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Troubleshooting / Re: Having Trouble Launching Game With Mods Enabled
« on: 2021-05-05 22:59:29 »
Having the same issue. Same error message.
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I'm very behind the 8-ball here, but I just tried this out for the first time tonight. However, I feel like I'm missing something here - there are no detailed instructions as to how to actually use the system. When I installed it, it downloaded a bunch of tools and mod zips, but I have no idea what to actually do with them. Not to mention that it's not always clear which mod does what. I want to change the battle UI so it's spread out, the way it is in the images above, but when I installed the AWR option, I got the "rising bar" mode, which I don't want. I'm feeling lost when trying to install the different mod combinations and need more guidance than the readme file offers.
I just think he is not as good at writing stories as he is at designing characters. Whoever had the misfortune of reading Cloud's dialogue in both AC and KH seems to agree that while he can definitely make Cloud look cool he doesn't have the slightest sense of how Cloud acts and speaks.
FF4 on the DS
I also don't see why Biggs survived, especially after his fakeout death. Imo, Biggs and Jessie should've died at the tower, and Wedge should've been revealed to be alive much later, like near the end of it. It would give us more time to let their deaths sink in a bit, but they reveal Wedge is alive not long after the plate fall.
Ashe should've been the main character, not Basch or Balthier. Basch is a glorified bodyguard, filled with regret for having failed both his homeland as well as Dalmasca. Balthier tags around out of sheer curiosity up to the point where he realizes he's on a collision course with his father as well as the empire, then he's all in. As for Vaan and Penelo... Honestly, who the fern knows lol.
It's Ashe's story. They should have made her the main character instead of designing her with a hooker's outfit and going with useless characters instead.
agreed; in fact apart from story, ffx was actually fantastic imo. mechanics and endgame was top notch imo.
That is the complete opposite in FFXII: The characters have little to no reason for being in this story at all(with the exception of Bash and maybe Ashe). But especially Vaan is so useless and plays absolutely no role for the story, it really dissappointed me hard the first time I played through.
What's wrong with it is we don't get a complete game that makes sense. We get a bloated, cat rat quest matrix stunt weird spin off - We don't get a quality release. We get a money making exercise - which then reinforces the next mediocre money spinner. So it never ends.
I prefer a game that has quality - the original game is leaps and bounds ahead of this ... thing. We shouldn't accept mediocrity at $60 a part.
Welp all I can say, do some research.
Now, not all of these are exact ARPGs like FF7 pr se, but still not that far off either.
The Elder Scrolls
Diablo
Red Dead Redemption
The Witcher
Dragon Age
The Last of Us
Borderlands
Mass Effect
To mention some. They have all outsold FFs, or was/is at the very least close contenders.
What turn based games outsold these, and/or is in direct contest? Not many. Pokemon perhaps.
And you have action games like Call of Duty, PUGB, GTA, Fortnite, etc, all outselling FFs and other popular traditional turn-based RPGs too by a rather huge margin.
FF as a franchise is almost caught up by Assassin's Creed as a franchise when it comes to sales (counting all games including re-releases and spin-offs). Considering FF has been around 20 years more than Assassin's Creed, that's telling SE's market team something.
SE has since the PS2 days pushed FF in the action direction to be appealing to more people.
The problem is, when it comes to the Final Fantasy series, Square-Enix has changed the wrong things and held on to the wrong things. FF15 LOOKS like someone wanted to create a modern-style RPG with a world somewhat like Earth, and then one of the higher-ups said "No, no, no! This is FINAL FANTASY! Where are the Behemoths? The Malboros? The Tonberries?" They need to stop jumping on every fucking bandwagon other RPGs have done ("What's popular this year? MMORPG's? Let's make this game play like an MMORPG! (FF12)", "What's popular this year? Final Fantasy 7? Let's steal from it, but merge in terrible battle mechanics! (FF13)", "What's popular this year? Open world games like The Elder Scrolls and the new Zelda? Make this an open world game! (FF15)"), stop trying to turn Final Fantasy into Kingdom Hearts (seriously, was ANYONE asking for Final Fantasy to become action-oriented at any time?), and try to figure out why the original games in the series were successful. Because they're killing this series, and have been pretty much since the end of the Playstation era. FF10 sold well, but it wasn't a good game. 12 was better, but it was clearly changed at the last minute to appeal to... I don't fucking know who, 12 year old girls? 13 was a trainwreck. And I'm ignoring the MMO entries, because I'm not an MMO player.
You don't need to keep the series the same and let it stagnate and die, but if you're going to change it, PLEASE put some thought into the changes you're making! Changing it for the sake of changing it (or to add new bullets in the game description) is always fucking terrible.
Now make a graphics overhaul and it is the perfect remake like FF7R should have been:)
ff6 remake being great Is something i cant agree with (although I do admit they made a fair effort). They killed the grim atmosphere of the original due do the new visuals. I commend the fact that they DID give it new visuals, but sadly I think they were bad and didnt capture the originals spirit in many areas, especially the horrible towns (enemy sprite improvements were very welcome and well done btw so those are excluded from the criticism).
Sorry for the off topic btw, I wont mention ff6 any further ><
However I also have to note a thing I made thread about a decade ago already. Some new additions, which is not new content but was rather meant as a nice visual addition completely makes me nod my head. The avatars shown when characters talk just do not resemble their sprites IN THE SLIGHTEST....especially ppl like Galuf are just entirely different and there is really no reason why. Newer remakes carried on this trend and it makes me a bit angry, I always have to either ignore that or mod it.....
FF6 is the ultimate proof that graphics should take a back seat to script, gameplay, music, etc
games on the SNES stand the test of time
Yup and this is why the Final Fantasy franchise has been ruined since FFX. It’s just not even worth talking about anymore I give up on this company and all it’s new games. Square will continue to make horrible games and these idiots who support them will continue to do so and defend them to the end so it just is what it is. The true fans can only finally throw in the towel and let this company die off with time. We always have our SquareSoft masterpieces to enjoy the new age of “fans” will never understand that.
I also want the new FF7R to be a massive hit. Because otherwise we won't get the full story and that's what i don't like about the episodic nature of releasing the game- in my opinion they should have waited for three more years and released all three CD's at once. Because we're risking the first game to flop- resulting in us never getting the later parts. The whole game would have been better off sold at once even if that meant a longer waiting time.
Yes, i'm also worried there won't be a part 2 and part 3 if the first game doesn't do well enough..
I want FF7:R to be a massive hit because I want more remakes like what they are doing with FF7:R and new titles too.
And I don't think anyone has ever made a serious argument for a carbon-copy remake with improved graphics only. Mayyyybeee 15 years ago, but not now.
Seriously, how many times will peeps spout this? I've lost count over how many times I've seen these "You just want the same game with updated graphics" claims. xD
Anyway, i do think the new FF7 Remake looks fun to play, but i haven't played the demo yet- just been watching at least five different playthroughs on Youtube. I kind of like the look of things. And i absolutely loved the original ATB-system. Unlike FF8 and FF9 i always enjoyed FF7's materia-system more.
Dynasty Warriors sucks because it's just slashing at multiple enemies without any thought or need of strategy..
Point is that FF7R is looking great- and i hate Dynasty Warriors.
Code: [Select]
FF7 GameConverter, Version 7th Heaven
Creator: Kompass63
Editor: EQ2Alyza
Start running at Date: 03/20/2018 Time: 10:03:37.37
Search OS-Architecture
You are running "Windows 7 Ultimate" on a 64 Bit Operating System (AMD64)
Real Management 32Bit WOW64
This patch is not yet applied.
Installation path found at...
""
If an installation path IS found, press ENTER.
If an installation path IS NOT found, TYPE IT IN and press ENTER.
EXAMPLE: "C:\Games\Final Fantasy VII" (parenthesis included)
"(Correct path)"
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FF7 Discs not found, trying again...
Please rename a drive as "FF7DISC1"
Press any key to continue . . .
And why drop several arcs?? I'm guessing it's due to budget and they can only do so much with it. Still... Smh...
Even the comic has changed tone drastically. I wish I could go back in time and convince Miura not do as much comic relief (or in the case of Bersek: "comic relief" as it's most of the time not funny, but awkward). I have no problem with normal Puck and Isidro. But chestnut Puck and "comic relief" Isidro can go die.