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Messages - gugutz

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1
Releases / Re: [Beta]FF7 Unified Model Installer
« on: 2012-02-04 22:20:25 »
Hello, could anyone upload the file again to another server? Looking forward to test this pack  :-D

2
Releases / Re: [REL] Menu Overhaul Project
« on: 2012-01-09 13:51:58 »
Does anyone know how can i isolate individual mods on this pack?
I want to have the battle interface mods and a few others, like gypt.

Each folder on the DK folder is considered an individual mod? Or are they dependant of other files in the main structure?

3
Sorry for the bump, guys, but i´m still a little confused about installing this mod.

Which one should i use, Felix Leonhart´s mod or magochocobo´s one? Or does one complement the other?


And do i still have to decompile battle.lpg with LGPTools, replace with the files in the pack and recompile it, or is it just move the "battle" folder to my mods folder and Aalis driver will load it?

4
Nvm, m8. I tested with none and wasnt working. I guess you do need to create a subdirectory inside the main mods directory for them to work.

5
Thank you bro.

So if i leave it on the cfg file as "none", i can just put the "fields" and "battle" folders inside the default mods folder that comes with Aalis driver, not needing to create extra folders for the mods, right?

6
Just to see if i get it, so lets say i want to use the Facepalmer mod and the battle enhancement mod.

I set my modpath to "mods", and just put "fields" folder that comes with facepalmer, and the battle folder from felix inside the mods folder?
Its just that? Aalis driver loads automatically anything thats in the mods folder?

7
How do i do if i wanna use more than 1 mod.
Can i add more modpath lines to ff7opengl.cfg?

I want to use Felix Leonharts Battle Scene enhancements and the Facepalmer field enhacements, and both use the modpath function to work.
How to i get around that?
Thanks in advance. :>

8
Sorry to bump, but i have a question:

Can anybody tell me if this is the most complete and updated package for this purpose (field bgs enhancement)?

I´m pending between this pack, the Blackfan project, and the sl1982 field replacements.
This packages is the bigger one, and the one that has the most recent posts.
Is this the best package to pick?

9
Releases / Re: [REL] Final Fantasy VII FMV Restoration
« on: 2012-01-03 01:20:26 »
Thank you sir.

Last question: would you consider adding pt-br subtitles to the ending scene like you did to the other languages?
I would sure like to mirror it and also host it in my host (with your permission, of course), so that players of FFVII from Brasil have access to these amazing compilation.

Let me know if its not much to ask so i can paste here the translated text for the subtitles.
Thanks in advance.

10
Releases / Re: [REL] Final Fantasy VII FMV Restoration
« on: 2012-01-03 00:45:59 »
Disabling the shader TOTALLY DID THE TRICK!!
Thank you so much. :)
But i wonder why can´t i use it, since my VGA supports it.


Regarding the videos running slow, do you have any idead of what can i do to make them faster?
My pc config is:
Core i5 2500 @ 3.30ghz
4gb DDR3
GTS450 1gb gddr5

I disabled compress_textures in ff7opengl.cfg, but that didn´t work



Stuck @ 15 fps during the whole intro movie.

11
Releases / Re: [REL] Final Fantasy VII FMV Restoration
« on: 2012-01-02 23:06:27 »
Some more pics to give you guys an idea of whats going on.
I should say i also recently installed the Phoenix Rejuvenation Projetc Patch. but that was after the whole problem even appeared.





I also forgot to say on my previous post that i really love this patch you created, sir.
Im really thankfull that so much talented ppl are still interested in this game as much as i am.
Really nice patchs going on for FFVII, and Aalis driver just made life a lot easier.
Thank you all for that.

12
Releases / Re: [REL] Final Fantasy VII FMV Restoration
« on: 2012-01-02 21:57:14 »
Hello. I was having trouble using this pack, but i figured it out.

The problem im having now is that since i´ve installed the latest Aali´s Driver 7.11b e got your FMVs to work, the game window is now white and black.

I installed Aali´s driver correctly.
The ONLY mods i´ve made to my FF7 were the Aali´s driver, FF7 Music with the Remastered OST, and this FMV High Res patch.
The game opens normally, sound works perfectly, and the FMVs are playng in High Res but at 15fps, but the game part is this way.

I´m posting a screenshot:



Uploaded with ImageShack.usI´m also posting my APP.txt:

Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce GTS 450/PCI/SSE2 4.2.0
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1600x900, output resolution 1200x900, internal resolution 1280x960
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 2048
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file d:\gugutz\jogos\Final Fantasy VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: D:\gugutz\Jogos\Final Fantasy VII\movies-highres\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
WM_CLOSE
END OF MENU SYSTEM!!!
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD
Does anyone know why is this happening?
I have a GForce GTS450 with the latest drivers installed.
The strange part is that is was running ok right before i managed to install the aali´s driver (i wasn´t running the modded ff7config.exe with admin rights...)

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