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**WIP / Re: FF7 + FF9 Field Maps**

« **on:**

**Yesterday**at 23:53:04 »

That's too bad

I am fairly sure that it's not "other parameters" that is the problem, it's most likely the fact that they changed a bit the way cameras work between FF7 and FF9. You know, when the system is created, the devs decide for example that the coordinate system will be:

For camera parameters, it's the same: knowing the correct number doesn't help if you don't know what these numbers correspond to. Also, there are much more arbitrary choices that can be made concerning camera parameters than for the coordinate system. I hoped that they didn't change the meanings of camera parameters between the different games but I'm afraid that's what is going on there (even though they kept some part of it, like 4096 being the unit).

I am fairly sure that it's not "other parameters" that is the problem, it's most likely the fact that they changed a bit the way cameras work between FF7 and FF9. You know, when the system is created, the devs decide for example that the coordinate system will be:

Code: [Select]

`1st number: left to right coordinate (negative is on the left, positive is on the right)`

2nd number: front to back coordinate

3rd number: bottom to top coordinate

But it's arbitrary. They could have used them in different orders or with different meanings.For camera parameters, it's the same: knowing the correct number doesn't help if you don't know what these numbers correspond to. Also, there are much more arbitrary choices that can be made concerning camera parameters than for the coordinate system. I hoped that they didn't change the meanings of camera parameters between the different games but I'm afraid that's what is going on there (even though they kept some part of it, like 4096 being the unit).