Final Fantasy 9 > FF9 Gameplay Releases
Final Fantasy IX: David Bowie Edition Version 2.0, now with Moguri support
strife98:
I've just started this mod so I haven't gotten too far, just to the Ice cave, but I've got a few things to note. I'll keep you updated on what else I find as I find it.
Garnet can learn the skill "None" from the Moonstone that you get for the top reward in the dual minigame from Brahne. Using it only targets an enemy and heals them for about 2k at level 1.
Some enemy's have weird camera angles. The Fang in the Evil Woods and the Python outside Ice Cavern are two examples. Fangs "Fang" attack and Python's "Rapid Fire" attack trigger the weird camera. Like pythons camera looks at one character before attacking a different character, and it clips under the ground a bit.
Just a warning the twitch clips aren't that "Family friendly." I curse like a sailor during streams haha.
None and Python Camera two in one clip: https://clips.twitch.tv/TubularApatheticDugongPraiseIt
Plant Brain has a 2nd "Thunder" move that doesn't actually do the Thunder spell
https://clips.twitch.tv/SeductiveInquisitiveCheetahChocolateRain
And I was told that this was a normal bug in FF9, but I figured I'd post it just in case. I got into a normal battle encounter in the forest next to the Ice Cave and it didn't get past the black screen after the battle swirl. It didn't crash it just kind of hung there soft locked.
Clem Fandango:
I'll see if I can replicate any of that. Dagger's spell should be called Dia, odd that it's not coming up with the correct name, I've actually never had that happen during testing.
The soft lock though seems to be (at least from my experience) something that the PC version just kind of does. I had that happen even before I started modding anything.
Edit: Are you sure you copied the x64 and StreamingAssest folders in their entirety when installing the mod? I just tried installing the mod from a fresh install and it looks normal for me, stuff like the Dia problem and probably the Plant Brain thunder thing might be due to not every file being copied over.
FFIXFAN:
I downloaded this Mod last night and been playing it most of the day. Few things are each characters attack influenced by a secondary stat?
Steiner at lvl1 was hitting for 130 whilst zidane hits for 80. Am loving the changes to Garnet. Cant wait till see what else has changed.
Clem Fandango:
For the most part I didn't make many changes to weapon damage calculations, the lone exception I can think of is that Zidane's last dagger takes his Speed into account when dealing damage, but that's about it. The most major change at the start of the game is that Steiner now starts with the Iron Sword outright, no need to deal with the Broad Sword's middling damage at all.
Glad you're enjoying it, more major changes come up the further in you get.
FFIXFAN:
I am at the point where you get your Chocobo currently. Just learnt White Wind from an Ironite instead of Angel Snack lol. I have to completely forget my current knowledge of what monsters teach which Blue Magic now lol.
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