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Messages - levantine

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101
Hey ! I'm just started your mod yesterday, i like it it looks very cool :)
You said that there is no fr for steam version, but i play on steam and choose fr at the start, the mod is here and fr text too, so what is the problem with the fr in steam version? ^^

102
Wow, i'm not really fan of metal music but this one is just wow ^^ thx for the share ! :)

103
7th Heaven / Re: Yuffie battle model
« on: 2017-01-19 15:13:05 »
No problem, and sorry to bring you more working :/
About yuffie, in general her model work fine for me too, but this little bug in her hair is sometimes really boring :/

Tried with this mod http://forums.qhimm.com/index.php?topic=17052.0 but when the fight starting my game crashed ^^ could be a good idea for hoping that my bug would go back, but...no ^^

104
7th Heaven / Re: Yuffie battle model
« on: 2017-01-19 14:47:59 »
Hi, i did everything you said, but yuffie's bug hair still here + i have a crash when you're going to fight the boss in the place where you find titan.
So i replace the difficult and storie mod by the iro new threat and every thing work fine (exept this yuffie's bug hair that is still here...)

105
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-01-16 10:11:39 »
Hey just a litle question, in the sp menu, there is sephiroth and a ??? Character, does it means that we can play sephiroth in your mod? I suppose no but wanted to ask you ^^

106
7th Heaven / Re: Yuffie battle model
« on: 2017-01-15 10:16:00 »
Find how to do it ! so there is my profile detail :

Code: [Select]
Miscellaneous - Team Avalanche Fields
ID: 72152e09-7b5c-4942-8465-afa154e20b08
Version: 2.0
field_ta = 1
Battle Models - Characters
ID: 1917178d-5ef1-42e2-9c5c-58045588b3f4
Version: 2.1
models_aerith = 2
models_barret = 4
models_caitsith = 1
models_cid = 1
models_cloud = 7
models_redxiii = 1
models_sephiroth = 1
models_tifa = 2
models_vincent = 3
models_yuffie = 2
Battle Models - Weapons
ID: fe92e17c-f60d-4cf5-9c79-889f93d1edcb
Version: 2.1
weapons_aerith = 3
weapons_caitsith = 1
weapons_cloud = 2
weapons_sephiroth = 1
weapons_yuffie = 0
Field Models - Objects
ID: 7f1274cf-3bf8-4ae6-a722-d2f374c902fc
Version: 2.1
huge_materia = 1
materia = 2
potions = 1
save_point = 2
World Models - Characters
ID: a5b9a2f3-c9e3-4cbb-947a-1489ebeeb921
Version: 2.1
cid_world = 1
cloud_world = 12
tifa_world = 3
FF7 NT IRO 6th January 2017
ID: 11babfbf-46c6-4bea-aa78-15c930511b9e
Version: 1.4
gameplay = 1
Animations
ID: 653bb2b6-3999-4bb0-bc21-2ae299bb7b87
Version: 2.1
f_animation = 1
w_animation = 1
60fps = 0
fba = 0
fbn = 0
fed = 0
fs = 1
Battle Models - Enemies
ID: 267ef1d2-599c-4f4d-860c-b838f402c587
Version: 2.1
models_diamond = 1
models_frogs = 2
models_scorpion = 1
models_jenova = 1
models_joker = 1
models_life_form = 1
models_motorball = 1
models_ruby = 3
models_soldiers = 1
models_sweeper = 1
Battle Textures
ID: ad83c8b5-249d-41f9-84a4-cd35200da6af
Version: 2.0
battle_bg = 2
Field Models - Main Characters
ID: efe1b0ec-6ce3-43f7-9659-f1bc9d36f60c
Version: 2.2
models_aerith = 6
models_barret = 10
models_caitsith = 1
models_cid = 1
models_cloud = 12
models_redxiii = 1
models_sephiroth = 4
models_tifa = 3
models_vincent = 4
models_yuffie = 3
Field Models - Non-Player Characters
ID: d329bc05-3dc0-4f35-94aa-632986f47194
Version: 2.34
models_base = 2
models_biggs = 2
models_jessie = 2
models_wedge = 2
Field Textures - satsuki
ID: 63c6df8c-971a-47f0-aac5-da4290f36058
Version: 2.3
field_bg = 1
Gameplay - Tweaks and Cheats
ID: 3dbdfa3b-d97f-4cfc-9db8-223dbe0152bc
Version: 2.2
ar = 1
cf = 0
dm = 1
isl = 0
i = 0
li = 0
lcs = 0
lt = 1
nrb = 0
spa = 1
sc = 1
sbo = 1
Media - Movies
ID: 4f61f4cf-6733-4503-93f4-ed7fdfee21a6
Version: 2.1
movie = 2
Media - Music and Sound
ID: 2bdd4a94-4b06-46ca-af0a-37b9dfef25aa
Version: 2.1
music = 0
sound = 1
Menu - Avatars and Backdrops
ID: aec06415-0f12-410b-ac43-f4e89e363729
Version: 2.1
avatars_aerith = 1
avatars_barret = 1
avatars_cait_sith = 1
avatars_chocobo = 1
avatars_cid = 1
avatars_cloud = 1
avatars_cloud_young = 1
avatars_red_xiii = 1
avatars_sephiroth = 1
avatars_tifa = 1
avatars_vincent = 1
avatars_yuffie = 1
game_over = 1
prelude = 1
start_menu = 5
Minigames - Chocobo Race
ID: ee718ab3-0aa5-43b2-b7bc-82c69fcd19d0
Version: 2.0
avatars = 1
chocobo = 1
cid = 1
cloud = 1
jockey_1 = 1
jockey_2 = 1
textures = 1
tifa = 1
Minigames - Coaster
ID: 46efb6be-a9ab-4a24-b705-7603aca31519
Version: 2.0
coaster = 1
Minigames - Fort Condor
ID: 45b14862-3d58-41dc-a9d8-bd1f878ccf38
Version: 2.0
fort_condor = 1
Minigames - Motorbike Chase
ID: 0e17da17-403b-4c59-ba05-69985c432368
Version: 2.0
models = 1
textures = 1
Minigames - Wonder Square
ID: e3c2e300-ce83-4ca4-8806-f6df1963b07f
Version: 2.0
wonder = 1
The Reunion - Beacause and Menu Overhaul
ID: 3ee8d570-ac8b-471e-ad3f-53de21248652
Version: 2.1
beacause = 0
menu = 1
break = 0
hand = 1
nbb = 0
ncb = 0
Spell Textures
ID: b97373a2-aa9f-40e3-9a3d-aeaa846391d4
Version: 2.1
magic = 1
coin = 12
limit = 5
World Models - Enemies
ID: 0d0cc481-4cc3-4e7e-9529-fa7077b38615
Version: 2.0
diamond = 1
emerald = 1
ruby = 1
ultima = 1
World Textures
ID: 35e0906d-7da4-4da2-b10d-87149d291a38
Version: 2.0
world_bg = 2
World Models - Vehicles
ID: 0e056cf4-7b37-49e1-aa9e-c57bc73db954
Version: 2.0
buggy = 2
chocobo = 1
highwind = 1
submarine = 2
tiny_bronco = 1

107
Catalogs / Re: Catalog v2.3x Report / Mod Requests
« on: 2017-01-14 11:56:07 »
Thx for your answer, i answered  you on my topic about what did you said.

108
7th Heaven / Re: Yuffie battle model
« on: 2017-01-14 11:54:16 »
Strange, yes ff7_opengl.cfg has direct_mode = on and Workshop -> Settings -> Extra Folders has direct typed into it.
All of my battle models works perfect, the only one that make problem is yuffie whitERaven battle model (like i said, a part of her hair is transparent so it makes sometime very strange in battle)
I said strange, because i search and it seems like i'm not the only one who get this problem, i was thinking that it is a glitch in this model, but if you don't have the part of her hair transparent, it must be other thinks

109
Catalogs / Re: Catalog v2.3x Report / Mod Requests
« on: 2017-01-14 10:02:30 »
I'm looking for a yuffie battle model, reference to this topic :
http://forums.qhimm.com/index.php?topic=17387.0
With it, you will understand why i'm asking to you this question ;)

110
Catalogs / Re: Catalog v2.3x Report / Mod Requests
« on: 2017-01-14 09:39:01 »
About battle models, i know you have a lot of work, but just wanted to know if you can tell when some new battles models character would be in the 7th heaven? :)

111
Team Avalanche / Re: [FF7] Recreating scenes in 3D
« on: 2017-01-14 09:35:59 »
Salut, petit message en français (le premier sur ce forum je crois bien) juste pour te dire que tu fait un travail remarquable, moi qui étais déjà très content du rendu du jeu avec les mods de 7th heaven, là tu as poussé loin le vice lol
En espérant que tu va continuer, et qui sais, peut être arrivé à faire le jeu en entier comme ça comme certains te l'on déjà demandé :D
Voilà je voulais juste t'envoyer un petit message d'encouragement dans ta langue ;)

112
7th Heaven / Yuffie battle model
« on: 2017-01-14 00:01:23 »
Hello, i'm using 7th heaven for playing ff7
I have a problem with yuffie battle model, when i choose the whitERaven one, a part of her hair is transparent, how can i fix it?
I could choose an other skin i know, but the second and last one she has is Kaldarasha, and honnestly it's horrible compare to other characters.
Or maybe if we can't fix this, is there anyway to take the advent children yuffie skin and put it in 7th heaven ? Because i suppose there are only 3 battle skins yuffie that exists.

Thx for your help

113
Working in progress to find epic musics, if someone are insteresting of wich music i took don't hesitate
One exemple, for nostalgical ff8's fan this song is really nice :)
https://www.youtube.com/watch?v=_9oyQTKUmZU

Okay also must share this second one, if some guys know chrono trigger this would be a present :)
https://www.youtube.com/watch?v=AYQoai5jfB0

114
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-01-12 13:51:47 »
Yep it looks like only the materia away/ increase encounter is the difference between your save and mine at this level.
No worries for that, i could simply edit your save with jenova, delete encrease encounter materia and add the ennemy away materia

115
I fallow a tuto for using audacity for ff7 music, but after, yes the game read the song but same problem as the begining, music doesn't repeat at the end

DLPP, you loooks to use an other method than using audacity isn't it? Can you explain me more what should i do if i try with the 2 softwares you suggest?

Oh my god i finally do it ! music repeat itself and work fine, i give the tuto who helped me a lot for people who need :
http://forums.rpgmakerweb.com/index.php?/topic/9251-how-to-make-looping-music-the-right-way/

Thx you all guys for your support, time to select musics for my game know :)

116
I'm searching for video tuorial but still don't understand anything with this software

117
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-01-12 00:27:20 »
Thx for the same i will look at it :)
I was looking for customise all musics (replace original by mp3 files) but it looks very complicate to replace music in folders finally...

About your save, it looks like it was an older version to the 1.4 (for example in my save at this lvl i had ennemy away, and in your save there is no ennemy away but ennemy encounter)

118
i see, but i really don't understand anything with audacity, i read, read, read tutorials but really i don't understand anything...

119
There is not an easier method to convert mp3 to ogg with repeat function?

120
Oh my god, this looks so complicate, i have to do all of that just because the music don't want te repeat oO

121
Ehh "set loop" ? I don't understand

122
How can i do for convert music mp3 in ogg format? I found 1 software, but the music doesn't re-start after this one is finish, sad to start battle with epic music and then nothing else :(
I understand that someone disaprove t change music, but personally music change procure more surprise and imercivity in the game

123
Hey, i re-up this topic because after modding a perfect game (graphicals and modded gameplay) i'm working on doing a personal playlist like someone do, so like said the topic it should be great that people post their new added track

I start with this one, an epic battle music that could be great in a battle boss music or a weapon battle ;)

https://www.youtube.com/watch?v=yvL9rxViNN4

I think i will search for some of ff14 music who for some of them are so great and would be perfect in ff7, ff15 maybe have a lot of good music, but haven't the game so... ^^
Goal is to find epic music who correspond with the embiance of ff7 :) not necessary came from ff saga, maybe will search too with chrono cross music and some games like this

124
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-01-11 10:03:39 »
Oh i understand why you desactivate field models for the NT, but with what i done yesterday, the nt mod work perfectly with field models character, thx to your, answer, if i encounter a bug, i would juste desactivate my field models character and by pass the moment.
Thx for answers guys.

Nothing with it, i just discovered how to spend SP in my party, this is really a good idea to make choose wich stats you want to boost for each character for more personalisation, congrats for this idea, the problem is that i discovered it really late in the game (and sp can juste stack up to 255, not any more) so to conclude with, i loste a lot of possible boosting stats in my party, that's why i have poor stats with my 50 lvl's character, maybe i should just restart a party and take care more about this :(
Still waiting for a save just after midgar escaping, if someone got one i should be really happy to get it !

125
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-01-10 22:53:34 »
Problem solved, i uninstall the mod that give all the list of different difficulties mods, download the iro of new threat and put it in the right folder :p

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