For quite a few of the Field Sprite's Head models, there are a number of duplicated vertices that appear to be totally unused, and that Ultima doesn't recognize them correctly. Example: duab.p from Char.lgp Vertices 110-121 are not linked to any polygons, are colored at the maximum values (255-255-255), and if you attempt to do a Color patch, or add a new vertex, Ultima doesn't seem to realize they exist. When you attempt to create a new Vertex, it will try and create Vertex 110...And if you hit "Okay" to apply it, Crash. Obviously because there already *is* a 110 Vertex. Looking through the other vertecies, it appears that each of those vertexes are duplicated from the ones making up the Face. When I altered another head with similar additional Vertecies, Since there was no way to add new Vertices, I tried altering the seemingly unused ones for what I needed, but now it crashes Ifalna if I try and view it on a model.
Do these vertices have something to do with the Textures?