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Messages - levantine

Pages: 1 2 3 4 5 [6] 7 8 9
126
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-01-10 21:54:00 »
I have already Open  ff7_opengl.cfg, scroll to the bottom, change direct_mode = on, and save
And  Extra Folders has direct typed into it as show the tutorial :(
I don't understand why yesrerday all worked perfectly but today can't worth thoose mods together !

About the mod, is there any list that show what we can steal and morph for each ennemies? :)

127
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-01-10 20:10:33 »
I will try this, oh and i have a pb, since the 7th update, i can t play with your new threat mod and field models main/non player mod are now incompatible, yesterday all work perfectly, any idea?

Oh and about your saves, thx a lot i had take a look of your saves without pb, however, i search a save where cloud and his team just escaped to midgar, and the only one save with low lvl you give me is at the beginning of the wall market

And about cid passif, i saw in read me that a grant luck during battle, but in my game he has a barrier/barr M passif, is it normal?

128
Same pb, can't work field models/non payer when my new threat mod is active since the update, yesterday all worked perfectly, trying method that you said but no result :( i regret to updated field models and non player models mod, any suggesrions?

129
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-01-10 07:35:52 »
Hey is there ant way that people share their save in nt 1.4? I would be happy to find one just after midgar escape just for testing the game with an other team that the one i chose

130
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-01-08 11:43:33 »
Well i ended for questions today, thx so much for your answers and your work, you realise a dream's kid, ff7 is by far my favorite game, but the original version is so easy now for me, NT is really a pleasure! I juste finished midgar parts, and how i was totaly surprised after cloud's dream when.. you know someone apear... would not said more, don't want to spoil ^^
Thx a lot, will come back if i have any other questions, have a nice day !

131
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-01-08 11:21:33 »
Thx so much for all your answer, last question (for today hahaà i saw that many fields mods are updated, for you wich one should i choose to get the most better graphics?
Oh and about aerith, is there still bug if i play with her in dics 2 and 3 ?

132
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-01-08 10:44:35 »
So i should remove anxious hearth mod to benefit new music from new threat? what about lucky tifa? this mod will break difficulty or i can still play with?

133
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-01-08 10:18:23 »
To come back for team question, i will maybe go with cloud tifa and aerith (hope i would not have bug with aerith in disc 2 and 3) but i can't remove the lucky tifa mod (like it said i hate random roulet limit break, but i fear that playing with this mod would put tifa over cheating and so breaking the difficult game, what is your opinion about this?)
An other question, is there new music you pu in new threat? i play with anxous hearth fan made mod, but i don t want to miss some new music if you added some of, can i still play with anxious fan made and still benefit new music that you input in new threat (if you done this of course^^)

thx for answer and sorry for my english, don t hesitate to ask me te reformul something i said ^^

134
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-01-08 01:14:12 »
Thx a lot for your answer ! it would be difficult to decide wich one i will take, maybe my last and prefer team : cloud cid and tifa (with lucky tifa limit breaks are awfull but yes i know it's a shame, but without this mod i hate random roulet limit break lol) i like and cid too :)
But maybe i should try a team more original with caith sith and something else, red xii looks cool if his last limit has changed, aerith i awsome too, but fear to have some bug in disc 2 and 3, only vincent is so so for me has we can't control him during limit break, barret is for me one of the better character in the original game but i'm not rly a fan of his skin ^^ .... fuck i don't know who i will take ^^

135
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-01-08 00:23:12 »
Hi, i saw the read me but i'm still confuse with all change you apport with characters and was wondering wich team i will choose for my party

Is caith sith red or vincent still useless at end game for example?

Have you got some example team that i can do to get good synergie together?

Thx for answer :))

136
7th Heaven / Re: Battle model characters
« on: 2017-01-07 12:48:13 »
Find and issue to modify order list and put character battle model at the top of the list in 7th, hope i would not have crash in the party after because i have battle model to the top of the list, and them game play difficult mod (i play with new threat)


137
7th Heaven / Battle model characters
« on: 2017-01-07 12:40:23 »
hi, all run good exepct one thinks...  battle model doesn't work (but field model work and other mods)

[00000000] INFO: FF7/FF8 OpenGL driver version 0.8.1b
[00000000] INFO: Auto-detected version: FF7 1.02 US English
[00000000] INFO: Intel Intel(R) HD Graphics 4000 4.0.0 - Build 10.18.10.4358
[00000000] INFO: OpenGL 2.0 support detected
[00000000] INFO: Using PBO
[00000000] INFO: Found swap_control extension
[00000000] INFO: Max texture size: 16384x16384
[00000000] INFO: Original resolution 640x480, window size 1360x768, output resolution 1360x768, internal resolution 3840x2160
[00000000] INFO: Shader limits: varying 64, vert uniform 4096, frag uniform 4096
[00000000] INFO: postprocessing program link log:
Fragment shader contains a user varying, but is linked without a vertex shader.

[00000000] : init_postprocessing failed, postprocessing will be disabled
[00000000] INFO: FFMpeg movie player plugin loaded
[00000000] INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
[00000000] INFO: VGMStream music plugin loaded
[00000000] INFO: Loading external library Multi.dll
[00000000] LOCK UNLOCK TEST
[00000001] MATRIX INITIALIZE
[00000001] INITIALIZE DD/D3D END
[00000001] initializing sound...
[00000001] creating dsound primary buffer
[00000001] reading audio file
[00000001] loading static sounds
[00000001] sound initialized
[00000001] set music volume: 127
[00000001] set music volume: 127
[00000001] Entering MAIN
[00000001] Exiting MAIN
[00000001] START OF CREDITS!!!
[00000001] INFO: C:\Program Files (x86)\Steam\SteamApps\common\FINAL FANTASY VII\data\movies\eidoslogo.avi; h264/aac 1280x896, 15.000000 FPS, duration: 11.333333, frames: 170
[00000014] set music volume trans: 127->0, step=60
[00000079] END OF CREDITS!!!
[00000079] Entering MAIN
[00000079] set music volume: 127
[00000079] Exiting MAIN
[00000079] START OF MENU SYSTEM!!!
[00000143] END OF MENU SYSTEM!!!
[00000143] Entering MAIN
[00000147] Exiting MAIN
[00000147] Field Start
[00000227] INFO: C:\Program Files (x86)\Steam\SteamApps\common\FINAL FANTASY VII\data\movies\opening.avi; h264/aac 1280x896, 15.000000 FPS, duration: 119.600000, frames: 1794
[00000906] Field Quit
[00000906] Entering MAIN
[00000906] Exiting MAIN
[00000906] Entering FRAME_INITIALIZE SWIRL
[00000906] Exitting FRAME_INITIALIZE SWIRL
[00000909] Swirl sound_effect1
[00000909] stop_sound
[00000909] End of Swirl sound_effect1
[00000988] Entering FRAME_QUIT SWIRL
[00000988] Exitting FRAME_QUIT SWIRL
[00000988] Entering MAIN
[00000990] Exiting MAIN
[00000990] [BATTLE] Entering FRAME_INITIALIZE
[00000990] [BATTLE] Scene# 300
[00000990] [BATTLE] Exitting FRAME_INITIALIZE
[00001050] [BATTLE] Begin main battle loop
[00001054] WM_CLOSE
[00001054] [BATTLE] Entering FRAME_QUIT
[00001054] [BATTLE] endof battle.
[00001054] [BATTLE] Exitting FRAME_QUIT
[00001054] Field Quit
[00001054] UNINITIALIZE DD


any idea?

138
7th Heaven / Re: Problem at the launch
« on: 2017-01-07 12:07:45 »
Ok i find the problem, all run good exepct one thinks...  battle model doesn't work (but field model work and other mods)

[00000000] INFO: FF7/FF8 OpenGL driver version 0.8.1b
[00000000] INFO: Auto-detected version: FF7 1.02 US English
[00000000] INFO: Intel Intel(R) HD Graphics 4000 4.0.0 - Build 10.18.10.4358
[00000000] INFO: OpenGL 2.0 support detected
[00000000] INFO: Using PBO
[00000000] INFO: Found swap_control extension
[00000000] INFO: Max texture size: 16384x16384
[00000000] INFO: Original resolution 640x480, window size 1360x768, output resolution 1360x768, internal resolution 3840x2160
[00000000] INFO: Shader limits: varying 64, vert uniform 4096, frag uniform 4096
[00000000] INFO: postprocessing program link log:
Fragment shader contains a user varying, but is linked without a vertex shader.

[00000000] : init_postprocessing failed, postprocessing will be disabled
[00000000] INFO: FFMpeg movie player plugin loaded
[00000000] INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
[00000000] INFO: VGMStream music plugin loaded
[00000000] INFO: Loading external library Multi.dll
[00000000] LOCK UNLOCK TEST
[00000001] MATRIX INITIALIZE
[00000001] INITIALIZE DD/D3D END
[00000001] initializing sound...
[00000001] creating dsound primary buffer
[00000001] reading audio file
[00000001] loading static sounds
[00000001] sound initialized
[00000001] set music volume: 127
[00000001] set music volume: 127
[00000001] Entering MAIN
[00000001] Exiting MAIN
[00000001] START OF CREDITS!!!
[00000001] INFO: C:\Program Files (x86)\Steam\SteamApps\common\FINAL FANTASY VII\data\movies\eidoslogo.avi; h264/aac 1280x896, 15.000000 FPS, duration: 11.333333, frames: 170
[00000014] set music volume trans: 127->0, step=60
[00000079] END OF CREDITS!!!
[00000079] Entering MAIN
[00000079] set music volume: 127
[00000079] Exiting MAIN
[00000079] START OF MENU SYSTEM!!!
[00000143] END OF MENU SYSTEM!!!
[00000143] Entering MAIN
[00000147] Exiting MAIN
[00000147] Field Start
[00000227] INFO: C:\Program Files (x86)\Steam\SteamApps\common\FINAL FANTASY VII\data\movies\opening.avi; h264/aac 1280x896, 15.000000 FPS, duration: 119.600000, frames: 1794
[00000906] Field Quit
[00000906] Entering MAIN
[00000906] Exiting MAIN
[00000906] Entering FRAME_INITIALIZE SWIRL
[00000906] Exitting FRAME_INITIALIZE SWIRL
[00000909] Swirl sound_effect1
[00000909] stop_sound
[00000909] End of Swirl sound_effect1
[00000988] Entering FRAME_QUIT SWIRL
[00000988] Exitting FRAME_QUIT SWIRL
[00000988] Entering MAIN
[00000990] Exiting MAIN
[00000990] [BATTLE] Entering FRAME_INITIALIZE
[00000990] [BATTLE] Scene# 300
[00000990] [BATTLE] Exitting FRAME_INITIALIZE
[00001050] [BATTLE] Begin main battle loop
[00001054] WM_CLOSE
[00001054] [BATTLE] Entering FRAME_QUIT
[00001054] [BATTLE] endof battle.
[00001054] [BATTLE] Exitting FRAME_QUIT
[00001054] Field Quit
[00001054] UNINITIALIZE DD


any idea?

139
7th Heaven / Problem at the launch
« on: 2017-01-06 21:38:47 »
Hi, i have a problem when i click on launch in 7th , there is my app :


[00000000] INFO: FF7/FF8 OpenGL driver version 0.8.1b
[00000000] INFO: Auto-detected version: FF7 1.02 US English
[00000000] INFO: Intel Intel(R) HD Graphics 4000 4.0.0 - Build 10.18.10.4358
[00000000] INFO: OpenGL 2.0 support detected
[00000000] INFO: Using PBO
[00000000] INFO: Found swap_control extension
[00000000] INFO: Max texture size: 16384x16384
[00000000] INFO: Original resolution 640x480, window size 1360x768, output resolution 1360x768, internal resolution 3840x2160
[00000000] INFO: Shader limits: varying 64, vert uniform 4096, frag uniform 4096
[00000000] INFO: postprocessing program link log:
Fragment shader contains a user varying, but is linked without a vertex shader.

[00000000] : init_postprocessing failed, postprocessing will be disabled
[00000000] INFO: FFMpeg movie player plugin loaded
[00000000] INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
[00000000] INFO: VGMStream music plugin loaded
[00000000] INFO: Loading external library Multi.dll
[00000000] LOCK UNLOCK TEST
[00000001] MATRIX INITIALIZE
[00000001] INITIALIZE DD/D3D END
[00000001] initializing sound...

140
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-01-06 12:03:30 »
Hi !
Welcome back here and be motivate to start a new party with your updated mod :)
I search for a long time but can't find a read me that recap  changes that you done for the game, where can i find it (i want to know for example what change you done for characters like limit changes, stats changes etc.. to planify my future team :)

Thx a lot and happy that you continue to upgrade your mod, you done an amazing work you know, hope that square see your mod and contact you !

141
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.3)
« on: 2015-03-15 19:37:30 »
Oh an other question :
I still have lvl 2 materia fire earth... Is it as difficult as in 1.2 to get lvl 3 materia in 1.3?

142
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.3)
« on: 2015-03-15 19:32:09 »
About 1.3 message from alyza :
I wanted to get Reunion Beacause to work with New Threat and all the other gameplay mods, but I'm having difficulty getting the battle scenes to show the correct encounters. I think I'm going to put this project on hold and keep working on that for another update down the road. So you should see the Catalog update as soon as this weekend.
Weekend passed but no news, but it seems that 1.3 will coming in a couple of days in the catalog now :)

Thx for answer about limits, hope i will unlock fast limits for cloud and aerith now lol, and hope that you reduce kills needed for unlocking in 1.3 :p
In other hand, my tifa is at 3.1 limit and she fuck all bosses as hell x)

About some character, are there still useless in end game with their limits ?
(Vincent is uncontrolable, red 13 have only 5 hits dmmage and caith sith´s roulet is useless too in my opinion in end game)

143
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.3)
« on: 2015-03-15 17:41:40 »
Hey,
i just beat jenova death, but cloud and aerith have still their 1.2 limits is it normal?
In other way, tifa have already her 3.1 limit
i'm still in nt 1.2, maybe do you change that in 1.3?

144
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.3)
« on: 2015-03-14 13:32:33 »
Ah okay, well i suggest you when tou have the tie for to make your own play list for your mod (for example put ff8 battle boss for the boss, ff9 battle random for random´s battle, take music from other game lile chrono cross for replacing music in ff7...) that's could be funny :p

145
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.3)
« on: 2015-03-13 23:18:50 »
Ultros :D
I saw in videos that in nt there is special battle with special music (like ultimecia music in dark cave), i use an anxious mod music, with this mod activate are thoose special music still here or have i to desactivate my music's mod to have thoose special music in thoose secial battles?

146
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.3)
« on: 2015-03-13 10:41:12 »
I am at the end of disc 1 so no problem for me but i can understand you and i hope too this coming this week :)

147
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.3)
« on: 2015-03-13 10:05:56 »
No, but save 1.2 are compatible with 1.3, and the 1.3 could be updating in the catalog as soon as this weekend :)

148
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.3)
« on: 2015-03-11 18:10:40 »
Anyway, i got the time for go to disc 2 and 3, i'm waiting for the 1.3 in the catalog as far as i can lol

149
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.3)
« on: 2015-03-11 18:05:35 »
Race chocobo... I will not get counter attack before a long time lol

150
Does it worth for you now?

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