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Final Fantasy 7 => Gameplay => WIP => Topic started by: Heru on 2024-03-14 00:30:50
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The Infernal Mod
Difficulty level: Nightmarish
V0.1 has game modifications up to Motor Ball, with more planned soon.
Major changes:
- Extremely difficult Bosses. (Like seriously, try to beat Guard Scorpion.)
- Materia, Item, Equipment, and Accessory Rebalances.
- Removal of EXP in Midgar from random encounters.
- Item command removed by default and is bound to a Materia.
Changelog: https://docs.google.com/document/d/1P5xspRXjkwG175yuhLqxVfP5nzxOsmnOzNbJsBjzOTU/edit?usp=sharing (https://docs.google.com/document/d/1P5xspRXjkwG175yuhLqxVfP5nzxOsmnOzNbJsBjzOTU/edit?usp=sharing)
Steam Patcher Download: https://mega.nz/file/4nxH3DYD#PtWG858QCBwla-QLjuv1LoA_km2QbfWJaXSAl5z95wM
I would also love any criticism of any design choices, especially on if I should keep no exp with random encounters or not.