Hi Sega Chief, some things:
In Frog status my chars can still cast Pearl.
I just fought a serpent - at low HP she countered every move with Serpent Sand but targeted itself. The counter is tedious and the selfcast probably not intended (Proud Clod lists Slow-Numb + Darkness on All).
Also i am just watching a speedrun of your mod by Caleb and he did something i never heard of - [Added Effect] + [Barrier] in a weapon. With this he was able to put Shield / Wall / Reflect on his party members and...uh...was that always a thing, even in vanilla? Super cheap and with [Slash-All] i just did that to my party with one move.
I will abstain of this (for now) but...do you plan to balance that out (maybe by giving more bosses dispels) or do you have faith in the discipline of your playerbase?
It's not like i want to see that removed - i actually like that some chars can spend their attacks for buffs and heals. And right now the useful Resist status balances this out anyways...somehow.
But maybe the Shield effect should get separated from the Barrier materia - the whole packet it would be a powerful lategame combo that comes at the hefty price of -30 DEF/MR.
The parts of that combo could be nice for Aeris' weapons btw - staffs that provide Barrier or Mbarrier (or Regen or Antidote effect...). :--)
Pearl replaced the Frog spell, which is why that happens. Frog has special hard-coded access to that spell ID, next time I'll replace Mini with Pearl to avoid this.
AI oversight probably, I'll sort it.
I added the Barrier effects to Barrier Materia with the thought of giving a means to block Reflect, but for whatever reason decided to add all the Barrier effects to it. Pretty much forgot about it until some players started speedrunning the mod and I'm now in a tricky spot where removing this effect pretty much puts an end to feasible speedruns but leaving it in presents a balance issue some players might not be able to ignore. So it'll stay in for now, and then be removed from the final update because most of the files will be getting changed and the way I'm trying to design it will mean the game can be beaten in roughly the same time as the original.
Just needed to vent... no complaint yet....
First try on the mime tonberry x6 boss.....
after waiting ages for a turn.... Cloud is dead, Tifa is petrified, Aerith is stopped+60 second timer on her head, which does not count down.
30 minutes later and the fight don't seem to end. Tonberry's only miss and walk. Been watching this fight ages. My hate for tonberry (and mostly the obnoxious anoying animation) is at it's peak. I have yet to give this boss a serious attempt... but damn the waits on this fight make me very reluctant.
Yeah, they're super slow. Best thing to do is get Quadra Magic from the blue cave, combo it with Bahamut ZERO, and then buff the caster's magic up as high as possible and let it loose. Quadra 'breaks' the summon use limit allowing for it to be cast the same number of times Quadra has levelled so after dealing with their counter-attack, it can be cast again (Quadra and other materia can be levelled rapidly in North Crater, left-up path). Also avoid having any petrify resistance; if one stabs you, dispel the resist and then esuna/soft the petrify. If you have resistance to petrify then it won't be possible to remove the status.
The fight will be gone from next update so enjoy it while you can s:
Wait what did I get? I just beat Vincent boss for his limit and it gave me two items. I thought it was his limit and ultimate weapon but it was just his limit. So what did I get? follow question I have, how do you unlock everyone's ultimate weapon? Is that a different side quest? is information on them somewhere. Thanks for the help.
It's just the Limit Break, if it also displayed text for giving the weapon then that's in error but it might have dropped something else. I'll check when I get back from work (about to leave now).