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FF7 Tools / Re: [REL] FacePalmer v2.8 (dramatically improved pre-rendered backgrounds for ff7!)
« on: 2011-08-05 20:12:31 »Edit: Link didn't work, see torrent in separate post
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ugg I should have been more thorough about this is prior explanation but you should have added a feature to add in black behind the bottom layer and behind all lighting layers. You see, perfect resize doesn't fit the proportions exactly, it's usually a few pixels off of the original and without the black behind it you can get some weird, though usually hardly noticeable cutoffs. It gets really bad in the lighting layers however and can get pretty blocky and unattractive. All of which can be easily avoided by a little bit of black. Black doesn't show at all in the lighting layers, and any transparency in the bottom layer will be changed to black anyway so it doesn't affect quality in any negative ways. I'll try and add it in myself if you don't much mind.I did put a black background behind everything except the non-alpha parallax layers, so that shouldn't be an issue. I playtested from the beginning up to the sector 7 slums last night and all looked well except 2 very minor things that are hardly noticeable unless you're looking for them. My biggest concern is the special cases once I get all this uploaded, and there are only like 10 to fix (I did half) before everything is 100%. And by 100% I mean from what I can see right now. I'm sure people will report errors as it is playtested and those can be addressed then.
In the end I will probably end up using your script. I will spend the majority of the rest of the project time cleaning up and error correcting. While scripts are convenient, I should expect some level of err, and that kinda thing just doesn't "jive" well with me.
Looks pretty much the same then facepalmer skript and works with palmer batch-importIt will only look the same if you got lucky and only had to resize some alpha animations. If you did that to anything else that has to fit together like background + foreground + foreground animations, lines will show up everywhere. That's the basic reason for developing FacePalmer, because you can't simply batch resize everything.
I rendered some backgrounds, how do I get em to work with Aali's?You've got to batch import them in Palmer 0.6b (the Palmer Frontend makes it easier, see the Palmer thread for those). After you've done that, you can drag and drop the files into your mod folder and they will work if you've set the paths up right in the config file.
I always get:Glad to see you got it working. I haven't tested it on any other machines so let me know how it is doing.
Error 24:folderList.getFiles is no function
Line:107
-> fileList = folderList.getFiles("*.png")//List of all layers in texture
Any ideas?
I have Photoshop CS 5.1 Extended 12.1 or do I need a different version?
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Fixed it by using the 32bit Version. Seems like 64bit doesn't work.
well if I end up using your script I can just change it to my liking, but I am thinking now that I used a setting of 30. I personally really love the grain with perfectum but its up to your taste. I am not using film grain however, just regular grain. I don't want to hinder your artistic opinion but I will say that when I made the decision, I had the Team Avalanche high res field models in mind (which are unreleased at this point) and not the originals.Fair enough, I tried to make it easy to modify the script by placing all adjustable parameters at the top, although the perfectum filter needs to be re-recorded and pasted into the script if you want to change it from 20 since it has a weird way of coding its parameters (seemingly random numbers). Everything else, including the grain option (i meant grain, not film grain) is in there and needs minimal effort to be changed. The worst part is running a machine for hours to get all the images processed, but that can't really be avoided.
if I like the way your script turns out I'll work on the special cases by hand for you. Then we can finally have a finished productIf it was blin69_1, which actually requires the lights to be on to fill in the background's edges, I finished that one yesterday. It was pretty tricky, but the script took care of all except 00000000 and 00065664 / 00065665 (lights), so I was able to get it done in about 2 hours. If it was blin66_2 and blin66_6 (shinra meeting room), the script took care of almost every image in that one except a couple which look simple to fix. I also wrote chorace into the script, but we might want to do that one anyways because there is a tiny anomaly if you look close enough.
If they are anything like some of the special cases I've come across, you won't finish by Monday...absolutely no way. One of the shinra building backgrounds took me a total of about 9 hours.
Do you know if this script would work on a mac or am I gonna have to high jack my friends computer to test it out?
I used filter>noise>grainYes, I'm doing the Perfectum at the default setting of 40 after applying the film grain. I think we have slightly different versions of photoshop though, because I don't have the grain option in noise, but there is one in filter->texture with similar options to what you've mentioned, so I set those to intensity 15 contrast 50 (default) and type = soft because the regular seemed too much. The result looks pretty damn good as far as I can see at 4x resolution.
are you using the Perfectum filter? If not I wouldn't recommend adding grain because it is too noticeable without the smoothing plugin
gogogogogogogo! so looking forward to testing some new field bgs. Really wish I could get into doing some of this work myself, but I'm fairly sure my old P4 3.2 couldnt hack itThat's sure a motivator