Author Topic: [WIP] Team Avalanche's Graphical Overhaul  (Read 601980 times)

sl1982

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #800 on: 2009-08-25 16:04:59 »
Make a new folder in your c drive named magic.
copy magic.lgp and unlgp.exe to this folder
open a command prompt
type cd.. until it says c:\
type cd magic
type unlgp magic.lgp
wait for it to finish
delete magic.lgp and unlgp.exe from the magic folder
copy lgp.exe to your c:
type cd..
type lgp C:\magic\ C:\magic\magic.lgp
copy the new magic.lgp from the C:\magic\ to where it belongs
you can now delete the folder

sl1982

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #801 on: 2009-08-25 18:12:23 »
Beta 6 is out!

http://www.megaupload.com/?d=F1CQXR7A

Instructions
1. Copy magic.lgp, menu_us.lgp, flevel.lgp to this folder (folders must not have any spaces in them!)
2. Obtain Aali's lgp tools and copy lgp.exe and unlgp.exe to this folder http://forums.qhimm.com/index.php?topic=8641.50
3. Run Patch.bat
4. When completed copy lgp's back to their original locations.
5. Copy textures to your FF7 folder
6. Place seffect1.tex in your data/battle/ folder
7. If desired unrar any extra menu items and put in textures folder
8. Enjoy!

Thanks to Aali for his awesome lgp tools
« Last Edit: 2009-08-25 19:24:25 by sl1982 »

SwornEnemy

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #802 on: 2009-08-25 18:28:09 »
the patcher doesnt work, as uve instructed

sl1982

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #803 on: 2009-08-25 18:28:57 »
the patcher doesnt work, as uve instructed
What was the problem with it?

Also 6b is up. Forgot to put bolt in the other one

http://www.megaupload.com/?d=1ILLJLI0

SwornEnemy

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #804 on: 2009-08-25 18:32:37 »
i put all the lgp files u said to put in the folder,,, i put the lgp and unlgp files in,,,, and ran the patch.BAT and nothing happens?

Matt2Tees

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #805 on: 2009-08-25 18:35:39 »
I also had this problem, nothing changed in my game, do you have to run the patch.bat in command prompt?

sl1982

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #806 on: 2009-08-25 18:37:51 »
i put all the lgp files u said to put in the folder,,, i put the lgp and unlgp files in,,,, and ran the patch.BAT and nothing happens?

Did you copy the files back to where they belong? all it does it patch the files, it doesnt put them where they belong

obesebear

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #807 on: 2009-08-25 18:41:19 »
I also had this problem, nothing changed in my game, do you have to run the patch.bat in command prompt?
Also, http://forums.qhimm.com/index.php?topic=8641.msg112556#msg112556 For the EXTREMELY dumbed down version :P

sl1982

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #808 on: 2009-08-25 18:43:05 »
*sigh*

I also had this problem, nothing changed in my game, do you have to run the patch.bat in command prompt?
Also, http://forums.qhimm.com/index.php?topic=8641.msg112556#msg112556 For the EXTREMELY dumbed down version :P

A batch file should be the dumbest down version you can get.
« Last Edit: 2009-08-25 18:46:21 by sl1982 »

KnifeTheSky77

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #809 on: 2009-08-25 18:46:45 »
i put all the lgp files u said to put in the folder,,, i put the lgp and unlgp files in,,,, and ran the patch.BAT and nothing happens?

I also had this problem, nothing changed in my game, do you have to run the patch.bat in command prompt?

1) copy 'gui' folder and all of its contents to C:/
2) run Patch.bat
3) ??????
4) Profit

The cloud of dust cloud from running in battle is missing for me, as is the lightning bolt and the circle around the ground while casting magic is missing
 fire looks awesome! It could be a little more red but all is well

You're the man sl1982 :mrgreen:

« Last Edit: 2009-08-25 18:50:55 by knifethesky77 »

sl1982

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #810 on: 2009-08-25 18:48:13 »
1) copy 'gui' folder and all of its contents to C:/
2) run Patch.bat
3) ??????
4) Profit

The cloud of dust cloud from running in battle is missing for me, as is the lightning bolt
It fire looks awesome! It could be a little more red but all is well

Did you grab 6b?

KnifeTheSky77

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #811 on: 2009-08-25 18:49:33 »
1) copy 'gui' folder and all of its contents to C:/
2) run Patch.bat
3) ??????
4) Profit

The cloud of dust cloud from running in battle is missing for me, as is the lightning bolt
It fire looks awesome! It could be a little more red but all is well

Did you grab 6b?

Ah didnt see that
:facepalm

Qudeid

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #812 on: 2009-08-25 18:57:27 »
Can it be, that the Lightningbolt is a little wrong?
I have horizontal lightning bolts.


sl1982

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #813 on: 2009-08-25 19:00:43 »
Can it be, that the Lightningbolt is a little wrong?
I have horizontal lightning bolts.



wow that is weird. is that regular bolt?

edit: i just ran my batch file with fresh lgps and i cannot replicate your problem
« Last Edit: 2009-08-25 19:13:44 by sl1982 »

Matt2Tees

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #814 on: 2009-08-25 19:09:54 »
Thanks for the help, although I don't appreciate the 'Dumbest Down' comments  :cry:

SwornEnemy

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #815 on: 2009-08-25 19:10:04 »
cool, i got it to work,, must say fire and bio look awesome,, cant say i can tell much difference with bolt and the original.........keep them magics coming

sl1982

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #816 on: 2009-08-25 19:15:09 »
Thanks for the help, although I don't appreciate the 'Dumbest Down' comments  :cry:

No offense. But if people followed the instructions they wouldnt have problems. (Other then qudeid, but his problem is caused by something else)

Qudeid

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #817 on: 2009-08-25 19:16:36 »
Yes, that was the normal bolt.
The same happens with Bolt2 as well.

Fire and Cure look very neat :)

But when I used Fire2, there was nothing... No effect, just the sound.

sl1982

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #818 on: 2009-08-25 19:18:29 »
Yes, that was the normal bolt.
The same happens with Bolt2 as well.

Fire and Cure look very neat :)

But when I used Fire2, there was nothing... No effect, just the sound.

How did you install it? Was your magic modified already? Anyone else having this problem?

SwornEnemy

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #819 on: 2009-08-25 19:19:38 »
Thanks for the help, although I don't appreciate the 'Dumbest Down' comments  :cry:

No offense. But if people followed the instructions they wouldnt have problems. (Other then qudeid, but his problem is caused by something else)

No offense. but if u would write down ur instructions more clearly (e.g. there is nothing that says put the 'gui' folder in ur C:\ )
then we wouldnt have no problems either

Qudeid

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #820 on: 2009-08-25 19:21:44 »
Raziel, you got it to work, right? So it's fine, you learn from your mistakes as does SL and me from our own :)


Well, I installed it using Highwind, basically the same as LGP/UNLGP does, extract all files into a folder, overwrite and pack it back into the lgp. Worked fine for me always.
And no, I didn't change the magic.lgp before this release.

sl1982

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #821 on: 2009-08-25 19:22:23 »
Thanks for the help, although I don't appreciate the 'Dumbest Down' comments  :cry:

No offense. But if people followed the instructions they wouldnt have problems. (Other then qudeid, but his problem is caused by something else)

No offense. but if u would write down ur instructions more clearly (e.g. there is nothing that says put the 'gui' folder in ur C:\ )
then we wouldnt have no problems either

I never said that... It should work anywhere.... Ok i just checked. It seems aali's tools dont like spaces in folders. I apologize. Didnt catch that

sl1982

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #822 on: 2009-08-25 19:23:39 »
Raziel, you got it to work, right? So it's fine, you learn from your mistakes as does SL and me from our own :)


Well, I installed it using Highwind, basically the same as LGP/UNLGP does, extract all files into a folder, overwrite and pack it back into the lgp. Worked fine for me always.
And no, I didn't change the magic.lgp before this release.

You cant use highwind. aali's tools are the only ones that will repack magic.lgp properly
Use the batch file, and make sure there is no spaces in any folders

SwornEnemy

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #823 on: 2009-08-25 19:24:53 »
ok no problem ,, i know how to do it now,,,,,,, anyway..................keep them magics coming    :wink:

Delacroix

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #824 on: 2009-08-25 19:28:04 »
I have a problem. When start a battle and give the command to attack or cast a spell the game stop. The characters move the music plays but nothing happens. I'm using the OpenGL Driver 0.7.1. I followed the instrunções Read me. Following is an excerpt from APP.log:

Google Translation.

I am Brazilian
-------------------------------------
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 324
[BATTLE] Exitting FRAME_INITIALIZE
OFFSET ERROR: JO_P01.RSD
ERROR: COULD NOT OPEN FILE JO_P01.RSD
OFFSET ERROR: JO_P02.RSD
ERROR: COULD NOT OPEN FILE JO_P02.RSD
OFFSET ERROR: JO_C01.S
ERROR: COULD NOT OPEN FILE JO_C01.S
OFFSET ERROR: JO_C02.S
ERROR: COULD NOT OPEN FILE JO_C02.S
OFFSET ERROR: JO_C03.S
ERROR: COULD NOT OPEN FILE JO_C03.S
OFFSET ERROR: JO_C04.S
ERROR: COULD NOT OPEN FILE JO_C04.S
OFFSET ERROR: JO_C05.S
ERROR: COULD NOT OPEN FILE JO_C05.S
[BATTLE] Begin main battle loop
OFFSET ERROR: SARCHI2.RSD
ERROR: COULD NOT OPEN FILE SARCHI2.RSD
OFFSET ERROR: HIT1.TEX
ERROR: COULD NOT OPEN FILE HIT1.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE HIT1.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE HIT1.TIM
OFFSET ERROR: HIT11.S
ERROR: COULD NOT OPEN FILE HIT11.S
OFFSET ERROR: BAKU1.TEX
ERROR: COULD NOT OPEN FILE BAKU1.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE BAKU1.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE BAKU1.TIM
OFFSET ERROR: BAKU11.S
ERROR: COULD NOT OPEN FILE BAKU11.S