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Messages - Aavock

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301
Thanks for your response FF7Remastered but I want this little patch to be able to work for the re-release edition too and the easiest way to install (by only replacing the menu_fr.lgp file). I already spent a lot of time understanding the *.tex file's header, everything's working just fine except for all the outside battle window textures...

It's curious that all the rest of the textures works perfectly so I'm clueless how to fix it.

Here's another example: the countdown numbers are supposed to be the same ones as the HP and MP numbers (numbers are upscaled and works great in the battle window but not outside of it, they're keeping their original size and position of the original *.tex file).


302
Graphical / Problem with upscaled textures of the menu.lgp
« on: 2013-03-27 01:40:00 »
Hey guys,

I'm currently working on resizing @ 200% the *.tex files from the "menu_fr.lgp" (french version of the game). After a lot of trouble, I've managed to get all the palettes right. I'm using Biturn for the *.tex to *.bmp conversion and Img2tex for the *.bmp to *.tex. My first goal was upscaling the "usfont" files and I was very pleased with the results so I move on with the "btl_win" files and this is where the drama began. Problem is that all the textures located outside the battle window box such as "target" "death", "mp" (recovering), sleeping status and the damage and recovery numbers are keeping their original size and location from the *.tex file.



The reason why I've been working on this small mod is because I wanted to keep the original aspect of the game such as the custom font and because it'll be extremely easy to make it work. Every upscaled textures of the menu_fr.lgp is working just fine but for some reason it doesn't apply with textures located outside the battle window box only.

Thank you for any time/advice you could put in to a reply.

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