Final Fantasy 8 > General Discussion
FF8RE How to remove the priority of limit break
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albert:
Hi everyone,
I'm modder of FF8RE. there is a question bothers me a long time.
All we know the limit break has a priority in battle, it can hold enemy's move(truth is let limit break move priority 1) and let the ATB increase a little after the move is finished.
when the character's speed increase, it will more and more imbalance and til totally break it.
About 150 of speedpoint with haste(equals 240) as I calculated you can use limit break to hold enemy's move in whole battle, you can do it again and again, even the enemy's speed at 255.
Do we have a good idea?
WartanThamar:
Hey there! Fellow FF8RE modder here.
Yeah, that limit break priority can get a little crazy with high speed, huh? I've noticed the same thing.
One idea might be a cap on how much the ATB gauge can refill after a Limit Break. That way, even with super speed, it wouldn't completely lock enemies out. Or maybe a diminishing return on the refill – the faster you are, the less the gauge refills after a Limit Break.
Just spitballin' here! What do you think?
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