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[FF7PC-98/Steam] FFNx FF7Music (original files from PS1) (1.3.1)

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myst6re:

Original MIDIs from PS1, a light alternative to Anxious Heart / The mod.

Download

For FFNx 1.8.x+: FFNx-FF7Music-v1.3.1.zip (only 944 KB!)
For FFNx 1.7.x: FFNx-FF7Music-v1.1.zip (only 1.2 MB!)

FFNx FF7Music is also available in the Satsuki Yatoshi Mod (SYW)
And for 7th Heaven 2.3.3+: FFNx-FF7Music-v1.3.1.iro (beware, this is still in beta, please read the readme to set up the hebios file)

Installation (FFNx 1.8.x+)

1. You need to install FFNx 1.8.x+ first.
2. Copy the psf directory next to ff7*.exe
3. Open FFNx.toml with a text editor
4. Set use_external_music to true (remove the # from the beginning of the line if any)
5. Set external_music_path to 'psf' (remove the # from the beginning of the line if any)
6. Set external_music_ext to 'minipsf' (remove the # from the beginning of the line if any)
7. Set he_bios_path to 'psf/hebios.bin' (remove the # from the beginning of the line if any)


Installation (FFNx 1.7.x)

1. You need to install FFNx 1.7.x first.
2. Copy the psf directory next to ff7*.exe
3. Open FFNx.cfg with a text editor
4. Set use_external_music to yes (remove the # from the beginning of the line if any)
5. Set external_music_path to psf (remove the # from the beginning of the line if any)
6. Set external_music_ext to minipsf (remove the # from the beginning of the line if any)
7. Set winamp_in_plugin to psf/in_psf.dll (remove the # from the beginning of the line if any)

Authors

Packed by myst6re.
FFNx uses the OpenPSF project to play PSF files.
Thanks to Neil Corlett for in_psf.dll and PSF files.
Thanks to Christopher Snowhill for its implementation of foo_psf.
comical, cintro, mogu, tb and wind PSF files were generated by myst6re using Makou Reactor 1.8.

Notable improvements (aka changes I made to FFNx)


* On the original PC version, sometimes the game lost the music lock condition. This means that you can hear the music stop and restart later. But not anymore! (Examples: Reno first appearance; after the battle against Rufus; after the movie with nibelheim moutains, when Cloud enters the Reactor).
* A music is now paused before a battle and resumed after to the right time
* A music is now paused before the "good night" music, and resumed after to the right time
I added few missing files to the PSF collection made by Neil Corlett:

* comical: unused (and unreleased!) music found in a deleted map of the Honey Bee Inn
* cintro: Sephiroth intro only, looped for the heavy atmosphere in Nibelheim Manor
* mogu: Moggle victory (yeah!), the introduction of the Highwind theme
* tb: Main theme alternative (Cloud and Tifa flashback in the lifestream)
* wind: Ambient wind (used by FFNx to replace wind.wav)
Known issues


* Resuming music after battle can take few seconds sometimes (with FFNx 1.7.x only)
Changelog


* v1.3.1: Renaming mural.minipsf to mura1.minipsf
* v1.3: Dropping support for FFNx 1.7.x (v1.2 will be still available). Updating README for FFNx 1.8.x+.
* v1.2: Adding required files for FFNx 1.8.x+.
* v1.1: Easier installation. Adding a README in french.
* v1.0.1: directory name change (from music/vgmstream to music/psf)
* v1.0: initial release
Alternatives


* Anxious Heart / The mod (Mirror): Original Music (OGG format). The best alternative so far, but you need to download a bigger archive
* FF7Music: Old alternative, by Ficedula, kept for posterity. This archive is already configured correctly for the original game, you need more configuration with the Aali's OpenGL driver, and this is not compatible with FFNx.
* SXG2Ogg audio mod: MIDI XG Sound using SXG2006LE softsynth
* Deet's XG Pack: MIDI XG Sound using Yamaha S-YXG50 softsynth
See Also

* FFNx FF8Music
* FFNx topic

Rcarlucci:
Can I use these for my mod ?

myst6re:
I also reply here, yes you can. I don't own the files, and in the next version of Makou Reactor I offer a way to create them (except the psflib) from the game data.

ssjkakaroto:
Is there any difference between this pack and the old pack from Neill Corlett?
Just saw that you added a couple of files to his pack.

myst6re:

* comical: unused (and unreleased!) music found in a deleted map of the Honey Bee Inn
* cintro: Sephiroth intro only, looped for the heavy atmosphere in Nibelheim Manor
* mogu: Moggle victory (yeah!), the introduction of the Highwind theme
* tb: Main theme alternative (dunno where it is used, I found it in the map of Jenova in the Nibelheim reactor ;D)
* wind: Ambient wind (used by FFNx to replace wind.wav)

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