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Messages - Bonez

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101
7th Heaven / Re: Launch error
« on: 2022-09-10 05:42:45 »
Update FFNx

102
7th Heaven / Re: Field Models - Objects
« on: 2022-09-10 05:35:03 »
All mods were separated out of the giant compilation mods for a few reasons; so you don't have to download literal gigabytes of stuff you don't want, so that individual mod creators get the proper credit and recognition, and to keep all mods up-to-date more easily... With the old way, the compilations were lucky to get an update once a year. Now each mod gets updated the second an author is ready to release it... There is a model out there for the save point that makes it look like the savesphere from ff10, but it's a little low on the list of priorities as far as releasing a dedicated IRO for it. That model is really all that's missing, except for the things that have been completely replaced, like palmer fields and things like that.

103
7th Heaven Catalog Mod Submission/Update Pushing

If you are a mod developer and have a mod you'd like to put in the catalog or need to update your existing mod, this can now be done entirely by you without the need for a "catalog maintainer" or moderator.

The catalog is stored on our GitHub and anyone with an account can create a pull request. These pull requests will then be reviewed and approved by one of us with a single click. You no longer need to wait for one of us to have free time to communicate back and forth and put together your catalog entry. This should enable mods to be updated with much more frequency.

To do this:
-Create a https://github.com/ account if you don't already have one.

-Go to https://github.com/tsunamods-codes/7th-Heaven-Catalogs/blob/master/catalogs/qhimm.xml

-Click on the pen button to edit the catalog xml. (Since you've likely made a mod with a mod.xml file, you should be very familiar with how it works.)


-Once finished, click the save changes at the bottom of the page and follow the prompts to complete your pull request.

-While your pull request is under review, it will appear here: https://github.com/tsunamods-codes/7th-Heaven-Catalogs/pulls. If there are any questions or issues with your pull request, you will be notified there.

And that's it!

104
Frequently Asked Questions


If you do not find your answer here, then please search the 7th Heaven forum section to see if someone else has asked/solved your problem already. If you do not find what you are looking for with a search, please post a New Topic in the 7th Heaven forum section for others to read and respond.

7th Heaven won't open at all.

Open your task manager and make sure to kill any instance of 7th Heaven, even if there's no 7th Heaven window actually visible.

The game runs but crashes shortly after I click Play.

Ensure your mods are in the correct load oder. Do this automatically by clicking the button.

The game immediately crashes when I hit Play or as soon as I get to the New Game/Continue screen.



I have an AMD GPU and the game is unstable or has black screens.

Please disable the anti lag feature as shown in the following screenshot, this has resulted in fixing the problem for many players.


I have an AMD GPU and see visual artefacts when playing.

Please use DirectX12 as your Graphics API under Game Driver settings in 7th Heaven.

Battle encounters are showing the wrong enemies.

Ensure your mods are in the correct load order. Do this automatically using the button.
Beyond, that ensure there are not conflicting mods. Particularly any difficulty mods and ESUI Controller Addon.
If all that fails, it's a good indication that you need to start modding with a fresh install (no previous FF7 modded installs). Follow the procedure above for setting up a fresh install.

How do I uninstall a mod?

Under the My Mods tab, click the mod you mean to delete and click the button.

How do I update a mod?

If a mod update is available, you will see the button next to that mod in the My Mods tab.

I get an "Error Downloading..." message when I download from the Catalog. Is something wrong?

Possibly, please report this as a download link may have died.

The spacing of the menu text is squished together or spaced too far apart.

Make sure you are using the correct ff7.exe
If you are using Reshade, try turning it off.

Every time I get in a battle, the screen goes black, but I can still hear the game.

This is a result of soft-resetting during battle. If you do this, the next battle you get in will be black. Never soft-reset during battle.

When I use the 60fps mod, I can't use speed hack.

Disable VSync.

I get significant slow downs on some screens.

Turn off animated textures within the SYW5 Fields mod.

Does this work with Steam achievements?

Yes. You only need to enable Steam Compatibility in the advanced tab of Game Driver settings. Steam will also need to be open while playing.

Can I launch the modded game directly through steam with one click?

Yes. add the 7th Heaven app to your steam library as a non-steam game

Open its properties

Add "/launch /quit" to the launch options

Now, when you hit play in steam, 7th Heaven will automatically launch the game and close down when you quit the game.

For whatever reasons, I need to start over with a fresh install.

If your install is screwed up and you need to start over or you're having trouble installing 7H for whatever reason, here is the quick, easy, fool-proof, no-nonsense installation process:
0. Don't omit or alter things. Actually follow the steps.
1. If you're starting over, completely uninstall and delete all traces of 7H and FF7 from your PC (you can back up your mods and save files) Otherwise, start at #3
2. Run this to clean FF7 registry keys: https://docs.google.com/file/d/0B-Q_AObuWRSXb1VIdGViQjlVLW8
3. Download FF7 from Steam, then copy and paste your fresh Final Fantasy VII folder from your steam folder to C:\Games\ (yes, literally copy and paste)
4. Download and run the installer from https://github.com/tsunamods-codes/7th-Heaven/releases/tag/canary.
5. Select C:\Games\7th Heaven as the install path. (This isn't totally necessary but is helpful to have everything in one place). If the installer never asks you where you want to install 7th Heaven, this is usually indicative of not having completely scrubbed all previous 7H installs on your PC or you just deleted 7H without running the uninstaller. You'll likely still run into issues. If so, return to step 1.
6. Run 7th Heaven.exe. Double check all the paths at the top of General Settings start with "C:\Games..."
7. Go ahead and run the game once without any mods so 7h can do some stuff in the background. This is important.
8. Download mods and play.


105
FAQs and Tutorials / Re: [FF7]Big List of Bugs
« on: 2022-08-30 07:29:17 »
Update needed. Unstickied and locked until either an update or a new thread is made.

106
Releases / Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
« on: 2022-08-28 10:30:17 »
You need to come to the discord. It is a lot easier and faster to troubleshoot there.

107
Team Avalanche / Re: Project Edge (Jusete's field scenes)
« on: 2022-08-28 10:25:16 »
Anyone alive? :?
On the discord, yeah.

108
Releases / Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
« on: 2022-08-18 23:43:26 »
You need to come to the discord. It is a lot easier and faster to troubleshoot there. And there are a lot more people around than just me. I doubt it's because of your widescreen. I've seen this exact thing before and they didn't have ultrawide screen. I've even seen it on my on setup and I don't have one either. I just don't remember what the issue is exactly.

Your CM problem might actually be solved as of yesterday funny enough. I mistakenly had it chainging everyone's sample rate to 96000hz, which could definitely lower the overall volume.

https://discord.gg/K92Js8Tp

109
Releases / Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
« on: 2022-08-18 03:25:48 »
Try deleting any hext files inside ff7/hext/ff7/en/ except for FFNx.FIELD.vertical_center and FFNx.Widescreen

110
Troubleshooting / Re: the game is without textures?
« on: 2022-08-18 03:16:51 »
Try disabling anti-lag, if you're on AMD.

111
Releases / Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
« on: 2022-08-17 04:19:29 »
It's been quite torturous for some reason to get the mods I want working with 7H. Normally these sorts of things work fine for me  ;D Anyhow, ESUI 2.0 is unfortunately the only mod I just can't get working right. The only thing that's wrong is the text spacing.





I've spent 3 whole evenings now looking for a fix on the interwebs, trying different API, resolutions, window modes, aspect ratios. As you can see from the screenshots I'm on ultrawide (3440x1440) but I even tried 16:9 and 4:3 desktop resolutions too. I've tried making sure I was on a completely fresh Steam installation with nothing left behind in the registry. I've used the latest stable 7H and FFNx and the latest canary build. Even with ESUI as the one and only active mod, the text spacing is still too wide.

So finally I come, cap in hand, asking for help for my problem  :lol:

p.s. If it helps at all, sometimes at the title screen, for half a second the text spacing is correct but then widens itself out  :'(

Last time I saw this back in January, it was because they were trying to use some old 3.0 Qhimm catalog mods... If you have any mods with the author "qhimm community" or something like that (with the exception of the "tweaks and cheats" mod), delete them.

112
Troubleshooting / Re: the game is without textures?
« on: 2022-08-16 12:56:51 »
This is an opengl bug that was fixed a few months ago. Either update FFNx or use a different graphics API.

113
If I mindlessly hit the lone "close" button in the bottom right corner thinking it's an "ok" or "save" button one more time, I might go postal. It's almost like you put it there as a troll.

114
7th Heaven / Re: [FF7] 7th Heaven+FFNx Guide&FAQ
« on: 2022-08-06 14:06:18 »
Given that 7H uses FFNx by default now and there is a built-in updater now, I'm going to lock and un-sticky this thread

115
Releases / Re: [FF7PC] Ninostyle Mod
« on: 2022-08-04 08:54:49 »
Wonderful

A mandatory modification for every FF7 / Chibi Style loving gamer!

Only question: am I right assuming that the completion list is not updated to reflect the latest few months additions?

You are right in assuming.

116
General Discussion / Re: FF7 Final Mix+
« on: 2022-08-02 04:16:55 »
Final Mix was never finished and never released to the public. One day the models may be released, but as they are ripped from other games, they will not be allowed here.

117
Apologies for the late response. Hopefully you've figured it out. But, you're on a very old version of 7th Heaven. Please update to 7th Heaven 2.5+ (and therefore the latest FFNx) for compatibility with 60fps.

118
LostLink!!!
ReUploadPlease!!!!!!

Dawg... That file is from 2014...I'd be surprised if they still have it... But they're still active here. You might get lucky.

119
Hey, so I peeked in on the patreon page and it seems that there was a release back in April. I've been following on Qhimm forever and I'm just wondering if we are any closer to a release here. If the only way to play this is going to be by getting on the patreon, that's cool too, you have done a ton of excellent work. So if you could can you let us know if the mod is coming anytime soon to Qhimm and if not, is there a complete and working package available on patreon? 

You can play it right now for free. Literally everything is complete except for Angelwing. Angelwing's alpha is available for patrons. The rest are completely available for free right now for manual install. The auto-installer has always been a paid privilege since before the Remaster. Once Angelwing is complete it will be made public for free. The auto installer will then come. Whether the installer will be made available for a one-time, or he keeps it a Patron-only, idk. That's up to Mcindus. But, it will be "paid"... But, remember, they're all free if you install them yourself. You're just paying for the convenience (and right now early access to Angelwing).

120
Sounds like there isn't actually any updates. Sega gets his version numbers mixed up sometimes. It's happened before. You're probably already on the latest versions, but the metadata inside the mods is wrong so it only THINKS there's an update, and fails when it tries to install the same version over itself... Reasonable Difficulty is a dead giveaway. That mod's like 10 years old. There ain't no updates for that.

121
FF9 Gameplay Releases / Re: Final Fantasy IX: Ascension
« on: 2022-07-22 10:20:53 »
Unlikely unless someone happens to already have a copy. The user was banned from Nexus (and their mods along with them) and they deleted their account here.

122
whenever I open the link to try and download it for the fonts it has it brings me to a virus website.

It's not a "virus website" (although it is shitty and annoying). It's adfly. a service that shows an ad (to make money) when you click a link. The ad could be spam or malware or Coca-Cola, but you don't click on that. You wait a second and click the "skip ad" button once it pops up.

123
Troubleshooting / Re: 7th Heaven 2.3 not working
« on: 2022-07-13 09:44:21 »
If you're getting a code 5 error, have you tried the code 5 fix in launcher settings?



124
Hi Bonez, thanks for this release, there is any possibility to have it compatible with New Threat 2.0995?
Thanks a lot!
Does it not work?

125
Hey everyone! Sorry it took so long, but I had to find an untouched version of Tonberry Enhanced v2.04 on my old backup HDD.
Here's the gdrive link:
https://drive.google.com/file/d/13KUrsV9c1sdCwihPSmTomTet9aQzN65l/view?usp=sharing


-NOTE TO MODERATORS- You can add this link to the main post as a mirror, since JeMa and Mav have been MIA since 2017 or so. Enjoy!

Done.

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