Author Topic: [FF7PC][FF7_SYW_Unified] 1.11 (2024/06/09) - PC installer + Steam deck + iros  (Read 78155 times)

Frank1984

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It is called panel mode, automated control panel.



satsuki

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Have you thought that you could add it anyway and that it would automatically deactivate incompatible mods? It's a half/solution, why not?
because it's not the goal of my AIO pack, if you want Echo-S, you can get it work easily with 7th as my pack won't have a real advantage vs 7th for this specific case

Frank1984

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I've had my say. I think you're doing it wrong (terrible wrong) ...after everything you've entered. It seems like the definitive version of a real remastered and customizable FF7. Anyway, a Good Sunday everyone anyway! You too ^_^
« Last Edit: 2024-05-12 12:48:21 by Frank1984 »

satsuki

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I've had my say. I think you're doing it wrong (terrible wrong) ...after everything you've entered. It seems like the definitive version of a real remastered and customizable FF7. Anyway, a Good Sunday everyone anyway! You too ^_^
My pack is opensource, you can use it to do your own.
You can also make an addon yourselft for my current pack and share it (it's well documented in the help part of my current pack)

Frank1984

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Yes, but what if I commissioned you to do this? I know it sounds strange but, why not? After all, at least you already have it at hand. Don't feel like spending some time on it? That's right, you have your reasons. However, if you could, I'll offer you a donation of €100. Let me know.

satsuki

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Yes, but what if I commissioned you to do this? I know it sounds strange but, why not? After all, at least you already have it at hand. Don't feel like spending some time on it? That's right, you have your reasons. However, if you could, I'll offer you a donation of €100. Let me know.
Money won't change my mind about it, the pack allow the make of trid party mods so you can add echo-s yourself if you realy want it.

Frank1984

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Money won't change my mind about it, the pack allow the make of trid party mods so you can add echo-s yourself if you realy want it.

I don't insist and I respect you. You will have your reasons, that's right.
Could you just point me to someone capable? I don't know how to do it, I can only give directions. Someone or a group.
Thanks! ^_^


satsuki

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I don't insist and I respect you. You will have your reasons, that's right.
Could you just point me to someone capable? I don't know how to do it, I can only give directions. Someone or a group.
Thanks! ^_^
I think that most FF7's modders already don't have enought free time to do all le modding they want to, so i don't think any capable modder will loose time to port a mod like Echo-S witch is perfectly integrated in 7th.
Again you must undertand that:
-My pack's goal is to provide and easy way to use FF7 with all 4 lang's exe with maximum compatibility beween mods/langs combinations.
-As Echo-s is only compatible with english's exe and as it's also heavily modding scripts from the game (it must be to provide accurate voice acting), it's compatible mostly with textures/models but isn't with most of gameplay's most patch, etc... so you don't get any benefits to run Echo-s from my pack VS runing it from 7th heaven 

satsuki

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version 1.10 (1° post):
-Updated FFNx to version 1.19.1.35.
-Updated FFNx FF7Music to version 1.3.2.
-Optimization/Fix of real 16:9 screens following a complete playthrough: sininb34, itown2, nivl_b1, nivl_b12, mrkt4, sinbil_1, nivl_e1, convil_4, mtnvl3, losin1, sninn_2, icedun_2, trnad_3, bugin1b, las2_1, las4_2, las4_3.
-Fixed a bug with Cloud's animation being too fast in combat with ChaOs models if dynamic swords and 30/60fps battles are enabled simultaneously.

slammit

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Hi, I noticed some different rng with this mod installed... if I lead the same save on vanilla steam vs with SYW, I'll get different encounters.

It's not a big deal, but is a setting that changes things? Could I revert back?

Also, thanks so much for the great mods.

satsuki

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Hi, I noticed some different rng with this mod installed... if I lead the same save on vanilla steam vs with SYW, I'll get different encounters.

It's not a big deal, but is a setting that changes things? Could I revert back?

Also, thanks so much for the great mods.
Should not as i use steam's kernel file for my pack, be sure not to have enabled any gameplay mod

satsuki

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Update 1.11 (page 1):
-Updated FFNx to version 1.19.1.68.
-Fixed the 'run by default' option that could cause issues with certain game sequences.
-Fixed some underwater textures with the Gaia mod.
-Added the latest official fixes from the limit break mod (the game is now playable in true 16/9 without major texture bugs, especially on the last screens that were problematic).