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Messages - mirex

Pages: 1 2 3 4 [5] 6 7 8 9 10 ... 43
101
Completely Unrelated / Whats your level of experience??
« on: 2006-04-28 11:53:11 »
Varies here.
- I have started on on PP03 where I did not know what to do except play Katakana (or what was the game's name).
- Then I got a C64 (8bit computer) where I was playing mostly, and programming in Basic only a little.
- Then we had PMD84 (8bit computer) in school where I was learning QBasic for a 1/2 year
- after that I got finally to PC. I was learning Dos QBasic for 1 year
- then I discovered Pascal which I was using for 2-3 years
- also I was interested in assembler for 2 years approx ... coding, debugging, cracking and stuff
- then on one day when Pascal showed me an error message "Code segment too large" I decided its time to move on, and I started programming in C. And then I went into C++, win32api, MFC, OpenGl, UML, and stuff ... various compilers and developement tools ... its approx 5 years since I started with C and 11 years since I started toying with computers generally.

102
Completely Unrelated / Small C++ Test.
« on: 2006-04-26 10:16:43 »
to L.Spiro's answer:
Spoiler: show

Try checking it in your compiler. Mine (MSVC 2005) does think that 3.0 double is an answer. I have checked it with this kind of test:

void fn( double d ) {  printf( "double %0.3f", d );  }
void fn( int d )  {  printf( "int %i", d );  }

int _tmain(int argc, _TCHAR* argv[])
{
   fn( ( 1 < 2 ) ? 3 : 4.0 );
   return 0;
}

Result printed on screen was: "double 3.000"

103
Completely Unrelated / Small C++ Test.
« on: 2006-04-26 08:47:46 »
Spoiler: show

1: 61
2: i = 1 because it jumps out of the comparison after first false argument
3: j = 2
4: no idea. it could be 1 because of sizeof( int ) = 4 in these days.
5: i = 3. i would say it gets assigned an afterwards increased.
6: no idea but i hope for god's sake that I is increased before comparison so J = 1
7: i refuse to continue !


my comment:
dumb constructions ! allways use parenthesis and readable form of formulaes to avoid misunderstanding and these kinds of questions !
I am a 6-year veteran ;) and I never use these constructs because they are leading only to misunderstandings, not to faster code. Easy code readability is important to me.  That's why such knowledge should not be important.


I have one for you too. What is result of the expression ? Is it int or float ?

 ( 1 < 2 ) ? 3 : 4.0

104
Releases / NPC Reconstruction Project
« on: 2006-04-24 10:37:27 »
Wow borde, you made those models just by moving vertices and recolouring ? That's some great job !

105
FF7 Tools / FF7 models to 3ds Max
« on: 2006-04-19 13:15:34 »
Please show me a list of the file formats that 3ds Max 8 can load, so I can tell you which would be suitable. So far older 3DS maxes supported formats were lacking some important features to load FF7 files.

About importer - no idea, you might have to search the net, or find someone who can recompile the plugin for newer 3DS max.

106
Ah too much to read, but here is a link to the conspiracy theory movie which I think is not mentioned. http://www.matrix-2001.cz/v2/files/video/bush.asf

107
Completely Unrelated / Corrupt-A-Wish
« on: 2006-04-10 08:18:27 »
There are some actually, but they work only on Fairy dollars, which you - of course - don't have.

I wish the DJ's would play breakcore more often on drum'n'bass party nights.

108
Completely Unrelated / Post Your Desktop
« on: 2006-04-03 11:45:17 »

109
Completely Unrelated / Corrupt-A-Wish
« on: 2006-03-15 11:50:00 »
Granted, but someone hacked into your account and posted it here for you. Not counting other things he posted on the forums under your name. ;)

I wish I was invisible when I choose to.

110
my guess is
- you're overwriting memory
- you calculate wrong offset when moving to next bone
- you calculate wrong vertex indexes

interesting is that colours look correct (on tifa), just the vertex positions / or polygon - vertex indexes are messed up.

111
Scripting and Reverse Engineering / Monster Hunter
« on: 2006-03-13 11:59:05 »
Mmmm loooking nice :) reminds me of my reverse-engineering days :)

112
Completely Unrelated / Corrupt-A-Wish
« on: 2006-03-13 11:57:52 »
Granted, you have one that works in 66666 x 66666 x 47bit, but sadly none of the operating systems nor games support it. You can change it only for one of resolution 66666 x 66666 x 66666 x 2 bit which is not suported either.

I wish I had an colour holoprojector.

113
TonkaTaru: No there is no such program. By the way people here don't like when you revive threads that are dead (which are not discussed for a long time). Next time better create new thread instead.

114
Completely Unrelated / Corrupt-A-Wish
« on: 2006-03-03 10:39:10 »
Granted, but she's only 1 milimeter tall.

But I wish one too :)

I wish for a beautiful real life anime catgirl!

115
Completely Unrelated / Corrupt-A-Wish
« on: 2006-03-02 12:15:04 »
Granted, but EU wins the war over terorristic USA, and dollars cease to exist.

I wish I had my very own functional personal teleport which would teleport me anywhere I wanted anytime.

116
Completely Unrelated / Corrupt-A-Wish
« on: 2006-02-28 08:18:15 »
Granted, but each is marked with the special colour which is used to mark money stolen from banks.

I wish my notebook would be working once again.

117
Completely Unrelated / Corrupt-A-Wish
« on: 2006-02-16 12:25:01 »
Granted, but you have only one drop of it so it can cure only one person.

I wish I had holiday for 2 months.

118
Scripting and Reverse Engineering / 8 bit pallete textures
« on: 2006-02-08 11:51:44 »
Do you want to know about 8bit palette textures in general or in relation to FF7 / 8 ?

In my opinion FF with 8bit textures enabled should look exactly or very similair like truecolor mode.

119
Archive / Multiplayer Modification
« on: 2006-01-26 08:24:25 »
L.Spiro: I got into same mood for last two-three months, but you have to fight it back. I do not want to give up programming, I just don't have the will/ apetite for it. Now its getting back slowly, so I can continue on my projects.

Just fight it back if you want to enjoy it once again.

120
Scripting and Reverse Engineering / Oddity???
« on: 2006-01-10 11:37:44 »
Some code speedup:
- no need to call pow(), simple multiplying can be faster
- don't call data->GetLength() multiple times (in every cycle loop), when it can be called only once .. you can see speedup especially in case of larger arrays of data
- why using floating point number 'double' when the result is an integer ? also using floating point for a loop counter and indexer is a nonsense.
- reason why you see 4294967295 instead of -1 is that you are multiplying  0xFF * 256 in every loop instead of treating it as -1

Code: [Select]

String ^FileEditor::BinaryToNumber(array<Byte> ^data)
{
   String ^strTmp;
   integer dblTmp;
   integer i, c;

   c = data->GetLength(0);
   dblTmp = 0;

   for (i=0 ; i <c; i++ )
   {
      dblTmp = dblTmp * 256;
      dblTmp = dblTmp + data[i];
   }

   // here you should check if the number is negative (depending on its bits)

   strTmp = dblTmp.ToString();
   return strTmp;
}


but in fact, fastest and best way is to copy/read the data into the proper data type.

Code: [Select]

this code is in C++ syntax because I don't understand the language you're using properly

String* FileEditor::BinaryToNumber( BYTE *data)
{
   long int  *li;   // this should be pointer to the 32bit integer number, which can contain numbers from -2 147 483 648 to 2 147 483 647
   String strTmp;

   li = (long int*)data;

   strTmp = li->ToString();
   return strTmp;
}

but this process can be done in many ways, depends on your implementation. Consult your help about this, you should find some advice there.

121
Scripting and Reverse Engineering / Xenogears 3d model.
« on: 2005-12-29 15:31:09 »
Great ! Congratz on your progress :)

122
Archive / Battle Animation
« on: 2005-12-29 15:11:31 »
No program for it yet.

123
FF7 Tools / FF7 models to 3ds Max
« on: 2005-12-23 07:32:37 »
Wow, that's like world of warcraft ? Its looking very nice !

124
Hi, as I see it needs the game data, so its not working for me. It just crashes in the start.

125
Archive / Newbie
« on: 2005-12-19 12:16:36 »
Hello Kazary, welcome to the boards !
I recommend to look through the boards, mainly on the stickied threads in every category and then to use the search feature as Zack suggested.

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