Hello. I currently working with the 2D fighting game engine known as Mugen, where people can create their own fighting game characters. Currently, I am working on converting Sora from the Kingdom Hearts game into this engine.
Let me get straight to the point. You know that Kingdom Hearts has Disney and Final Fantasy characters. I'm planning to integrate a type of party member system where different characters can fight along side Sora (4 party members at once), and aid him in combat. They will be able to level up and such. Each member has a basic attack and some special attacks.
While 2D Disney games with 16-bit sprites are plentiful, the Final Fantasy characters we all know and love are not. I plan on adding Cloud (Kingdom Hearts Chain of Memories Version), Mog (From Final Fantasy 6), and a Chocobo (also from Final Fantasy 6), into the roster of party members along with many Disney faces (such as Donald, Goofy, Beast, Pumbaa, etc).
This brings me to the main subject of this topic. I would like to implement some more Final Fantasy 7 characters (such as Aeris) into this game engine, and seeing as how so much work has been done on the Battle Models and Field Models, this raises my question. Should I attempt to use the 3D Battle Model data to create the animations necessary for this game engine and turn that character into a party member, or should I use the easier (but less detailed) field models? The question is in the air... What do you all think? Unfortunatly, as this game engine is 2D, all graphics are limited to a 256 color palette. I could work around this with the Battle Models, but it might not look as clean.
If you want to see some screenshots of my work, go to my site at:
http://www.geocities.com/bane84mugen/index.html and look at the screenshots in the Sora section.
(My bad if this post is in the wrong section.)