, downloaded it and it said it was compatible, but that it needed both Aali Driver and Team Avalanche 2D Overhaul to work. Perhaps it is because i need this last addition to make it work propperly and give me the buster sword and Ultima Sword I want for Cloud? please help


---FIXED---

Ok guys I fixed the issue of the white textures, however good Alyz pointed me another problem with Kaldarasha's model. I redid the IRO file again, but I could not fix the problem with Kaldarasha's Model. However I discovered the issue and added a txt explaining how to fix if you wanna use this weapons with his awesome Cloud model, here's the download link of the fixed IRO: -link removed for update-

---EDIT---

Ok I managed to fix the whole problem, I've managed to make all the weapons work with Kaldarasha's model and with all the other models as well. I've checked everything personaly one by one each option on both Battle Models - Main Chracters and Battle Models - Weapons and finally made it work and here is the fixed iro of the mod.

https://mega.nz/#!puoylKYB!1abHm_19blfoIaw_gZnrd7YHRe63pMgnfIaHCE770ao

Just gonna say tho, all weapon models need the file "rtaa" to work properly, this file should be able to adapt to any character model. to make it work without breaking Kaldaraha's Model you gotta take that model's "rtaa" file and place it in the weapon's models folder, ovewriting the original rtaa, Cloud's model shouldn't be affected if you are not using Kaldarasha's model and the weapons should keep working as they should, again, no matter what model is used, seems like the link between model and texture is stored in the rtaa file, and depending on the mod the textures are saved on the "rtaf" file (of course, all of this is going around cloud's model, hence I'm naming "rtxx" files... anyways! I'll stop ranting here I'm just happy I managed to make this work.

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