Author Topic: [FF7] Hit Effect Reversing - Any Ideas  (Read 1101 times)

dangarfield

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[FF7] Hit Effect Reversing - Any Ideas
« on: 2024-10-15 19:14:10 »
I'm just looking at the hit effects / attack textures, eg: https://github.com/Akari1982/q-gears_reverse/blob/master/ffvii/documents/battle/attack_textures/tex%3D00.gif



(Not the damage numbers, but the hit effect underneath)

I'm looking to build them from the offsets & timings as stored in the exe, eg combine them myself. Getting each of the 'components' from the seffect*.tex files is easy, cutting and animating is fine, but I've just noticed that there are 70+ combinations and many interesting rotations, combinations, timings and movement of these components into the larger effects.

Any ideas where abouts in the exe I can look to find this data?