One thing is you have the 'mode' lighting they choose for FF7. They choose the spectra emitted by a low temperature tungsten lamp (warm light). 2400k to 2700k so that it gives a yellowish 'old feel' too it. I believe the idea was to give an old industrial feel to the lighting.
Cyb
Well, I'll have to check the settings in my lights to be sure about the temp, but I can tell you if you should ever tend to use the lamps I've created, a lot of fuses will blow....
Spoox, are any of those models 100% finished (with or without texture)?
are they ever...?
Take the Sector 8 building with the fountain for instance, lately I've been redoing some of the model, due to the fact that there was just a tiny crack in the corner, the walls didn't line up completely, at the same time I had to do some moving around and adjusting several verts in order to line it all up. Also I optimized a lot at the same time. But....
The door opening in the stairs...still have to figure out something with that, as it's shown in the movie just as a black door.....
So depending on the details of the references... some are finished, and some are not, but they can always be improved.
But still my main focus is the whole bombing mission, starting at pressing 'new game'
But just as KillerX has pointed out, he takes long breaks because it gets boring now and then.
With regards to what's finished, and what's not I have to take a look around my project files, as some of them haven't been touched in quite some time.
Lately I've acquired some now detailed references, giving a new burst in (re)doing things.
Also I've been looking into some other technology to make life better, If you take the intro animation for instance, having it rendered out at 30 minutes per frame, will take a long time....
Apart from that there is always, of course, RL...
But we'll just keep on going...