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Messages - Mike.S.N_310-X

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26
Releases / Re: [Project] Mike's custom models
« on: 2012-01-06 09:24:43 »
Original model

Edited model

 :-o

I not good at hair texture  ::)
I have to fix more on texture ^^

27
Releases / Re: [Project] Mike's custom models
« on: 2011-10-23 09:40:12 »
Aerith done

28
Releases / Re: [Project] Mike's custom models
« on: 2011-10-22 16:31:08 »
Today work:

Hair Tomorrow

29

Maybe i'll complete in next week  :o

30
Her head

Make texture for it take more time than i thought  ::)

31
WIP ZL325 Aerith texture  8)

@jinkazama2k7: It will convert after i done odin, maybe very long time

32
I'll Release LBP Cloud soon. Of Course as you guys know that model i make only for newbie training with it. Model only make in 1 day and not 100% same as the real LBP Cloud by Square Enix
Make new battle with new battle scene and another thing seem very hard and take a lots time for it so i decide that i'll replace Jade Weapon with the first Monster drop by Sephiroth <.<
I told I will continue on September. Not mean all my Todo list will be complete  ;D
I have to delay it a while cuz i still have a lot of stuff i have to do

Sxxxxxxx Weapon replace with Monster where Aerith Death

33
Actually it is ZD Soft Screen Recorder  ;D

34
Graphical / Re: HD vincent project!
« on: 2011-08-28 10:04:05 »
You talk about this Vincent?

I remember .pk3 can be open with 7zip. and .glm can be open with milkshape
But i really like this Vincent more http://www.polycount.com/forum/showthread.php?t=67108

35
Final Fantasy VII Mod Tutorials by Mike:

Detach, Fill holes
http://www.youtube.com/watch?v=WmXnEwFy_kQ

How to use Img2tex, PCreator, Kimera, UnLGP
http://www.youtube.com/watch?v=1L4fHg-U_JM

Convert field model 2 battle, Compile LGP
http://www.youtube.com/watch?v=EcMLMZY_Xtw

Convert field model 2 world, Make transparent tex
http://www.youtube.com/watch?v=XeiRo-LLGTQ

[Paint(XP)]\[Gimp]
Texture transparency 24bits Tutorials
work in Kimera and in game too, it won't transparent color 0



37
Releases / Re: [REL] Menu Overhaul Project
« on: 2011-08-21 10:19:12 »
I install error or this is a bug?
http://i771.photobucket.com/albums/xx353/trishty/how.png
Don't know how to config when it like this

Can you make FF7 DC Theme DLPB?  :)
http://i771.photobucket.com/albums/xx353/trishty/DC-Menu.png

38
Releases / Re: [REL] Menu Overhaul Project
« on: 2011-08-20 07:31:37 »
Thanks, It fixed now  ;)

40
Ok guys! You make me change my mind
I will come back to mod in September
Todo list:
Fix and Complete Jade Weapon to make a new boss for FF7 with the help of ff7rules
Retexture my Death Penalty
Complete all Aerith's weapons
Remake all Cid's weapons
Remake Odin
Try to make installer

41
Previous I used it in Win XP 32bits and all model got yellow overlay.
Now I used it in Win 7 64 bits and all textures of my Mod became back in battle?  :-o
An older version worked fine

42
Releases / Re: [REL] Mike's custom models the last mod
« on: 2010-09-22 11:25:27 »
Plz check again philman it have texture.  :(
Odin's blade. This model I draw when i fell sad T_T. I won't convert or mod  :-X
http://i771.photobucket.com/albums/xx353/trishty/5459dcdf.jpg

43
Releases / Re: [REL] Mike's custom models the last mod
« on: 2010-08-19 06:33:16 »
Sr for every thing. I forgot not all of people know how to edit all those. Of course if you are modder you already know all. My Aerith, Yuff and Seph hrc was removed some part unnecessary with stickman (i love Xiao Xiao very mcuh ^^) so it not work with original characters of FF7

How to change numbers of texture of battle hrc?
Use PCreator:
_Open any 3ds model -> Options -> Battle Model -> Open Battle HRC... -> set 10
Use Kimera:
_Texture Option -> Add texture
Use Hex Editor
_Open **aa count to 13 and set numbers of texture (max is 10 with battle)


Aerith:
_Weapon, Effect texture: 2 "rtaf"
_Weapon model: "rtck" -> "rtcz"
_Empty texture (black): 1 "rvad"
Just copy weapons model, texture

Cloud:
_Weapon texture: 3 "rtaf"
_Weapon model: "rtck", "rtcz"
_Effect texture: 4 "rtag"
_Empty texture (black): 1, 2 "rtad", "rtae"
Just copy weapons model, texture, effect texture and empty texture (not copy empty texture if you use  Millenia's custom models)
Won't work with APZ's buster and kula_wende's ragnarok
Open model with Kimera and save as siaa "Final Cloud (hi res)"

Yuffie:
_Empty texture (black): 1 "rxad"
_Weapons texture: 2 "rxae"
_Weapons model "rxck" -> "rxcz"
Just copy weapons model and texture

Sephiroth:
_Empty texture (black): 1, 2 "saad", "saae"
_Weapon texture: 3 "saaf"
_Weapon model: "sack"
_Effect texture: 4 "saam"
Just copy weapons model, texture, effect texture and empty texture "saae"

PS: I had to release my mod soon, so I didn't have enough time to fix all effect. It not nice 100% in my eye. If your model not work PM me your files I'll fix it and send back to you

44
Releases / Re: [REL] Mike's custom models the last mod
« on: 2010-08-17 11:14:18 »
Non-texture: copy my battle hrc (??aa) or set your battle hrc numbers of texture to 10

I didn't use sephiroth patch so i dunno.

The blue limit break: Did you del jo_b03_00.ctx in cache folder? for blue limit rename jo_b03_001.png to jo_b03_00.png (del or move red limit jo_b03_00.png first)

Yeah! I not mod any more but i want to know this
How to create new battle with new battle scene (no replace old battle scene just add new)
I want create battle with this BOSS Jade Weapon
It incomplete and need to fix a lots.
http://img535.imageshack.us/img535/8656/011ur.png

46
Team Avalanche / Re: Aeris/Aerith Model [WIP]
« on: 2010-08-10 09:51:58 »
Crisis Core Ending

48
Releases / Re: [WIP] Mike's custom models
« on: 2010-08-08 05:04:47 »
I didn't read the rules, so i don't know post img of rip model not allow. sr
Vincent form JK fan model not rip! whatever, who care about this any more.
Every thing was done. If you guys want me release it OK
http://fc03.deviantart.net/fs70/f/2010/219/3/c/Final_Fantasy__s_weapons_by_Trishty.png
http://fc04.deviantart.net/fs70/f/2010/219/1/8/Final_Fantasy__s_symbols_by_Trishty.png
@old boss: make lgp and upload it will waste my time. Do it yourself because it very easy. You have pm me about my save point, try to put it in char.lgp again, i think it will work

49
Releases / Re: [WIP] Mike's custom models
« on: 2010-08-07 15:35:21 »
I very bad at english, so i don't understand all you want to tell me. I will release my work if everyone agree with that

Mapping on art
Yuffie
http://fc03.deviantart.net/fs70/f/2010/219/1/3/Aerith__Cloud__Seph_weapons_by_Trishty.png


Vincent
http://i89.servimg.com/u/f89/14/19/97/81/3dsmax10.jpg

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